User prompt
Move bar2 to the right side
User prompt
Move bar3 inside screen
User prompt
Move bar2 inside screen
Code edit (2 edits merged)
Please save this source code
User prompt
Remove trees and there bars then add them again
Code edit (1 edits merged)
Please save this source code
User prompt
Move bar2 to the middle tree
User prompt
can you fix that?
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Untille tree3 will be inside screen
User prompt
More to the right
User prompt
Move trees more to the right side
User prompt
Move the trees in side the screen
User prompt
Move the bars down a bit
User prompt
Lower the bars till reaching the trees
User prompt
Move the trees to the right a bit in side the screen
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'tree3.x = (2048 - tree3.width) / 2; // Center tree3 horizontally' Line Number: 296
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'tree2.x = (2048 - tree2.width) / 2; // Center tree2 horizontally' Line Number: 257
User prompt
Make the trees and the bars in middle of the screen all in one position
User prompt
Move the trees in side the screen
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Separate between the bars
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Decrease the distance between trees and bars
User prompt
Remove distance between the trees and there bars
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar3 = LK.getAsset('green_bar', {' Line Number: 306
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var tree3 = LK.getAsset('tree', {' Line Number: 295
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bar2 = LK.getAsset('green_bar', {' Line Number: 278
/**** * Classes ****/ // House class representing upgradeable houses var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); self.upgrade = function (resource) { // Logic for upgrading house with a resource }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var resources = []; var houses = []; var score = 0; var woodScore = 0; var resources = []; var houses = []; var score = 0; // Function to create houses function createHouse(x, y) { var house = new House(); house.x = x; // Position the house at the given x coordinate house.y = y; // Position the house at the given y coordinate houses.push(house); game.addChild(house); } createHouse(1705, 1580); var bird = LK.getAsset('bird', { anchorX: 1.6, anchorY: 3.5, x: 1705, y: 1580 }); game.addChild(bird); var wall = LK.getAsset('wall1', { anchorX: 0.5, anchorY: 0, x: 1017, y: 0, scaleX: 2 }); game.addChild(wall); game.down = function (x, y, obj) { // Check if the clicked object is a tree if (obj.target === tree1 || obj.target === tree2 || obj.target === tree3) { obj.target.clicks += 1; var animation = LK.getAsset('5', { anchorX: 0.5, anchorY: 0.5, x: wood.x + 50, y: wood.y }); game.addChild(animation); LK.setTimeout(function () { animation.destroy(); }, 500); score += 5; woodScore += 5; text1.setText(score); wood.setText(woodScore); // Update the wood score display } }; game.up = function (x, y, obj) {}; // Update game logic // Add a small text of score at the top middle of the screen var text1 = new Text2('0', { size: 33, fill: 0xad6d19 }); text1.anchor.set(22, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text1); // Add wood asset beside score of text one on the left side of it. var wood = LK.getAsset('wood', { anchorX: -3.8, anchorY: -0.7, x: text1.x - 20, // Position the wood asset to the left of text1 y: text1.y }); game.addChild(wood); var text2 = new Text2('0', { size: 33, fill: 0xffffff }); text2.anchor.set(4.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text2); // Add stone asset beside score of text2 on the left side of it. var stone = LK.getAsset('stone', { anchorX: -12.7, anchorY: -0.7, x: text2.x - 20, // Position the stone asset to the left of text2 y: text2.y }); game.addChild(stone); var text3 = new Text2('0', { size: 33, fill: 0xac4002 }); text3.anchor.set(-13.3, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text3); // Add bronze asset beside score of text3 on the left side of it. var bronze = LK.getAsset('bronze', { anchorX: -21.7, anchorY: -0.7, x: text3.x - 20, // Position the bronze asset to the left of text3 y: text3.y }); game.addChild(bronze); var text4 = new Text2('0', { size: 33, fill: 0xc7c7c7 }); text4.anchor.set(-31.4, -0.4); // Center the text horizontally at the top LK.gui.top.addChild(text4); // Add silver asset beside score of text4 on the right side of it. var silver = LK.getAsset('silver', { anchorX: -30, anchorY: -0.7, x: text4.x + 20, // Position the silver asset to the right of text4 y: text4.y }); game.addChild(silver); var text5 = new Text2('0', { size: 33, fill: 0xfffb03 }); text5.anchor.set(22, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text5); // Add gold asset beside score of text5 on the left side of it. var gold = LK.getAsset('gold', { anchorX: -3.8, anchorY: -2.2, x: text5.x - 20, // Position the gold asset to the left of text5 y: text5.y }); game.addChild(gold); var text6 = new Text2('0', { size: 33, fill: 0xf700ff }); text6.anchor.set(4.