User prompt
Remove start game text from the button in the intro
User prompt
the introbackground and startbutton must be before the game start not in game
User prompt
Add introbackground with startbutton close to the bottom by 200px
User prompt
remove text of coordinate button
User prompt
add two texts below the boardBg one for the player on the left size 80 and one for the AI on the right showing how many pieces are on the table
User prompt
make the AI easy
User prompt
don't do win or gameover on the start of the game!!!
User prompt
if no moves for player or AI do gameover
User prompt
the orange when flip it stay orange and same for grey please fix that
User prompt
Add Ai to play with grey
User prompt
make the cells smaller to do some spacing but let it with same size of the boardBg
User prompt
make the cells table as the same size of the boardBg
User prompt
make the table 1850x1850 and so the board
User prompt
do more spacing between cells
User prompt
change the game table to 1900x1900
User prompt
change the board size from 2000x2000 to 1900x1900
User prompt
make the coordinate background 2000x2000px and its history text size 60 and "move History" text size 65
User prompt
make it 2000x2000 and resize the text of it and text of the coordinates background too
User prompt
make the game bigger to 1200x1200so the pieces and background of coordinates make it 1000x1000
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'playerText.style.fill = color;' Line Number: 286
Code edit (1 edits merged)
Please save this source code
User prompt
Strategic Grid Conquest
Initial prompt
make othello game but not black and white do it orange and grey on table have grids 10x10, with numbers and alphabet characters on its sides, do a button an the to right corner 300x100 with text coordinates and when click on it show a background of the movements of each player.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Cell = Container.expand(function () { var self = Container.call(this); var cellGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.row = 0; self.col = 0; self.piece = null; self.down = function (x, y, obj) { if (!self.piece && currentPlayer !== null) { placePiece(self.row, self.col); } }; return self; }); var CoordButton = Container.expand(function () { var self = Container.call(this); var buttonBg = self.attachAsset('coordButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('Coordinates', { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { toggleHistory(); }; return self; }); var HistoryPanel = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('historyBg', { anchorX: 0.5, anchorY: 0.5 }); var titleText = new Text2('Move History', { size: 65, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.y = -960; self.addChild(titleText); self.historyText = new Text2('', { size: 60, fill: 0xFFFFFF }); self.historyText.anchor.set(0.5, 0); self.historyText.y = -880; self.addChild(self.historyText); self.updateHistory = function () { var historyString = ''; for (var i = 0; i < moveHistory.length; i++) { var move = moveHistory[i]; var player = move.player === 0 ? 'Orange' : 'Grey'; historyString += player + ': ' + move.coord + '\n'; } self.historyText.setText(historyString); }; self.down = function (x, y, obj) { toggleHistory(); }; return self; }); var Piece = Container.expand(function () { var self = Container.call(this); self.player = 0; // 0 for orange, 1 for grey self.graphics = null; self.setPlayer = function (player) { if (self.graphics) { self.graphics.destroy(); } self.player = player; var assetId = player === 0 ? 'orangePiece' : 'greyPiece'; self.graphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); }; self.flip = function () { self.setPlayer(1 - self.player); tween(self, { scaleX: 0 }, { duration: 150, onFinish: function onFinish() { self.setPlayer(1 - self.player); tween(self, { scaleX: 1 }, { duration: 150 }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a3a1a }); /**** * Game Code ****/ var BOARD_SIZE = 10; var CELL_SIZE = 190; var BOARD_WIDTH = BOARD_SIZE * (CELL_SIZE + 10); var board = []; var cells = []; var currentPlayer = 0; // 0 for orange, 1 for grey var moveHistory = []; var historyPanel = null; var historyVisible = false; // Create board container var boardContainer = new Container(); boardContainer.x = 1024; boardContainer.y = 1366; game.addChild(boardContainer); // Create board background var boardBg = LK.getAsset('boardBg', { anchorX: 0.5, anchorY: 0.5 }); boardContainer.addChild(boardBg); // Initialize board array and create cells var cellSpacing = 1850 / BOARD_SIZE; for (var row = 0; row < BOARD_SIZE; row++) { board[row] = []; cells[row] = []; for (var col = 0; col < BOARD_SIZE; col++) { board[row][col] = null; var cell = new Cell(); cell.row = row; cell.col = col; cell.x = (col - 4.5) * cellSpacing; cell.y = (row - 4.5) * cellSpacing; boardContainer.addChild(cell); cells[row][col] = cell; } } // Create coordinate labels var letters = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J']; var cellSpacing = 1850 / BOARD_SIZE; for (var i = 0; i < BOARD_SIZE; i++) { // Column labels (A-J) var colLabel = new Text2(letters[i], { size: 40, fill: 0xFFFFFF }); colLabel.anchor.set(0.5, 0.5); colLabel.x = (i - 4.5) * cellSpacing; colLabel.y = -945; boardContainer.addChild(colLabel); // Row labels (1-10) var rowLabel = new Text2((i + 1).toString(), { size: 40, fill: 0xFFFFFF }); rowLabel.anchor.set(0.5, 0.5); rowLabel.x = -945; rowLabel.y = (i - 4.5) * cellSpacing; boardContainer.addChild(rowLabel); } // Create current player indicator var playerText = new Text2('Current Player: Orange', { size: 60, fill: 0xFF8C00 }); playerText.anchor.set(0.5, 0); playerText.y = 100; LK.gui.top.addChild(playerText); // Create coordinates button var coordButton = new CoordButton(); coordButton.x = -100; coordButton.y = 100; LK.gui.topRight.addChild(coordButton); // Create history panel (initially hidden) historyPanel = new HistoryPanel(); historyPanel.visible = false; game.addChild(historyPanel); historyPanel.x = 1024; historyPanel.y = 1366; // Game functions function getCoordinate(row, col) { return letters[col] + (row + 1); } function placePiece(row, col) { if (board[row][col] !