User prompt
Add more colors βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the background invisible
User prompt
reorder it to be after fire
User prompt
Make it on the front of the fire βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add its asset to the list of assets!
User prompt
Add white asset with same size but on the bottom of the fire βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add white color βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make it more bigger βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the fire bigger with more spacing between the assets of fire βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
center it in the screen
User prompt
make your best fire animation with yellow orange red a bit of black from its top of the burning βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
add background1 to the game fullscreen
User prompt
Remove the code and the assets
User prompt
Add speed to the greenarea to dragge it fast
User prompt
Add tween plugin to move the greenarea smoothly βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it follow the cursor in exact same time when i dragge it
User prompt
When i dragge the greenarea move its its duplications at the same time with the cursor.
User prompt
If i drag any image move the other images with it.
User prompt
Add dragge to the duplicated greenareas to drag from it too
User prompt
Move the 9 areas from any point of the greenareas
User prompt
Move the green areas from any green area not just from the original
User prompt
Move the objects smoothly without vibration βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'area.down = function (x, y, obj) {' Line Number: 44
User prompt
let the greenareas move by dragging any greenareafrom any point without teleportaion
User prompt
Remove duplications let only the 9 green areas
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x51ff00 }); /**** * Game Code ****/ // Create a new instance of the greenarea asset var greenArea = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add the greenarea to the game game.addChild(greenArea); // Add drag functionality to all green areas var dragNode = null; var offsetX = 0; var offsetY = 0; function addDragFunctionality(area) { if (area) { area.down = function (x, y, obj) { dragNode = area; offsetX = x - dragNode.x; offsetY = y - dragNode.y; }; area.up = function (x, y, obj) { dragNode = null; }; area.move = function (x, y, obj) { if (dragNode) { tween(dragNode, { x: x - offsetX, y: y - offsetY }, { duration: 200, easing: tween.easeInOut }); syncGreenAreas(dragNode); } }; } } addDragFunctionality(greenArea); addDragFunctionality(greenAreaTop); addDragFunctionality(greenAreaBottom); addDragFunctionality(greenAreaBottomLeft); addDragFunctionality(greenAreaBottomRight); addDragFunctionality(greenAreaLeft); addDragFunctionality(greenAreaTopLeft); addDragFunctionality(greenAreaRight); addDragFunctionality(greenAreaTopRight); // Initialize greenArea variables var greenAreaTop = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 500 }); game.addChild(greenAreaTop); var greenAreaBottom = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 500 }); game.addChild(greenAreaBottom); var greenAreaBottomLeft = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 / 2 + 500 }); game.addChild(greenAreaBottomLeft); var greenAreaBottomRight = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 / 2 + 500 }); game.addChild(greenAreaBottomRight); var greenAreaLeft = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 / 2 }); game.addChild(greenAreaLeft); var greenAreaTopLeft = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 / 2 - 500 }); game.addChild(greenAreaTopLeft); var greenAreaRight = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 / 2 }); game.addChild(greenAreaRight); var greenAreaTopRight = LK.getAsset('greenarea', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 / 2 - 500 }); game.addChild(greenAreaTopRight); // Function to synchronize all green areas function syncGreenAreas(draggedArea) { if (draggedArea) { var offsetX = draggedArea.x - 2048 / 2; var offsetY = draggedArea.y - 2732 / 2; } else { console.error("draggedArea is not initialized"); return; } greenAreaTop.x = 2048 / 2 + offsetX; greenAreaTop.y = 2732 / 2 - 500 + offsetY; greenAreaBottom.x = 2048 / 2 + offsetX; greenAreaBottom.y = 2732 / 2 + 500 + offsetY; greenAreaBottomLeft.x = 2048 / 2 - 500 + offsetX; greenAreaBottomLeft.y = 2732 / 2 + 500 + offsetY; greenAreaBottomRight.x = 2048 / 2 + 500 + offsetX; greenAreaBottomRight.y = 2732 / 2 + 500 + offsetY; greenAreaLeft.x = 2048 / 2 - 500 + offsetX; greenAreaLeft.y = 2732 / 2 + offsetY; greenAreaTopLeft.x = 2048 / 2 - 500 + offsetX; greenAreaTopLeft.y = 2732 / 2 - 500 + offsetY; greenAreaRight.x = 2048 / 2 + 500 + offsetX; greenAreaRight.y = 2732 / 2 + offsetY; greenAreaTopRight.x = 2048 / 2 + 500 + offsetX; greenAreaTopRight.y = 2732 / 2 - 500 + offsetY; }
===================================================================
--- original.js
+++ change.js
@@ -29,10 +29,10 @@
function addDragFunctionality(area) {
if (area) {
area.down = function (x, y, obj) {
dragNode = area;
- offsetX = x - area.x;
- offsetY = y - area.y;
+ offsetX = x - dragNode.x;
+ offsetY = y - dragNode.y;
};
area.up = function (x, y, obj) {
dragNode = null;
};