Code edit (2 edits merged)
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make small spacing between seeds slots
Code edit (1 edits merged)
Please save this source code
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Add the slots asset
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Create slots for seeds 20 slot on the bottom of the screen from left to the right the upper line is the first one 1-10 and the bottom one is 11-20. add tomatoseed on the first slot on the top left.
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Hide the plants for now so the time. Make the dirt before each plant.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 121
Code edit (1 edits merged)
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Plant Idle Clicker - Grow Your Garden
Initial prompt
I want to create a idol game about plants. click the plants to get reward after 1 min you can add time on the top of the plants each plants by its own time. create for start 9 slots on the middle of the screen.create background1 for the background of the game.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Plant = Container.expand(function () {
var self = Container.call(this);
var plantGraphics = self.attachAsset('plant', {
anchorX: 0.5,
anchorY: 0.5
});
self.maxGrowthTime = 60000; // 60 seconds in milliseconds
self.growthTimeRemaining = 0;
self.isReady = false;
self.gridX = 0;
self.gridY = 0;
var timerText = new Text2('60', {
size: 28,
fill: '#ffffff'
});
timerText.anchor.set(0.5, 0.5);
timerText.y = -80;
self.addChild(timerText);
self.initialize = function () {
self.growthTimeRemaining = self.maxGrowthTime;
self.isReady = false;
plantGraphics.tint = 0x2d5016;
self.updateTimerDisplay();
};
self.updateTimerDisplay = function () {
var secondsRemaining = Math.ceil(self.growthTimeRemaining / 1000);
timerText.setText(secondsRemaining.toString());
if (secondsRemaining <= 0) {
timerText.setText('READY');
}
};
self.update = function () {
if (!self.isReady && self.growthTimeRemaining > 0) {
self.growthTimeRemaining -= 16.67; // Approximately 60fps
if (self.growthTimeRemaining <= 0) {
self.growthTimeRemaining = 0;
self.isReady = true;
plantGraphics.tint = 0x52b788;
timerText.setText('READY');
} else {
self.updateTimerDisplay();
}
}
};
self.harvest = function () {
if (self.isReady) {
self.growthTimeRemaining = self.maxGrowthTime;
self.isReady = false;
plantGraphics.tint = 0x2d5016;
self.updateTimerDisplay();
return true;
}
return false;
};
self.down = function (x, y, obj) {
// Handled by game-level event handler
};
self.initialize();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1b4332
});
/****
* Game Code
****/
var plants = [];
var totalRewards = storage.totalRewards || 0;
var gridSpacing = 380;
var gridStartX = 2048 / 2 - gridSpacing;
var gridStartY = 2732 / 2 - gridSpacing;
// Create 3x3 grid of plants
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
var plant = game.addChild(new Plant());
plant.gridX = col;
plant.gridY = row;
plant.x = gridStartX + col * gridSpacing;
plant.y = gridStartY + row * gridSpacing;
plants.push(plant);
}
}
// Score display
var scoreText = new Text2('Rewards: 0', {
size: 64,
fill: '#ffffff'
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
function updateScoreDisplay() {
scoreText.setText('Rewards: ' + totalRewards);
storage.totalRewards = totalRewards;
}
updateScoreDisplay();
// Track last harvest state for each plant
for (var i = 0; i < plants.length; i++) {
plants[i].lastHarvested = false;
}
game.down = function (x, y, obj) {
var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
for (var i = 0; i < plants.length; i++) {
var plant = plants[i];
var distance = Math.sqrt(Math.pow(gamePos.x - plant.x, 2) + Math.pow(gamePos.y - plant.y, 2));
if (distance < 80 && plant.isReady) {
plant.harvest();
totalRewards++;
updateScoreDisplay();
// Create harvest effect
