User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (wall.x < 0) {' Line Number: 197
User prompt
Make random maze shape with the inside walls
User prompt
Please fix the bug: 'ReferenceError: rectangleData is not defined' in or related to this line: 'for (var i = 0; i < rectangleData.rectangle.length; i++) {' Line Number: 191
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'var wallThickness = rectangleData.blockSize / 4; // Adjust this value to change the thickness of the walls' Line Number: 119
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'player.x = game.width / 2 - rectangleData.blockSize;' Line Number: 113
User prompt
Create a maze with new object very small constrained to each other inside the 4 walls
User prompt
Please fix the bug: 'ReferenceError: rectangleData is not defined' in or related to this line: 'for (var i = 0; i < rectangleData.rectangle.length; i++) {' Line Number: 200
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'exit.width = rectangleData.blockSize / 3;' Line Number: 153
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'var wallThickness = rectangleData.blockSize / 4; // Adjust this value to change the thickness of the walls' Line Number: 119
User prompt
Please fix the bug: 'rectangleData is not defined' in or related to this line: 'player.width = rectangleData.blockSize / 3;' Line Number: 115
User prompt
Make Maze with small sizes of wall2. Some taller vertical and some horizontal. Can't pass the 4 walls make collision for all other walls. Do space between the walls of wall2 similar to the size of player to move between it.
User prompt
Make Maze with small sizes of wall2. Some taller vertical and some horizontal. Can't pass the 4 walls make collision for walls of wall2 and other walls do space between the walls of wall2 similar to the size of player to move between it.
User prompt
Add wall2 to the game
Code edit (1 edits merged)
Please save this source code
User prompt
Add Random walls of wall2 so small. Inside all 4 walls. make many to let maze be harder.
User prompt
Remove both wall2
User prompt
Remove walls of the maze
User prompt
Resize it to bee small and regenerate more. make it all inside the 4 walls no objects outside the 4 walls
User prompt
Make the walls smaller
User prompt
Make walls2 small and generate many same small sizes it small
User prompt
Lot smaller
User prompt
more smaller
User prompt
Make it smaller wall2
User prompt
Regenerate a maze with wall2 between the 4 walls of the sides
User prompt
Add 1 tall vertical wall2
/**** * Classes ****/ // Class for the exit point var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for maze blocks var MazeBlock = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { dragNode = self; handleMove(x, y, obj); }; self.up = function (x, y, obj) { dragNode = null; }; }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); background.width = game.width; background.height = game.height; background.x = game.width / 2; background.y = game.height / 2; game.addChildAt(background, 0); // Define the handleMove function function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; }; function generateMaze() { var maze = []; var mazeSize = 20; // Set a fixed maze size var blockSize = Math.min(2048 / mazeSize, 2732 / mazeSize); for (var i = 0; i < mazeSize; i++) { maze[i] = []; for (var j = 0; j < mazeSize; j++) { // Add maze blocks maze[i][j] = new MazeBlock(); maze[i][j].width = blockSize; maze[i][j].height = blockSize; maze[i][j].x = j * blockSize; maze[i][j].y = i * blockSize; game.addChild(maze[i][j]); } } return { maze: maze, blockSize: blockSize }; } var mazeData = generateMaze(); var player = new Player(); player.x = game.width / 2 - mazeData.blockSize; player.y = game.height / 2 - mazeData.blockSize; player.width = mazeData.blockSize / 3; player.height = mazeData.blockSize / 3; game.addChild(player); // Create 4 walls for up, down, left and right sides var wallThickness = mazeData.blockSize / 4; // Adjust this value to change the thickness of the walls var wallUp = new Wall(); wallUp.width = game.width - 2 * wallThickness; wallUp.height = wallThickness; wallUp.x = game.width / 2; wallUp.y = wallUp.height / 2; game.addChild(wallUp); var wallDown = new Wall(); wallDown.width = game.width - 2 * wallThickness; wallDown.height = wallThickness; wallDown.x = game.width / 2; wallDown.y = game.height - wallDown.height / 2; game.addChild(wallDown); var wallLeft = new Wall(); wallLeft.width = wallThickness; wallLeft.height = game.height - 2 * wallThickness; wallLeft.x = wallLeft.width / 2; wallLeft.y = game.height / 2; game.addChild(wallLeft); var wallRight = new Wall(); wallRight.width = wallThickness; wallRight.height = game.height - 2 * wallThickness; wallRight.x = game.width - wallRight.width / 2; wallRight.y = game.height / 2; game.addChild(wallRight); // Set level 01 and background1 for level 1 game.level = 1; game.background = LK.getAsset('Background1', { anchorX: 0.5, anchorY: 0.5 }); var exit = new Exit(); exit.x = game.width / 2 + mazeData.blockSize; exit.y = game.height / 2 + mazeData.blockSize; exit.width = mazeData.blockSize / 3; exit.height = mazeData.blockSize / 3; game.addChild(exit); // Handle player movement var dragNode = null; game.down = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; // Create a Text2 object to display the level number var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFF00 }); // Position the level text at the bottom left of the screen levelText.anchor.set(0, 1); levelText.x = 0; levelText.y = 2732; // Add the level text to the GUI overlay LK.gui.bottomLeft.addChild(levelText); // Check if player reaches the exit function checkExit() { if (player.intersects(exit)) { // Player reached the exit LK.showGameOver(); } } // Game update loop // Define the checkCollisions function function checkCollisions() { // Collision detection logic } game.update = function () { checkCollisions(); checkExit(); // Check if walls are out of screen bounds and prevent them from moving out for (var i = 0; i < mazeData.maze.length; i++) { for (var j = 0; j < mazeData.maze[i].length; j++) { var wall = mazeData.maze[i][j]; if (wall.x < 0) { wall.x = 0; } if (wall.y < 0) { wall.y = 0; } if (wall.x + wall.width > game.width) { wall.x = game.width - wall.width; } if (wall.y + wall.height > game.height) { wall.y = game.height - wall.height; } } } };
===================================================================
--- original.js
+++ change.js
@@ -178,24 +178,22 @@
game.update = function () {
checkCollisions();
checkExit();
// Check if walls are out of screen bounds and prevent them from moving out
- for (var i = 0; i < rectangleData.rectangle.length; i++) {
- for (var j = 0; j < rectangleData.rectangle[i].length; j++) {
- if (rectangleData.rectangle[i][j] === 1) {
- var wall = new Wall();
- if (wall.x < 0) {
- wall.x = 0;
- }
- if (wall.y < 0) {
- wall.y = 0;
- }
- if (wall.x + wall.width > game.width) {
- wall.x = game.width - wall.width;
- }
- if (wall.y + wall.height > game.height) {
- wall.y = game.height - wall.height;
- }
+ for (var i = 0; i < mazeData.maze.length; i++) {
+ for (var j = 0; j < mazeData.maze[i].length; j++) {
+ var wall = mazeData.maze[i][j];
+ if (wall.x < 0) {
+ wall.x = 0;
}
+ if (wall.y < 0) {
+ wall.y = 0;
+ }
+ if (wall.x + wall.width > game.width) {
+ wall.x = game.width - wall.width;
+ }
+ if (wall.y + wall.height > game.height) {
+ wall.y = game.height - wall.height;
+ }
}
}
};
\ No newline at end of file