User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var greenBar2 = LK.getAsset('green_bar', {' Line Number: 143
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'greenBar2.addChild(timerText2);' Line Number: 143
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Define & Add time class and logic
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'var timeParts3 = timerText3.text.split(':');' Line Number: 210
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'var timeParts2 = timerText2.text.split(':');' Line Number: 121
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'split')' in or related to this line: 'var timeParts1 = timerText.text.split(':');' Line Number: 91
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'split')' in or related to this line: 'var timeParts1 = timerText.text.split(':');' Line Number: 97
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'split')' in or related to this line: 'var timeParts1 = timerText.text.split(':');' Line Number: 97
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'split')' in or related to this line: 'var timeParts1 = timerText.text.split(':');' Line Number: 97
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'split')' in or related to this line: 'var timeParts1 = timerText.text.split(':');' Line Number: 90
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var greenBar = LK.getAsset('green_bar', {' Line Number: 59
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Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'var timeParts1 = timerText.text.split(':');' Line Number: 59
User prompt
Start the time when game is start & make the text full 3/3 by time.
Code edit (2 edits merged)
Please save this source code
User prompt
Make the color of the green_bar decreasing 3 times as its text.
User prompt
Star decreasing the time of each bar to make it full when its full hide the time.
Code edit (1 edits merged)
Please save this source code
User prompt
show statue time above the green bars if text is less than '3/3'.
User prompt
Make the half tree the animation for the trees when clicked by cursor
User prompt
Create time for the statue green_bar : if 2/3 2:30 min, if 1/3 5:00 min, if 0/3 7:30 min.
User prompt
Make this as test to see if time will appear above the statue bar so : make the first bar 2/3 and second bar 1/3 & third 0/3.
User prompt
When i collect wood add animation with wood asset appearing in the clicked area on the tree.
User prompt
Fix what's preventing the bar or text from decreasing.
User prompt
Increase score of the resource wood by 5 wood. each tree have 3 clicks limit. show a time text statue when bar of any tree is decreased.
User prompt
Make the tree bar decreased by 3 times to be 0
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Function to add time to the timer function addTimeToTimer(seconds) { // Logic to add time to the timer // This could involve updating a timer display or a variable tracking the remaining time console.log("Added ".concat(seconds, " seconds to the timer.")); } // Add tree1 beside the house close to it from the left side var tree1 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: 1205, // Position tree1 to the left of the house y: 1580 }); game.addChild(tree1); // Add green-bar with text '3/3' as a status bar on top middle of tree1 var greenBar = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x, y: tree1.y - tree1.height / 2 - 10 // Position above the tree }); game.addChild(greenBar); var statusText = new Text2('2/3', { size: 50, fill: 0x7e4714 }); statusText.anchor.set(0.5, 0.9); greenBar.addChild(statusText); // Display timer above the green bar if text is less than '3/3' var timerText = new Text2('2:30', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText.anchor.set(0.5, 1.5); // Position above the status text greenBar.addChild(timerText); // Start the timer for tree1 when the game starts var timerText = new Text2('2:30', { // Ensure timerText is initialized size: 70, fill: 0xc77700 }); timerText.anchor.set(0.5, 1.5); // Position above the status text