var effect = game.addChild(LK.getAsset('harvestEffect', {
anchorX: 0.5,
anchorY: 0.5
}));
effect.x = plant.x;
effect.y = plant.y;
effect.alpha = 1;
tween(effect, {
alpha: 0,
y: plant.y - 60
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
effect.destroy();
}
});
break;
}
}
};
game.update = function () {
for (var i = 0; i < plants.length; i++) {
plants[i].update();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,148 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Plant = Container.expand(function () {
+ var self = Container.call(this);
+ var plantGraphics = self.attachAsset('plant', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.maxGrowthTime = 60000; // 60 seconds in milliseconds
+ self.growthTimeRemaining = 0;
+ self.isReady = false;
+ self.gridX = 0;
+ self.gridY = 0;
+ var timerText = new Text2('60', {
+ size: 28,
+ fill: '#ffffff'
+ });
+ timerText.anchor.set(0.5, 0.5);
+ timerText.y = -80;
+ self.addChild(timerText);
+ self.initialize = function () {
+ self.growthTimeRemaining = self.maxGrowthTime;
+ self.isReady = false;
+ plantGraphics.tint = 0x2d5016;
+ self.updateTimerDisplay();
+ };
+ self.updateTimerDisplay = function () {
+ var secondsRemaining = Math.ceil(self.growthTimeRemaining / 1000);
+ timerText.setText(secondsRemaining.toString());
+ if (secondsRemaining <= 0) {
+ timerText.setText('READY');
+ }
+ };
+ self.update = function () {
+ if (!self.isReady && self.growthTimeRemaining > 0) {
+ self.growthTimeRemaining -= 16.67; // Approximately 60fps
+ if (self.growthTimeRemaining <= 0) {
+ self.growthTimeRemaining = 0;
+ self.isReady = true;
+ plantGraphics.tint = 0x52b788;
+ timerText.setText('READY');
+ } else {
+ self.updateTimerDisplay();
+ }
+ }
+ };
+ self.harvest = function () {
+ if (self.isReady) {
+ self.growthTimeRemaining = self.maxGrowthTime;
+ self.isReady = false;
+ plantGraphics.tint = 0x2d5016;
+ self.updateTimerDisplay();
+ return true;
+ }
+ return false;
+ };
+ self.down = function (x, y, obj) {
+ // Handled by game-level event handler
+ };
+ self.initialize();
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1b4332
+});
+
+/****
+* Game Code
+****/
+var plants = [];
+var totalRewards = storage.totalRewards || 0;
+var gridSpacing = 380;
+var gridStartX = 2048 / 2 - gridSpacing;
+var gridStartY = 2732 / 2 - gridSpacing;
+// Create 3x3 grid of plants
+for (var row = 0; row < 3; row++) {
+ for (var col = 0; col < 3; col++) {
+ var plant = game.addChild(new Plant());
+ plant.gridX = col;
+ plant.gridY = row;
+ plant.x = gridStartX + col * gridSpacing;
+ plant.y = gridStartY + row * gridSpacing;
+ plants.push(plant);
+ }
+}
+// Score display
+var scoreText = new Text2('Rewards: 0', {
+ size: 64,
+ fill: '#ffffff'
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+function updateScoreDisplay() {
+ scoreText.setText('Rewards: ' + totalRewards);
+ storage.totalRewards = totalRewards;
+}
+updateScoreDisplay();
+// Track last harvest state for each plant
+for (var i = 0; i < plants.length; i++) {
+ plants[i].lastHarvested = false;
+}
+game.down = function (x, y, obj) {
+ var gamePos = game.toLocal(obj.parent.toGlobal(obj.position));
+ for (var i = 0; i < plants.length; i++) {
+ var plant = plants[i];
+ var distance = Math.sqrt(Math.pow(gamePos.x - plant.x, 2) + Math.pow(gamePos.y - plant.y, 2));
+ if (distance < 80 && plant.isReady) {
+ plant.harvest();
+ totalRewards++;
+ updateScoreDisplay();
+ // Create harvest effect
+ var effect = game.addChild(LK.getAsset('harvestEffect', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ effect.x = plant.x;
+ effect.y = plant.y;
+ effect.alpha = 1;
+ tween(effect, {
+ alpha: 0,
+ y: plant.y - 60
+ }, {
+ duration: 500,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ effect.destroy();
+ }
+ });
+ break;
+ }
+ }
+};
+game.update = function () {
+ for (var i = 0; i < plants.length; i++) {
+ plants[i].update();
+ }
+};
\ No newline at end of file