== null) return; // Create and place piece var piece = new Piece(); piece.setPlayer(currentPlayer); cells[row][col].addChild(piece); cells[row][col].piece = piece; board[row][col] = currentPlayer; // Play place sound LK.getSound('place').play(); // Add to move history moveHistory.push({ player: currentPlayer, coord: getCoordinate(row, col) }); // Update history panel if visible if (historyVisible && historyPanel) { historyPanel.updateHistory(); } // Check for flips in all directions var directions = [[-1, 0], [1, 0], [0, -1], [0, 1], // vertical and horizontal [-1, -1], [-1, 1], [1, -1], [1, 1] // diagonals ]; var totalFlips = 0; for (var d = 0; d < directions.length; d++) { var flips = checkDirection(row, col, directions[d][0], directions[d][1]); if (flips.length > 0) { flipPieces(flips); totalFlips += flips.length; } } if (totalFlips > 0) { LK.getSound('flip').play(); } // Switch player currentPlayer = 1 - currentPlayer; updatePlayerText(); // Check for game over checkGameOver(); } function checkDirection(row, col, dRow, dCol) { var flips = []; var r = row + dRow; var c = col + dCol; // Find opponent pieces while (r >= 0 && r < BOARD_SIZE && c >= 0 && c < BOARD_SIZE) { if (board[r][c] === null) { return []; } if (board[r][c] === currentPlayer) { return flips; } flips.push([r, c]); r += dRow; c += dCol; } return []; } function flipPieces(positions) { for (var i = 0; i < positions.length; i++) { var row = positions[i][0]; var col = positions[i][1]; board[row][col] = currentPlayer; cells[row][col].piece.flip(); } } function updatePlayerText() { var player = currentPlayer === 0 ? 'Orange' : 'Grey'; var color = currentPlayer === 0 ? 0xff8c00 : 0x808080; playerText.setText('Current Player: ' + player); // Remove old text and create new one with updated color LK.gui.top.removeChild(playerText); playerText = new Text2('Current Player: ' + player, { size: 60, fill: color }); playerText.anchor.set(0.5, 0); playerText.y = 100; LK.gui.top.addChild(playerText); } function checkGameOver() { var hasEmpty = false; var orangeCount = 0; var greyCount = 0; for (var row = 0; row < BOARD_SIZE; row++) { for (var col = 0; col < BOARD_SIZE; col++) { if (board[row][col] === null) { hasEmpty = true; } else if (board[row][col] === 0) { orangeCount++; } else { greyCount++; } } } if (!hasEmpty) { if (orangeCount > greyCount) { LK.showYouWin(); } else { LK.showGameOver(); } } } function toggleHistory() { historyVisible = !historyVisible; if (historyPanel) { historyPanel.visible = historyVisible; if (historyVisible) { historyPanel.updateHistory(); } } } // Initialize with starting pieces in center placePiece(4, 4); placePiece(4, 5); placePiece(5, 5); placePiece(5, 4);
===================================================================
--- original.js
+++ change.js
@@ -138,32 +138,34 @@
anchorY: 0.5
});
boardContainer.addChild(boardBg);
// Initialize board array and create cells
+var cellSpacing = 1850 / BOARD_SIZE;
for (var row = 0; row < BOARD_SIZE; row++) {
board[row] = [];
cells[row] = [];
for (var col = 0; col < BOARD_SIZE; col++) {
board[row][col] = null;
var cell = new Cell();
cell.row = row;
cell.col = col;
- cell.x = (col - 4.5) * (CELL_SIZE + 10);
- cell.y = (row - 4.5) * (CELL_SIZE + 10);
+ cell.x = (col - 4.5) * cellSpacing;
+ cell.y = (row - 4.5) * cellSpacing;
boardContainer.addChild(cell);
cells[row][col] = cell;
}
}
// Create coordinate labels
var letters = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J'];
+var cellSpacing = 1850 / BOARD_SIZE;
for (var i = 0; i < BOARD_SIZE; i++) {
// Column labels (A-J)
var colLabel = new Text2(letters[i], {
size: 40,
fill: 0xFFFFFF
});
colLabel.anchor.set(0.5, 0.5);
- colLabel.x = (i - 4.5) * (CELL_SIZE + 10);
+ colLabel.x = (i - 4.5) * cellSpacing;
colLabel.y = -945;
boardContainer.addChild(colLabel);
// Row labels (1-10)
var rowLabel = new Text2((i + 1).toString(), {
@@ -171,9 +173,9 @@
fill: 0xFFFFFF
});
rowLabel.anchor.set(0.5, 0.5);
rowLabel.x = -945;
- rowLabel.y = (i - 4.5) * (CELL_SIZE + 10);
+ rowLabel.y = (i - 4.5) * cellSpacing;
boardContainer.addChild(rowLabel);
}
// Create current player indicator
var playerText = new Text2('Current Player: Orange', {
Modern App Store icon, high definition, square with rounded corners, different othello game squares cells of wood, different wood, different colors, HD colors, for a game titled "Chorizora Othello" and without the description "A territorial strategy game where players flip opponent pieces by trapping them between their own pieces on a 10x10 grid.". with text on the middle of the icon "Chorizora Othello"!
Button "Coordinate". orange color In-Game asset. High contrast. No shadows. 3D