greenBar.addChild(timerText); var timeParts1 = timerText.text.split(':'); var minutes1 = parseInt(timeParts1[0]); var seconds1 = parseInt(timeParts1[1]); LK.setInterval(function () { if (seconds1 === 0) { if (minutes1 > 0) { minutes1 -= 1; seconds1 = 59; } } else { seconds1 -= 1; } timerText.setText(minutes1 + ':' + (seconds1 < 10 ? '0' : '') + seconds1); if (minutes1 === 0 && seconds1 === 0) { timerText.visible = false; statusText.setText('3/3'); } }, 1000); // Add tree1 beside the house close to it from the left side var tree1 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: 1205, // Position tree1 to the left of the house y: 1580 }); game.addChild(tree1); // Start the timer for tree2 when the game starts var timeParts2 = timerText2.text.split(':'); var minutes2 = parseInt(timeParts2[0]); var seconds2 = parseInt(timeParts2[1]); LK.setInterval(function () { if (seconds2 === 0) { if (minutes2 > 0) { minutes2 -= 1; seconds2 = 59; } } else { seconds2 -= 1; } timerText2.setText(minutes2 + ':' + (seconds2 < 10 ? '0' : '') + seconds2); if (minutes2 === 0 && seconds2 === 0) { timerText2.visible = false; statusText2.setText('3/3'); } }, 1000); // Add tree2 beside tree1 from the left side var tree2 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: tree1.x - 500, // Position tree2 to the left of tree1 y: tree1.y }); game.addChild(tree2); // Add green-bar with text '3/3' as a status bar on top middle of tree2 var greenBar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree2.x, y: tree2.y - tree2.height / 2 - 10 // Position above the tree }); game.addChild(greenBar2); var statusText2 = new Text2('1/3', { size: 50, fill: 0x7e4714 }); statusText2.anchor.set(0.5, 0.9); greenBar2.addChild(statusText2); // Display timer above the green bar if text is less than '3/3' var timerText2 = new Text2('5:00', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText2.anchor.set(0.5, 1.5); // Position above the status text greenBar2.addChild(timerText2); game.update = function () { if (statusText2.text !== '3/3') { // Change color based on status if (statusText2.text === '2/3') { greenBar2.tint = 0x00ff00; // Green } else if (statusText2.text === '1/3') { greenBar2.tint = 0xffff00; // Yellow } else if (statusText2.text === '0/3') { greenBar2.tint = 0xff0000; // Red } var timeParts = timerText2.text.split(':'); var minutes = parseInt(timeParts[0]); var seconds = parseInt(timeParts[1]); if (seconds === 0) { if (minutes > 0) { minutes -= 1; seconds = 59; } } else { seconds -= 1; } timerText2.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (minutes === 0 && seconds === 0) { timerText2.visible = false; statusText2.setText('3/3'); } } }; // Add tree3 beside tree2 from the left side var tree3 = LK.getAsset('tree', { anchorX: 0.5, anchorY: 0.5, x: tree2.x - 500, // Position tree3 to the left of tree2 y: tree2.y }); game.addChild(tree3); // Start the timer for tree3 when the game starts var timeParts3 = timerText3.text.split(':'); var minutes3 = parseInt(timeParts3[0]); var seconds3 = parseInt(timeParts3[1]); LK.setInterval(function () { if (seconds3 === 0) { if (minutes3 > 0) { minutes3 -= 1; seconds3 = 59; } } else { seconds3 -= 1; } timerText3.setText(minutes3 + ':' + (seconds3 < 10 ? '0' : '') + seconds3); if (minutes3 === 0 && seconds3 === 0) { timerText3.visible = false; statusText3.setText('3/3'); } }, 1000); // Add green-bar with text '3/3' as a status bar on top middle of tree3 var greenBar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree3.x, y: tree3.y - tree3.height / 2 - 10 // Position above the tree }); game.addChild(greenBar3); var statusText3 = new Text2('0/3', { size: 50, fill: 0x7e4714 }); statusText3.anchor.set(0.5, 0.9); greenBar3.addChild(statusText3); // Display timer above the green bar if text is less than '3/3' var timerText3 = new Text2('7:30', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText3.anchor.set(0.5, 1.5); // Position above the status text greenBar3.addChild(timerText3); game.update = function () { if (statusText3.text !