User prompt
Hold object to move it anywhere on the screen
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target.name === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target.id === 'player') {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === player) {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'currentTarget')' in or related to this line: 'if (obj.event.currentTarget === player) {' Line Number: 73
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'target')' in or related to this line: 'if (obj.event.target === player) {' Line Number: 73
User prompt
make them touched by cursor
User prompt
Click on player to move it anywher on the screen
User prompt
click player to move it same for exit
User prompt
Hold to drag player. hold to drag exit
User prompt
Remove drag of objects
User prompt
Make the game smooth and the images clearer
User prompt
Add wall2 too small walls in middle of the 4 walls
User prompt
more thick
User prompt
Make the walls thick little bit
User prompt
Remove the maze and its system and CenterAsset and all walls in the screen or outside it
User prompt
Remove left side line of wall from the maze
User prompt
Optimize game
User prompt
center maze to the background
User prompt
Remove left line
User prompt
Fill the upper side
User prompt
Fill the left and right sides with wall
/**** * Classes ****/ // Class for the exit point var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { dragNode = self; handleMove(x, y, obj); }; self.up = function (x, y, obj) { dragNode = null; }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000, antialias: true }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Define the handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; }; function generateRectangle() { var rectangle = []; var rectangleSize = 6; // Set a fixed rectangle size var blockSize = Math.max(2048 / rectangleSize, 2732 / rectangleSize); for (var i = 0; i < rectangleSize; i++) { rectangle[i] = []; for (var j = 0; j < rectangleSize; j++) { // Add walls around the screen rectangle[i][j] = 1; } } return { rectangle: rectangle, blockSize: blockSize }; } var rectangleData = generateRectangle(); var player = new Player(); player.x = game.width / 2 - rectangleData.blockSize; player.y = game.height / 2 - rectangleData.blockSize; player.width = rectangleData.blockSize / 3; player.height = rectangleData.blockSize / 3; game.addChild(player); // Create 4 walls for up, down, left and right sides var wallThickness = rectangleData.blockSize / 2; // Adjust this value to change the thickness of the walls var wallUp = new Wall(); wallUp.width = game.width - 2 * wallThickness; wallUp.height = wallThickness; wallUp.x = game.width / 2; wallUp.y = wallUp.height / 2; game.addChild(wallUp); var wallDown = new Wall(); wallDown.width = game.width - 2 * wallThickness; wallDown.height = wallThickness; wallDown.x = game.width / 2; wallDown.y = game.height - wallDown.height / 2; game.addChild(wallDown); var wallLeft = new Wall(); wallLeft.width = wallThickness; wallLeft.height = game.height - 2 * wallThickness; wallLeft.x = wallLeft.width / 2; wallLeft.y = game.height / 2; game.addChild(wallLeft); var wallRight = new Wall(); wallRight.width = wallThickness; wallRight.height = game.height - 2 * wallThickness; wallRight.x = game.width - wallRight.width / 2; wallRight.y = game.height / 2; game.addChild(wallRight); // Set level 01 and background1 for level 1 game.level = 1; game.background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); var exit = new Exit(); exit.x = game.width / 2 + rectangleData.blockSize; exit.y = game.height / 2 + rectangleData.blockSize; exit.width = rectangleData.blockSize / 3; exit.height = rectangleData.blockSize / 3; game.addChild(exit); // Handle player movement var dragNode = null; game.down = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; // Create a Text2 object to display the level number var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFF00 }); // Position the level text at the bottom left of the screen levelText.anchor.set(0, 1); levelText.x = 0; levelText.y = 2732; // Add the level text to the GUI overlay LK.gui.bottomLeft.addChild(levelText); // Check if player reaches the exit function checkExit() { if (player.intersects(exit)) { // Player reached the exit LK.showGameOver(); } } // Game update loop // Define the checkCollisions function function checkCollisions() { // Collision detection logic } game.update = function () { checkCollisions(); checkExit(); // Check if walls are out of screen bounds and prevent them from moving out for (var i = 0; i < rectangleData.rectangle.length; i++) { for (var j = 0; j < rectangleData.rectangle[i].length; j++) { if (rectangleData.rectangle[i][j] === 1) { var wall = new Wall(); if (wall.x < 0) { wall.x = 0; } if (wall.y < 0) { wall.y = 0; } if (wall.x + wall.width > game.width) { wall.x = game.width - wall.width; } if (wall.y + wall.height > game.height) { wall.y = game.height - wall.height; } } } } };
===================================================================
--- original.js
+++ change.js
@@ -43,9 +43,10 @@
* Initialize Game
****/
// Function to generate a random maze
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x000000,
+ antialias: true
});
/****
* Game Code
@@ -118,21 +119,8 @@
wallRight.height = game.height - 2 * wallThickness;
wallRight.x = game.width - wallRight.width / 2;
wallRight.y = game.height / 2;
game.addChild(wallRight);
-// Create two small walls in the middle of the 4 walls
-var smallWall1 = new Wall();
-smallWall1.width = wallThickness;
-smallWall1.height = wallThickness;
-smallWall1.x = game.width / 2 - wallThickness;
-smallWall1.y = game.height / 2;
-game.addChild(smallWall1);
-var smallWall2 = new Wall();
-smallWall2.width = wallThickness;
-smallWall2.height = wallThickness;
-smallWall2.x = game.width / 2 + wallThickness;
-smallWall2.y = game.height / 2;
-game.addChild(smallWall2);
// Set level 01 and background1 for level 1
game.level = 1;
game.background = LK.getAsset('Background1', {
anchorX: 0.5,