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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity8.x = testEntityRight.x;' Line Number: 98
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity7.x = testEntityBottomLeft.x;' Line Number: 92
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity6.x = testEntityBottomRight.x;' Line Number: 86
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity5.x = testEntityTopLeft.x;' Line Number: 80
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity4.x = testEntityTopRight.x;' Line Number: 74
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity3.x = testEntityLeft.x;' Line Number: 68
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'greyEntity2.x = testEntityBottom.x;' Line Number: 62
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Make the duplications separated and by number 1 2 3 4 5 6 7 8 9
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make it repeated not only one time click
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Set the cost $100 from the original score by one click for all duplications of greyentity.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'replace')' in or related to this line: 'var currentScore = parseInt(scoreTxt.text.replace('$', ''));' Line Number: 43
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'replace')' in or related to this line: 'var currentScore = parseInt(scoreTxt.text.replace('$', ''));' Line Number: 41
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Set each cover can be removed by click on it and cost $100 from the original score
Code edit (1 edits merged)
Please save this source code
User prompt
Add score text of $1000 on the middle of the top side
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add 4 other duplication to the sides corners of the first testentity asset
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cover the duplications!
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cover them
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Surround the testentity by duplicating its asset
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add it to the game covering the testentity asset
Code edit (1 edits merged)
Please save this source code
Initial prompt
Test
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var TestEntity = Container.expand(function () { var self = Container.call(this); var entityGraphics = self.attachAsset('testEntity', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for TestEntity }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x888888 //Init game with black background }); /**** * Game Code ****/ //<Write game logic code here, including initializing arrays and variables> var testEntity = game.addChild(new TestEntity()); testEntity.x = 2048 / 2; testEntity.y = 2732 / 2; game.update = function () { // Game update logic testEntity.update(); }; game.down = function (x, y, obj) { // Handle touch or mouse down event console.log("Game was touched at", x, y); }; game.up = function (x, y, obj) { // Handle touch or mouse up event console.log("Touch released at", x, y); }; game.move = function (x, y, obj) { // Handle touch or mouse move event console.log("Moving at", x, y); };
===================================================================
--- original.js
+++ change.js
@@ -1,47 +1,47 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var TestEntity = Container.expand(function () {
- var self = Container.call(this);
- var entityGraphics = self.attachAsset('testEntity', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for TestEntity
- };
+ var self = Container.call(this);
+ var entityGraphics = self.attachAsset('testEntity', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for TestEntity
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x888888 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
//<Write game logic code here, including initializing arrays and variables>
var testEntity = game.addChild(new TestEntity());
testEntity.x = 2048 / 2;
testEntity.y = 2732 / 2;
game.update = function () {
- // Game update logic
- testEntity.update();
+ // Game update logic
+ testEntity.update();
};
game.down = function (x, y, obj) {
- // Handle touch or mouse down event
- console.log("Game was touched at", x, y);
+ // Handle touch or mouse down event
+ console.log("Game was touched at", x, y);
};
game.up = function (x, y, obj) {
- // Handle touch or mouse up event
- console.log("Touch released at", x, y);
+ // Handle touch or mouse up event
+ console.log("Touch released at", x, y);
};
game.move = function (x, y, obj) {
- // Handle touch or mouse move event
- console.log("Moving at", x, y);
+ // Handle touch or mouse move event
+ console.log("Moving at", x, y);
};
\ No newline at end of file