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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity8.x = testEntityRight.x;' Line Number: 98
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity7.x = testEntityBottomLeft.x;' Line Number: 92
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity6.x = testEntityBottomRight.x;' Line Number: 86
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity5.x = testEntityTopLeft.x;' Line Number: 80
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity4.x = testEntityTopRight.x;' Line Number: 74
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity3.x = testEntityLeft.x;' Line Number: 68
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity2.x = testEntityBottom.x;' Line Number: 62
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Make the duplications separated and by number 1 2 3 4 5 6 7 8 9
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make it repeated not only one time click
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Set the cost $100 from the original score by one click for all duplications of greyentity.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'replace')' in or related to this line: 'var currentScore = parseInt(scoreTxt.text.replace('$', ''));' Line Number: 43
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'replace')' in or related to this line: 'var currentScore = parseInt(scoreTxt.text.replace('$', ''));' Line Number: 41
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Set each cover can be removed by click on it and cost $100 from the original score
Code edit (1 edits merged)
Please save this source code
User prompt
Add score text of $1000 on the middle of the top side
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add 4 other duplication to the sides corners of the first testentity asset
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cover the duplications!
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cover them
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Surround the testentity by duplicating its asset
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add it to the game covering the testentity asset
Code edit (1 edits merged)
Please save this source code
Initial prompt
Test
/**** * Classes ****/ var GreyEntity = Container.expand(function () { var self = Container.call(this); var entityGraphics = self.attachAsset('greyEntity', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for GreyEntity }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var TestEntity = Container.expand(function () { var self = Container.call(this); var entityGraphics = self.attachAsset('testEntity', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for TestEntity }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x888888 //Init game with black background }); /**** * Game Code ****/ //<Write game logic code here, including initializing arrays and variables> var testEntity = game.addChild(new TestEntity()); testEntity.x = 2048 / 2; testEntity.y = 2732 / 2; var testEntityTop = game.addChild(new TestEntity()); testEntityTop.x = 2048 / 2; testEntityTop.y = 2732 / 2 - testEntity.height; var greyEntityTop = game.addChild(new GreyEntity()); greyEntityTop.x = testEntityTop.x; greyEntityTop.y = testEntityTop.y; var testEntityBottom = game.addChild(new TestEntity()); testEntityBottom.x = 2048 / 2; testEntityBottom.y = 2732 / 2 + testEntity.height; var greyEntityBottom = game.addChild(new GreyEntity()); greyEntityBottom.x = testEntityBottom.x; greyEntityBottom.y = testEntityBottom.y; var testEntityLeft = game.addChild(new TestEntity()); testEntityLeft.x = 2048 / 2 - testEntity.width; testEntityLeft.y = 2732 / 2; var greyEntityLeft = game.addChild(new GreyEntity()); greyEntityLeft.x = testEntityLeft.x; greyEntityLeft.y = testEntityLeft.y; var testEntityTopRight = game.addChild(new TestEntity()); testEntityTopRight.x = 2048 / 2 + testEntity.width; testEntityTopRight.y = 2732 / 2 - testEntity.height; var greyEntityTopRight = game.addChild(new GreyEntity()); greyEntityTopRight.x = testEntityTopRight.x; greyEntityTopRight.y = testEntityTopRight.y; var testEntityTopLeft = game.addChild(new TestEntity()); testEntityTopLeft.x = 2048 / 2 - testEntity.width; testEntityTopLeft.y = 2732 / 2 - testEntity.height; var greyEntityTopLeft = game.addChild(new GreyEntity()); greyEntityTopLeft.x = testEntityTopLeft.x; greyEntityTopLeft.y = testEntityTopLeft.y; var testEntityBottomRight = game.addChild(new TestEntity()); testEntityBottomRight.x = 2048 / 2 + testEntity.width; testEntityBottomRight.y = 2732 / 2 + testEntity.height; var greyEntityBottomRight = game.addChild(new GreyEntity()); greyEntityBottomRight.x = testEntityBottomRight.x; greyEntityBottomRight.y = testEntityBottomRight.y; var testEntityBottomLeft = game.addChild(new TestEntity()); testEntityBottomLeft.x = 2048 / 2 - testEntity.width; testEntityBottomLeft.y = 2732 / 2 + testEntity.height; var greyEntityBottomLeft = game.addChild(new GreyEntity()); greyEntityBottomLeft.x = testEntityBottomLeft.x; greyEntityBottomLeft.y = testEntityBottomLeft.y; var testEntityRight = game.addChild(new TestEntity()); testEntityRight.x = 2048 / 2 + testEntity.width; testEntityRight.y = 2732 / 2; var greyEntityRight = game.addChild(new GreyEntity()); greyEntityRight.x = testEntityRight.x; greyEntityRight.y = testEntityRight.y; var greyEntity = game.addChild(new GreyEntity()); greyEntity.x = testEntity.x; greyEntity.y = testEntity.y; game.update = function () { // Game update logic testEntity.update(); greyEntity.update(); }; game.down = function (x, y, obj) { // Handle touch or mouse down event console.log("Game was touched at", x, y); }; game.up = function (x, y, obj) { // Handle touch or mouse up event console.log("Touch released at", x, y); }; // Create score text var scoreTxt = new Text2('$1000', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-center of the screen. game.move = function (x, y, obj) { // Handle touch or mouse move event console.log("Moving at", x, y); };
===================================================================
--- original.js
+++ change.js
@@ -102,8 +102,15 @@
game.up = function (x, y, obj) {
// Handle touch or mouse up event
console.log("Touch released at", x, y);
};
+// Create score text
+var scoreTxt = new Text2('$1000', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
+LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top-center of the screen.
game.move = function (x, y, obj) {
// Handle touch or mouse move event
console.log("Moving at", x, y);
};
\ No newline at end of file