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text6); // Add crystal asset beside score of text6 on the left side of it. var crystal = LK.getAsset('crystal', { anchorX: -12.7, anchorY: -2.2, x: text6.x - 20, // Position the crystal asset to the left of text6 y: text6.y }); game.addChild(crystal); var text7 = new Text2('0', { size: 33, fill: 0xad6d19 }); text7.anchor.set(-13.3, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text7); var text8 = new Text2('0', { size: 33, fill: 0xad6d19 }); text8.anchor.set(-31.4, -1.9); // Center the text horizontally at the top LK.gui.top.addChild(text8); var grass = LK.getAsset('grass', { anchorX: 0.5, anchorY: -1, x: 1024, y: 1366, scaleX: 1, scaleY: 1 }); game.addChildAt(grass, 0); // Add sky asset to the game as background var sky = LK.getAsset('sky', { anchorX: 0.5, anchorY: 0.58, x: 1024, y: 1310, scaleX: 7, scaleY: 5.6 }); game.addChildAt(sky, 0); // Add dirt asset to the game as background var dirt = LK.getAsset('dirt', { anchorX: 0.06, anchorY: -1.66, x: 100, y: 500, scaleX: 19, scaleY: 3 }); game.addChildAt(dirt, 1); // Add first tree object to the game var tree1 = LK.getAsset('tree', { anchorX: 0, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree1.x = (2048 - tree1.width) / 2; // Set x position after asset creation game.addChild(tree1); tree1.clicks = 0; // Add green bar and text above tree1 var bar1 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree1.x + tree1.width / 2, y: tree1.y - tree1.height / 2 - 30 }); bar1.x = tree1.x + (tree1.width - bar1.width) / 2; game.addChild(bar1); var textBar1 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar1.anchor.set(0.5, 1); textBar1.x = bar1.x; textBar1.y = bar1.y - 18; game.addChild(textBar1); // Add second tree object to the game var tree2 = LK.getAsset('tree', { anchorX: 1.15, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree2.x = (2048 - tree2.width) / 2 + 200; // Set x position after asset creation game.addChild(tree2); tree2.clicks = 0; // Add green bar and text above tree2 var bar2 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree2.x + tree2.width / 2, y: tree2.y - tree2.height / 2 - 30 }); bar2.x = tree2.x + (tree2.width - bar2.width) / 2; game.addChild(bar2); var textBar2 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar2.anchor.set(0.5, 1); textBar2.x = bar2.x; textBar2.y = bar2.y - 18; game.addChild(textBar2); // Add third tree object to the game var tree3 = LK.getAsset('tree', { anchorX: 2.35, anchorY: 0, x: 0, // Temporary x position y: 1366 }); tree3.x = (2048 - tree3.width) / 2 + 400; // Set x position after asset creation game.addChild(tree3); tree3.clicks = 0; // Add green bar and text above tree3 var bar3 = LK.getAsset('green_bar', { anchorX: 0.5, anchorY: 1, x: tree3.x + tree3.width / 2, // Initial x position // Initial x position y: tree3.y - tree3.height / 2 - 30 }); bar3.x = tree3.x + (tree3.width - bar3.width) / 2; game.addChild(bar3); var textBar3 = new Text2('3/3', { size: 80, fill: 0x00ff00 }); textBar3.anchor.set(0.5, 1); textBar3.x = bar3.x; textBar3.y = bar3.y - 18; game.addChild(textBar3); game.update = function () { houses.forEach(function (house) { // Logic for house updates }); // Log the positions of the trees console.log("Tree1 Position: ", { x: tree1.x, y: tree1.y }); console.log("Tree2 Position: ", { x: tree2.x, y: tree2.y }); console.log("Tree3 Position: ", { x: tree3.x, y: tree3.y }); // Log the positions of the bars above the trees console.log("Bar1 Position: ", { x: bar1.x, y: bar1.y }); console.log("Bar2 Position: ", { x: bar2.x, y: bar2.y }); console.log("Bar3 Position: ", { x: bar3.x, y: bar3.y }); // Removed the asset '5' from the screen };
===================================================================
--- original.js
+++ change.js
@@ -228,9 +228,9 @@
anchorY: 1,
x: tree1.x + tree1.width / 2,
y: tree1.y - tree1.height / 2 - 30
});
-bar1.x -= bar1.width / 2;
+bar1.x = tree1.x + (tree1.width - bar1.width) / 2;
game.addChild(bar1);
var textBar1 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
@@ -256,9 +256,9 @@
anchorY: 1,
x: tree2.x + tree2.width / 2,
y: tree2.y - tree2.height / 2 - 30
});
-bar2.x -= bar2.width / 2;
+bar2.x = tree2.x + (tree2.width - bar2.width) / 2;
game.addChild(bar2);
var textBar2 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
@@ -286,9 +286,9 @@
// Initial x position
// Initial x position
y: tree3.y - tree3.height / 2 - 30
});
-bar3.x -= bar3.width / 2; // Set x position after asset creation
+bar3.x = tree3.x + (tree3.width - bar3.width) / 2;
game.addChild(bar3);
var textBar3 = new Text2('3/3', {
size: 80,
fill: 0x00ff00
2D wreckage of wood, square, HD colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
House from the front facing the screen with big sign above it have description "SHOP", Hd colors
Flat cleared desert from the top, square Images only no diagonal, with one area of water, no text, no pixels of colors, no grids lines H/V. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
coin, have "AD" not "$", hd colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows