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Remove the old grey let only the new
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add the assets grey1 2 3 4 5 6 7 8 9 to the game to cover the testentity objects.
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Add grey1 2 3 4 5 6 7 8 9 assets as covers to the game to replace the greyentities covers.
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Please fix the bug: 'TypeError: entityGraphics.setText is not a function' in or related to this line: 'entityGraphics.setText(self.number); // Display the unique number on each greyEntity object' Line Number: 19
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Make the greyentity separated by number
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repeat the cost of 100 if i click any greyentity object.
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Add click event to the duplicated greyentitiy objects to cost 100 and get removed.
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make it repeated not just in the first clicked one then stop costing!
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sync the images of testentity to move in same time by dragg of any testentity image.
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not continuously like many clicks for one no! its 1 click and one cost of $100 each greyentity cover is clicked
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don't remove $100 only the first time make it continuously!
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each click on a cover object make it cost $100 from the original score.
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Please fix the bug: 'ReferenceError: greyEntity is not defined' in or related to this line: 'greyEntity.update();' Line Number: 108
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cover all 9 greyentity objects
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Please fix the bug: 'ReferenceError: testEntity is not defined' in or related to this line: 'testEntity.update();' Line Number: 100
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Remove duplications of testentity
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set the 9 testentity objects can be moved by dregging any testentity
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add dreg to testentity
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reorder the covers images to be after the testentities images.
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Add cover for other testentity objects
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Please fix the bug: 'ReferenceError: greyEntity is not defined' in or related to this line: 'greyEntity.update();' Line Number: 105
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Remove all covers and there duplication
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each time i click a cover remove $100
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Reorder the greyentities to be after the testsentities
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Please fix the bug: 'ReferenceError: greyEntity is not defined' in or related to this line: 'greyEntity.update();' Line Number: 130
/**** * Classes ****/ var GreyEntity = Container.expand(function () { var self = Container.call(this); var entityGraphics = self.attachAsset('grey' + (self.number % 9 + 1), { anchorX: 0.5, anchorY: 0.5 }); self.number = Math.floor(Math.random() * 100); // Add a unique number to each greyEntity object self.update = function () { // Update logic for GreyEntity entityGraphics.text = self.number.toString(); // Display the unique number on each greyEntity object }; self.down = function (x, y, obj) { if (scoreTxt && scoreTxt.text) { var currentScore = parseInt(scoreTxt.text.replace('$', '')); var newScore = currentScore - 100; // Deduct 100 from the score scoreTxt.setText('$' + newScore); self.destroy(); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var TestEntity = Container.expand(function () { var self = Container.call(this); var entityGraphics = self.attachAsset('testEntity', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for TestEntity }; self.down = function (x, y, obj) { // Set the entity as the drag node dragNode = self; }; self.up = function (x, y, obj) { // Release the drag node dragNode = null; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x888888 //Init game with black background }); /**** * Game Code ****/ //<Write game logic code here, including initializing arrays and variables> var dragNode = null; // Variable to track the node being dragged var positions = [{ x: 2048 / 2, y: 2732 / 2 }, { x: 2048 / 2, y: 2732 / 2 - 800 }, { x: 2048 / 2, y: 2732 / 2 + 800 }, { x: 2048 / 2 - 800, y: 2732 / 2 }, { x: 2048 / 2 + 800, y: 2732 / 2 - 800 }, { x: 2048 / 2 - 800, y: 2732 / 2 - 800 }, { x: 2048 / 2 + 800, y: 2732 / 2 + 800 }, { x: 2048 / 2 - 800, y: 2732 / 2 + 800 }, { x: 2048 / 2 + 800, y: 2732 / 2 }]; positions.forEach(function (pos) { var testEntity = game.addChild(new TestEntity()); testEntity.x = pos.x; testEntity.y = pos.y; }); positions.forEach(function (pos) { var greyEntity = game.addChild(new GreyEntity()); greyEntity.x = pos.x; greyEntity.y = pos.y; }); game.update = function () { // Game update logic positions.forEach(function (pos, index) { var testEntity = game.children[index]; if (testEntity instanceof TestEntity) { testEntity.update(); } }); positions.forEach(function (pos, index) { var greyEntity = game.children[index + positions.length]; if (greyEntity instanceof GreyEntity) { greyEntity.update(); } }); }; game.down = function (x, y, obj) { // Handle touch or mouse down event console.log("Game was touched at", x, y); }; game.up = function (x, y, obj) { // Handle touch or mouse up event console.log("Touch released at", x, y); }; // Create score text var scoreTxt = new Text2('$1000', { size: 120, fill: 0x0ce729 }); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-center of the screen. // Initialize scoreTxt.text to avoid undefined error scoreTxt.text = '$1000'; game.move = function (x, y, obj) { // Handle touch or mouse move event if (dragNode) { // Calculate the offset from the dragNode's original position var offsetX = x - dragNode.x; var offsetY = y - dragNode.y; // Move all TestEntity objects by the same offset game.children.forEach(function (child) { if (child instanceof TestEntity) { child.x += offsetX; child.y += offsetY; } }); } console.log("Moving at", x, y); };
===================================================================
--- original.js
+++ change.js
@@ -2,9 +2,9 @@
* Classes
****/
var GreyEntity = Container.expand(function () {
var self = Container.call(this);
- var entityGraphics = self.attachAsset('greyEntity', {
+ var entityGraphics = self.attachAsset('grey' + (self.number % 9 + 1), {
anchorX: 0.5,
anchorY: 0.5
});
self.number = Math.floor(Math.random() * 100); // Add a unique number to each greyEntity object