Code edit (1 edits merged)
Please save this source code
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Lower the background down pause button
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scale it from top down little below the pause button
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Scale the background from bottom to pause button and to the screen left right boundaries
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Change to another "time new roman" font
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Make the font for any text in this game "Time new roman"
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Make the level text bigger
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Add text Level 1 with white color on the top right
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Add background1 to the game and make this first level level 1.
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Increase the distance movement of player more
Code edit (1 edits merged)
Please save this source code
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Increase distance of player movment more
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Remove diagonal player movement
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Make the player movement smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add more distance for the player and speed
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Remove all object let only player and its movement and background1
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Rest player position to the bottom left 2.2 2.2
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'game.mouse.x = playerNode.x;' Line Number: 34
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Rest cursor to the player when game start Make the player small 1.5 1.5
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'game.mouse.x = playerNode.x;' Line Number: 98
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Make the cursor go to player when on the game screen
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Remove player movements
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player not following the cursor when it is close to it!
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Increase speed of player
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var dx = game.mouse.x - playerNode.x;' Line Number: 110
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define the MazeWall class var MazeWall = Container.expand(function () { var self = Container.call(this); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var isDragging = false; var dragNode = null; var distance = 0; //Declare method for handling move events on game. function handleMove(x, y, obj) { // Player movements removed } // Set its anchor and pivot point to top left (x: 0.0, y: 0.0). // Retrieve a non-attached LK asset named 'Background1'. var backgroundNode = LK.getAsset('Background1', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 1000, scaleY: 2732 / 1000, x: 0, y: 0 }); //Manually attach asset to element, rather than using self.attachAsset game.addChild(backgroundNode); ; // Retrieve a non-attached LK asset named 'player'. // Set its anchor and pivot point to top left (x: 0.0, y: 0.0). // Position it at the bottom right of the screen (x: 2048, y: 2732). var playerNode = LK.getAsset('player', { anchorX: 2.2, anchorY: 2.2, scaleX: 1.4, scaleY: 1.4, x: 2048, y: 2732 }); // Manually attach asset to element, rather than using self.attachAsset game.addChild(playerNode); // Add event listeners to handle player movement game.down = function (x, y, obj) { // Check if the player was clicked if (playerNode.getBounds().contains(x, y)) { // If so, start dragging the player isDragging = true; dragNode = playerNode; // Calculate the distance between the player and the cursor distance = Math.sqrt(Math.pow(x - playerNode.x, 2) + Math.pow(y - playerNode.y, 2)); // Also call move handler right away to make effect instant. handleMove(x, y, obj); } }; ; ; game.update = function () { // Check for collision with maze walls var mazeWalls = []; for (var i = 0; i < game.children.length; i++) { if (game.children[i] instanceof MazeWall) { mazeWalls.push(game.children[i]); } } for (var i = 0; i < mazeWalls.length; i++) { if (playerNode.intersects(mazeWalls[i])) { // Stop player movement playerNode.vx = 0; playerNode.vy = 0; break; } } }; //Mouse or touch up on game object game.up = function (x, y, obj) { // Stop dragging the player isDragging = false; dragNode = null; };
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--- original.js
+++ change.js
@@ -84,14 +84,8 @@
playerNode.vy = 0;
break;
}
}
- // Update player position
- playerNode.x += playerNode.vx;
- playerNode.y += playerNode.vy;
- // Move cursor to player
- game.mouse.x = playerNode.x;
- game.mouse.y = playerNode.y;
};
//Mouse or touch up on game object
game.up = function (x, y, obj) {
// Stop dragging the player