== '3/3') { // Change color based on status if (statusText3.text === '2/3') { greenBar3.tint = 0x00ff00; // Green } else if (statusText3.text === '1/3') { greenBar3.tint = 0xffff00; // Yellow } else if (statusText3.text === '0/3') { greenBar3.tint = 0xff0000; // Red } var timeParts = timerText3.text.split(':'); var minutes = parseInt(timeParts[0]); var seconds = parseInt(timeParts[1]); if (seconds === 0) { if (minutes > 0) { minutes -= 1; seconds = 59; } } else { seconds -= 1; } timerText3.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (minutes === 0 && seconds === 0) { timerText3.visible = false; statusText3.setText('3/3'); } } }; // Add green-bar with text '3/3' as a status bar on top middle of the tree var greenBar = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x, y: tree1.y - tree1.height / 2 - 10 // Position above the tree }); game.addChild(greenBar); var statusText = new Text2('2/3', { size: 50, fill: 0x7e4714 }); statusText.anchor.set(0.5, 0.9); greenBar.addChild(statusText); // Display timer above the green bar if text is less than '3/3' var timerText = new Text2('2:30', { // Example time, adjust as needed size: 70, fill: 0xc77700 }); timerText.anchor.set(0.5, 1.5); // Position above the status text greenBar.addChild(timerText); game.update = function () { if (statusText.text !== '3/3') { // Change color based on status if (statusText.text === '2/3') { greenBar.tint = 0x00ff00; // Green } else if (statusText.text === '1/3') { greenBar.tint = 0xffff00; // Yellow } else if (statusText.text === '0/3') { greenBar.tint = 0xff0000; // Red } var timeParts = timerText.text.split(':'); var minutes = parseInt(timeParts[0]); var seconds = parseInt(timeParts[1]); if (seconds === 0) { if (minutes > 0) { minutes -= 1; seconds = 59; } } else { seconds -= 1; } timerText.setText(minutes + ':' + (seconds < 10 ? '0' : '') + seconds); if (minutes === 0 && seconds === 0) { timerText.visible = false; statusText.setText('3/3'); } } }; // Initialize arrays and variables var resources = []; var houses = []; var score = 200; var woodScore = 200; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { if (tree1.intersects({ x: x, y: y })) { var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width if (currentValue === 2) { addTimeToTimer(150); // 150 seconds = 2:30 min } else if (currentValue === 1) { addTimeToTimer(300); // 300 seconds = 5:00 min } else if (currentValue === 0) { addTimeToTimer(450); // 450 seconds = 7:30 min } woodScore += 5; score += 200; text1.setText(woodScore.toString()); var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = tree1.x; woodText.y = tree1.y - tree1.height / 2 - 60; game.addChild(woodText); var woodImage = LK.getAsset('half_tree', { anchorX: 0.5, anchorY: 0.5, x: x, y: y }); game.addChild(woodImage); var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); LK.effects.moveTo(woodImage, woodImage.x, woodImage.y - 100, 1000, function () { woodImage.destroy(); }); LK.effects.moveTo(numberFive, numberFive.x, numberFive.y - 100, 1000, function () { numberFive.destroy(); }); } else { // If the bar is at 0/3, start a 3-second timer LK.setTimeout(function () { // Logic to handle when the player doesn't click the tree for 3 seconds console.log("3 seconds passed without clicking the tree."); }, 3000); } if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width } if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width } // Decrease the bar for tree3 if (tree3.intersects({ x: x, y: y })) { var currentValue3 = parseInt(statusText3.text.split('/')[0]); if (currentValue3 > 0) { currentValue3 -= 1; statusText3.setText(currentValue3 + '/3'); greenBar3.width -= greenBar3.width / 3; // Decrease the bar width if (currentValue3 === 2) { addTimeToTimer(150); // 150 seconds = 2:30 min } else if (currentValue3 === 1) { addTimeToTimer(300); // 300 seconds = 5:00 min } else if (currentValue3 === 0) { addTimeToTimer(450); // 450 seconds = 7:30 min } woodScore += 5; score += 200; text1.setText(woodScore.toString()); var woodText3 = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText3.anchor.set(0.5, 0.5); woodText3.x = tree3.x; woodText3.y = tree3.y - tree3.height / 2 - 60; game.addChild(woodText3); var woodImage3 = LK.getAsset('half_tree', { anchorX: 0.5, anchorY: 0.5, x: woodText3.x - 100, y: woodText3.y }); game.addChild(woodImage3); var numberFive3 = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage3.x + 60, y: woodImage3.y }); game.addChild(numberFive3); LK.effects.moveTo(woodText3, woodText3.x, woodText3.y - 100, 1000, function () { woodText3.destroy(); }); LK.effects.moveTo(woodImage3, woodImage3.x, woodImage3.y - 100, 1000, function () { woodImage3.destroy(); }); LK.effects.moveTo(numberFive3, numberFive3.x, numberFive3.y - 100, 1000, function () { numberFive3.destroy(); }); } if (currentValue3 > 0) { currentValue3 -= 1; statusText3.setText(currentValue3 + '/3'); greenBar3.width -= greenBar3.width / 3; // Decrease the bar width } if (currentValue3 > 0) { currentValue3 -= 1; statusText3.setText(currentValue3 + '/3'); greenBar3.width -= greenBar3.width / 3; // Decrease the bar width } } // Decrease the bar for tree2 if (tree2.intersects({ x: x, y: y })) { var currentValue2 = parseInt(statusText2.text.split('/')[0]); if (currentValue2 > 0) { currentValue2 -= 1; statusText2.setText(currentValue2 + '/3'); greenBar2.width -= greenBar2.width / 3; // Decrease the bar width if (currentValue2 === 2) { addTimeToTimer(150); // 150 seconds = 2:30 min } else if (currentValue2 === 1) { addTimeToTimer(300); // 300 seconds = 5:00 min } else if (currentValue2 === 0) { addTimeToTimer(450); // 450 seconds = 7:30 min } woodScore += 5; score += 200; text1.setText(woodScore.toString()); var woodText2 = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText2.anchor.set(0.5, 0.5); woodText2.x = tree2.x; woodText2.y = tree2.y - tree2.height / 2 - 60; game.addChild(woodText2); var woodImage2 = LK.getAsset('half_tree', { anchorX: 0.5, anchorY: 0.5, x: woodText2.x - 100, y: woodText2.y }); game.addChild(woodImage2); var numberFive2 = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage2.x + 60, y: woodImage2.y }); game.addChild(numberFive2); LK.effects.moveTo(woodText2, woodText2.x, woodText2.y - 100, 1000, function () { woodText2.destroy(); }); LK.effects.moveTo(woodImage2, woodImage2.x, woodImage2.y - 100, 1000, function () { woodImage2.destroy(); }); LK.effects.moveTo(numberFive2, numberFive2.x, numberFive2.y - 100, 1000, function () { numberFive2.destroy(); }); } if (currentValue2 > 0) { currentValue2 -= 1; statusText2.setText(currentValue2 + '/3'); greenBar2.width -= greenBar2.width / 3; // Decrease the bar width } if (currentValue2 > 0) { currentValue2 -= 1; statusText2.setText(currentValue2 + '/3'); greenBar2.width -= greenBar2.width / 3; // Decrease the bar width } } // Decrease the bar for tree1 if (tree1.intersects({ x: x, y: y })) { var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); // Increase wood score by 5 woodScore += 5; text1.setText(woodScore.toString()); // Play wood collection animation var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = tree1.x; woodText.y = tree1.y - tree1.height / 2 - 60; game.addChild(woodText); var woodImage = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: woodText.x - 100, y: woodText.y }); game.addChild(woodImage); var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); // Animate the text and image upwards and fade out LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); LK.effects.moveTo(woodImage, woodImage.x, woodImage.y - 100, 1000, function () { woodImage.destroy(); }); LK.effects.moveTo(numberFive, numberFive.x, numberFive.y - 100, 1000, function () { numberFive.destroy(); }); } } } }; game.up = function (x, y, obj) { if (tree1.intersects({ x: x, y: y })) { var currentValue = parseInt(statusText.text.split('/')[0]); if (currentValue > 0) { currentValue -= 1; statusText.setText(currentValue + '/3'); greenBar.width -= greenBar.width / 3; // Decrease the bar width addTimeToTimer(150); // 150 seconds = 2:30 min woodScore += 5; score += 200; text1.setText(woodScore.toString()); if (woodScore % 5 === 0) { var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); LK.effects.moveTo(numberFive, woodImage.x, woodImage.y, 