User prompt
fix the background and walls
User prompt
Fit it to the screen
User prompt
Make the background1 behind all the object in the screen
User prompt
Make background1 the background for level: 1
User prompt
Make this game first level level: 1. Change color of level: 1 text to yellow. make it on the left side bottom of the screen.
User prompt
Add level to the game only 1 level
Code edit (1 edits merged)
Please save this source code
User prompt
Make level 1 text on the left bottom side of the screen
User prompt
make the walls inside the screen
User prompt
Make level 01 and background1 for level 1
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Make Background1 first background in the game
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Fix the walls to be inside the screen
User prompt
Please fix the bug: 'wall is not defined' in or related to this line: 'wall.width = mazeData.blockSize;' Line Number: 104
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Mak all objects inside the screen
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Fit it to screen. Ensure that no objects outside outlines of the screen
User prompt
Make more walls fill the screen but let only one way do it randomly
Initial prompt
Maze
/**** * Classes ****/ // Class for the exit point var Exit = Container.expand(function () { var self = Container.call(this); var exitGraphics = self.attachAsset('exit', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ // Function to generate a random maze var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Function to generate a random maze // Initialize player function generateMaze() { var maze = []; for (var i = 0; i < 20; i++) { maze[i] = []; for (var j = 0; j < 20; j++) { if (Math.random() > 0.7) { maze[i][j] = 1; } else { maze[i][j] = 0; } } } return maze; } var player = new Player(); player.x = 100; player.y = 100; game.addChild(player); // Initialize maze walls var walls = []; function createWall(x, y) { var wall = new Wall(); wall.x = x; wall.y = y; walls.push(wall); game.addChild(wall); } // Create a random maze var maze = generateMaze(); for (var i = 0; i < maze.length; i++) { for (var j = 0; j < maze[i].length; j++) { if (maze[i][j] === 1) { createWall(i * 100, j * 100); } } } var exit = new Exit(); exit.x = 1800; exit.y = 2500; game.addChild(exit); // Create a simple maze // Handle player movement game.down = function (x, y, obj) { var targetX = x; var targetY = y; var dx = targetX - player.x; var dy = targetY - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { player.x += dx / distance * player.speed; player.y += dy / distance * player.speed; } }; // Check for collisions with walls function checkCollisions() { for (var i = 0; i < walls.length; i++) { if (player.intersects(walls[i])) { // Handle collision player.x -= (player.x - walls[i].x) * 0.1; player.y -= (player.y - walls[i].y) * 0.1; } } } // Check if player reaches the exit function checkExit() { if (player.intersects(exit)) { // Player reached the exit LK.showGameOver(); } } // Game update loop game.update = function () { checkCollisions(); checkExit(); };
===================================================================
--- original.js
+++ change.js
@@ -1,104 +1,122 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the exit point
var Exit = Container.expand(function () {
- var self = Container.call(this);
- var exitGraphics = self.attachAsset('exit', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var exitGraphics = self.attachAsset('exit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
});
// Class for maze walls
var Wall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('wall', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var wallGraphics = self.attachAsset('wall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
-/****
+/****
* Initialize Game
-****/
+****/
+// Function to generate a random maze
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Function to generate a random maze
// Initialize player
+function generateMaze() {
+ var maze = [];
+ for (var i = 0; i < 20; i++) {
+ maze[i] = [];
+ for (var j = 0; j < 20; j++) {
+ if (Math.random() > 0.7) {
+ maze[i][j] = 1;
+ } else {
+ maze[i][j] = 0;
+ }
+ }
+ }
+ return maze;
+}
var player = new Player();
player.x = 100;
player.y = 100;
game.addChild(player);
// Initialize maze walls
var walls = [];
function createWall(x, y) {
- var wall = new Wall();
- wall.x = x;
- wall.y = y;
- walls.push(wall);
- game.addChild(wall);
+ var wall = new Wall();
+ wall.x = x;
+ wall.y = y;
+ walls.push(wall);
+ game.addChild(wall);
}
-// Initialize exit
+// Create a random maze
+var maze = generateMaze();
+for (var i = 0; i < maze.length; i++) {
+ for (var j = 0; j < maze[i].length; j++) {
+ if (maze[i][j] === 1) {
+ createWall(i * 100, j * 100);
+ }
+ }
+}
var exit = new Exit();
exit.x = 1800;
exit.y = 2500;
game.addChild(exit);
// Create a simple maze
-createWall(500, 500);
-createWall(600, 500);
-createWall(700, 500);
-createWall(800, 500);
-createWall(900, 500);
-createWall(1000, 500);
// Handle player movement
game.down = function (x, y, obj) {
- var targetX = x;
- var targetY = y;
- var dx = targetX - player.x;
- var dy = targetY - player.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 0) {
- player.x += dx / distance * player.speed;
- player.y += dy / distance * player.speed;
- }
+ var targetX = x;
+ var targetY = y;
+ var dx = targetX - player.x;
+ var dy = targetY - player.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ player.x += dx / distance * player.speed;
+ player.y += dy / distance * player.speed;
+ }
};
// Check for collisions with walls
function checkCollisions() {
- for (var i = 0; i < walls.length; i++) {
- if (player.intersects(walls[i])) {
- // Handle collision
- player.x -= (player.x - walls[i].x) * 0.1;
- player.y -= (player.y - walls[i].y) * 0.1;
- }
- }
+ for (var i = 0; i < walls.length; i++) {
+ if (player.intersects(walls[i])) {
+ // Handle collision
+ player.x -= (player.x - walls[i].x) * 0.1;
+ player.y -= (player.y - walls[i].y) * 0.1;
+ }
+ }
}
// Check if player reaches the exit
function checkExit() {
- if (player.intersects(exit)) {
- // Player reached the exit
- LK.showGameOver();
- }
+ if (player.intersects(exit)) {
+ // Player reached the exit
+ LK.showGameOver();
+ }
}
// Game update loop
game.update = function () {
- checkCollisions();
- checkExit();
+ checkCollisions();
+ checkExit();
};
\ No newline at end of file