User prompt
Add the dragge again to the greenarea to move all togather
User prompt
Remove what's preventing statuescoretext from reducing by 100 when i click on any cover!
User prompt
Add click count for grey objects to reduce -100 from score but not from the greenarea!
User prompt
Reduce 100 from clicking on the specific grey only.
User prompt
Count only from click on grey object
User prompt
Don't count clicks from green area
User prompt
Let the greenarea asset when the grey is removed
User prompt
Add greenarea asset before each grey object with same size.
User prompt
reduce the statue by 100 when i click grey object
User prompt
Add statuescoretext of 1000
User prompt
Add statuescore for the game 1000
User prompt
Add statue count clicks from grey objects by -100
User prompt
Remove score text from game
User prompt
Reduce he score by 100 not deduct by 100.
User prompt
Don't decrease the score by 100 ducate it by 100 then.
User prompt
Don't remove the greenarea when i click on the grey assets!
User prompt
Add click event if i click any grey asset remove 100 from global score.
User prompt
cover it with the 9 assets greys
User prompt
add it to the game
User prompt
Remove testentity
User prompt
If i click any grey deduct score by 100 and remove it.
User prompt
If i click any grey decrease score by 100 and remove it.
User prompt
Add class of all grey cover 1 2 3 4 5 6 7 8 9
User prompt
Remove greyentity from game and its asset
User prompt
Decrease the global score by $100 for each click on grey objects. Hide the clicked grey object after 1 click.
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var TestEntity = Container.expand(function () { var self = Container.call(this); var entityGraphics = self.attachAsset('grey' + (Math.floor(Math.random() * 9) + 1), { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for TestEntity }; self.down = function (x, y, obj) { // Set the entity as the drag node dragNode = self; }; self.up = function (x, y, obj) { // Release the drag node dragNode = null; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x888888 //Init game with black background }); /**** * Game Code ****/ //<Write game logic code here, including initializing arrays and variables> var dragNode = null; // Variable to track the node being dragged var positions = [{ x: 2048 / 2, y: 2732 / 2 }, { x: 2048 / 2, y: 2732 / 2 - 800 }, { x: 2048 / 2, y: 2732 / 2 + 800 }, { x: 2048 / 2 - 800, y: 2732 / 2 }, { x: 2048 / 2 + 800, y: 2732 / 2 - 800 }, { x: 2048 / 2 - 800, y: 2732 / 2 - 800 }, { x: 2048 / 2 + 800, y: 2732 / 2 + 800 }, { x: 2048 / 2 - 800, y: 2732 / 2 + 800 }, { x: 2048 / 2 + 800, y: 2732 / 2 }]; positions.forEach(function (pos) { var testEntity = game.addChild(new TestEntity()); testEntity.x = pos.x; testEntity.y = pos.y; }); game.update = function () { // Game update logic positions.forEach(function (pos, index) { var testEntity = game.children[index]; if (testEntity instanceof TestEntity) { testEntity.update(); } }); }; game.down = function (x, y, obj) { // Handle touch or mouse down event console.log("Game was touched at", x, y); }; game.up = function (x, y, obj) { // Handle touch or mouse up event console.log("Touch released at", x, y); }; // Create score text var scoreTxt = new Text2('$1000', { size: 120, fill: 0x0ce729 }); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-center of the screen. // Initialize scoreTxt.text to avoid undefined error scoreTxt.text = '$1000'; game.move = function (x, y, obj) { // Handle touch or mouse move event if (dragNode) { // Calculate the offset from the dragNode's original position var offsetX = x - dragNode.x; var offsetY = y - dragNode.y; // Move all TestEntity objects by the same offset game.children.forEach(function (child) { if (child instanceof TestEntity) { child.x += offsetX; child.y += offsetY; } }); } console.log("Moving at", x, y); };
===================================================================
--- original.js
+++ change.js
@@ -1,27 +1,7 @@
/****
* Classes
****/
-var GreyEntity = Container.expand(function () {
- var self = Container.call(this);
- var entityGraphics = self.attachAsset('grey' + (self.number % 9 + 1), {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.number = Math.floor(Math.random() * 100); // Add a unique number to each greyEntity object
- self.update = function () {
- // Update logic for GreyEntity
- entityGraphics.text = self.number.toString(); // Display the unique number on each greyEntity object
- };
- self.down = function (x, y, obj) {
- if (scoreTxt && scoreTxt.text) {
- var currentScore = parseInt(scoreTxt.text.replace('$', ''));
- var newScore = currentScore - 100; // Deduct 100 from the score
- scoreTxt.setText('$' + newScore);
- self.visible = false; // Hide the grey object
- }
- };
-});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var TestEntity = Container.expand(function () {
@@ -95,14 +75,8 @@
if (testEntity instanceof TestEntity) {
testEntity.update();
}
});
- positions.forEach(function (pos, index) {
- var greyEntity = game.children[index + positions.length];
- if (greyEntity instanceof GreyEntity) {
- greyEntity.update();
- }
- });
};
game.down = function (x, y, obj) {
// Handle touch or mouse down event
console.log("Game was touched at", x, y);