1000, function () { numberFive.destroy(); }); } var woodText = new Text2('+5 wood', { size: 50, fill: 0xffffff }); woodText.anchor.set(0.5, 0.5); woodText.x = tree1.x; woodText.y = tree1.y - tree1.height / 2 - 60; game.addChild(woodText); var woodImage = LK.getAsset('wood', { anchorX: 0.5, anchorY: 0.5, x: woodText.x + 100, y: woodText.y }); game.addChild(woodImage); var numberFive = LK.getAsset('5wood', { anchorX: 0.5, anchorY: 0.5, x: woodImage.x + 60, y: woodImage.y }); game.addChild(numberFive); LK.effects.moveTo(woodText, woodText.x, woodText.y - 100, 1000, function () { woodText.destroy(); }); LK.effects.moveTo(woodImage, woodImage.x, woodImage.y - 100, 1000, function () { woodImage.destroy(); }); LK.effects.moveTo(numberFive, numberFive.x, numberFive.y - 100, 1000, function () { numberFive.destroy(); }); } else { // If the bar is at 0/3, start a 3-second timer LK.setTimeout(function () { // Logic to handle when the player doesn't click the tree for 3 seconds console.log("3 seconds passed without clicking the tree."); }, 3000); } } }; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('200', { size: 33, fill: 0xad6d19 }); text1.anchor.set(8.6, -0.4); // Center the text horizontally at the top var wood = LK.getAsset('wood', { anchorX: -4, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); text1.x = wood.x + wood.width / 2 + 10; // Position the text to the right of the wood asset text1.y = wood.y; // Align the text vertically with the wood asset LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var text2 = new Text2('200', { size: 33, fill: 0xffffff }); text2.anchor.set(2.2, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.8, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('200', { size: 33, fill: 0xac4002 }); text3.anchor.set(-3.25, -0.4); // Center the text horizontally at the top // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.43, anchorY: -0.7, x: 0, // Temporary position, will be updated after text3 is defined y: 0 // Temporary position, will be updated after text3 is defined }); game.addChild(bronze); text3.x = bronze.x + bronze.width / 2 + 10; // Position the text to the right of the bronze asset text3.y = bronze.y; // Align the text vertically with the bronze asset LK.gui.top.addChild(text3); var text4 = new Text2('200', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-10.1, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30.1, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.6, anchorY: -2.2, x: 0, // Temporary position, will be updated after text5 is defined y: 0 // Temporary position, will be updated after text5 is defined }); game.addChild(gold); var text5 = new Text2('200', { size: 33, fill: 0xfffb03 }); text5.anchor.set(9, -1.9); // Center the text horizontally at the top text5.x = gold.x + gold.width / 2 + 10; // Position the text to the right of the gold asset text5.y = gold.y; // Align the text vertically with the gold asset LK.gui.top.addChild(text5); var text6 = new Text2('200', { size: 33, fill: 0xf700ff }); text6.anchor.set(2.2, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.8, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('200', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-3.65, -1.9); // Center the text horizontally at the top text7.x = crystal.x + crystal.width / 2 + 10; // Position the text to the right of the crystal asset text7.y = crystal.y; // Align the text vertically with the crystal asset LK.gui.top.addChild(text7); var text8 = new Text2('200', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-10.1, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); game.move = function (x, y, obj) {}; game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -62,9 +62,9 @@
});
timerText.anchor.set(0.5, 1.5); // Position above the status text
greenBar.addChild(timerText);
// Start the timer for tree1 when the game starts
-timerText = new Text2('2:30', {
+var timerText = new Text2('2:30', {
// Ensure timerText is initialized
size: 70,
fill: 0xc77700
});
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows