User prompt
When I grab objects like that shuttle, a yellow box shows up. Remove that box and debug.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (player.shieldActive && shield) {' Line Number: 370
User prompt
Debug the last code added
User prompt
Implement visual effects that enhance the player experience, such as animations when the player successfully dodges an obstacle or increases the score.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'shield.x = player.x;' Line Number: 355
User prompt
The shield is a circle that appears around the shuttle. Please fix the related bugs.
User prompt
Fix the movement of the shield based on the shuttle's movement. They have to move together.
User prompt
Display a green shield circle around the shuttle after it collects the supply box, and maintain it for 6 seconds. After that, remove the green shield. During the shield's activation, the shuttle is protected from collisions.
User prompt
Let's design special obstacles that include a supply box to boost the shield of the shuttle.
User prompt
use the suttle image
User prompt
Let's troubleshoot the code and debug step by step.
User prompt
Fix bug. Plain disappers in the middle of the game
User prompt
keep the plain in the middle of the screen.
User prompt
improve the movement. Make the airplane move forward, right, and left only.
User prompt
Fix the bkg
User prompt
revert back to previous
User prompt
update the shuttle image
User prompt
replace the plan with shuttle
User prompt
Replace current bkg with bkg-2
User prompt
Can you add different kinds of power-ups or extraordinary obstacles? Tell me if I need to provide assets for those.
User prompt
Please fix the bug: 'Timeout.tick error: null is not an object (evaluating 'tutorialOverlay.destroy')' in or related to this line: 'tutorialOverlay.destroy();' Line Number: 133
User prompt
show the score board on top
User prompt
can you update the bkg
User prompt
I can't see the score? fix it
User prompt
bring back the score board on top
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (self.y <= 2732) {
// Obstacles move down at a constant speed
self.y += 5;
} else {
// If obstacle goes off the bottom of the screen, wrap around to the top
self.y = 0;
}
};
});
// The game engine will automatically load the necessary assets
// Player character class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (self.y >= 0) {
// Player moves up at a constant speed
self.y -= 5;
} else {
// If player goes off the top of the screen, wrap around to the bottom
self.y = 2732;
}
};
});
// Power-up class
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (self.y <= 2732) {
// Power-ups move down at a constant speed
self.y += 3;
} else {
// If power-up goes off the bottom of the screen, wrap around to the top
self.y = 0;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
// Init game with black background
preloadAssets: true // Preload assets for optimized performance
});
/****
* Game Code
****/
// Initialize score text
var scoreBackground = new Container();
var scoreBgGraphics = scoreBackground.attachAsset('scoreBg', {
anchorX: 0.5,
anchorY: 0.5
});
scoreBgGraphics.width = 300;
scoreBgGraphics.height = 100;
scoreBgGraphics.tint = 0x000000;
scoreBgGraphics.alpha = 0.5;
scoreBackground.x = 2048 / 2;
scoreBackground.y = 100;
LK.gui.top.addChild(scoreBackground);
var scoreTxt = new Text2('0', {
size: 100,
fill: "#ffffff",
stroke: "#000000",
strokeThickness: 5
});
scoreTxt.anchor.set(0.5, 0.5);
scoreTxt.x = 2048 / 2;
scoreTxt.y = 100;
LK.gui.top.addChild(scoreTxt);
// Initialize score text to display the current score
scoreTxt.setText(LK.getScore());
// Removed redundant style property setting for score text
// Initialize player, obstacles, and power-ups
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Tutorial overlay
var tutorialOverlay = new Container();
var tutorialText = new Text2('Drag the player to avoid obstacles and collect power-ups!', {
size: 100,
fill: "#ffffff"
});
tutorialText.anchor.set(0.5, 0.5);
tutorialText.x = 2048 / 2;
tutorialText.y = 2732 / 2;
tutorialOverlay.addChild(tutorialText);
game.addChild(tutorialOverlay);
// Remove tutorial after 5 seconds
LK.setTimeout(function () {
tutorialOverlay.destroy();
}, 5000);
var obstacles = [];
var powerUps = [];
var level = 1;
var maxObstacles = 10;
var maxPowerUps = 5;
function initializeLevel() {
// Clear existing obstacles and power-ups
obstacles.forEach(function (obstacle) {
return obstacle.destroy();
});
powerUps.forEach(function (powerUp) {
return powerUp.destroy();
});
obstacles = [];
powerUps = [];
// Increase difficulty by adding more obstacles and power-ups
for (var i = 0; i < maxPowerUps; i++) {
var powerUp = game.addChild(new PowerUp());
powerUp.x = Math.random() * 2048;
powerUp.y = Math.random() * 2732;
powerUps.push(powerUp);
}
for (var i = 0; i < maxObstacles; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
}
initializeLevel();
// Game update function
game.update = function () {
// Remove tutorial if player moves
if (tutorialOverlay && (player.x !== 2048 / 2 || player.y !== 2732 / 2)) {
tutorialOverlay.destroy();
tutorialOverlay = null;
}
// Check for collisions between player and obstacles
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
// Add animation effect for dodging
LK.effects.flashObject(player, 0x0000ff, 300);
// Flash screen red for 1 second to indicate collision
LK.effects.flashScreen(0xff0000, 1000);
// Game over
LK.showGameOver();
break;
}
}
// Increase level and difficulty after reaching a certain score
if (LK.getScore() >= level * 50) {
level++;
maxObstacles += 5;
maxPowerUps += 2;
initializeLevel();
}
// Check for collisions between player and power-ups
for (var i = 0; i < powerUps.length; i++) {
if (player.intersects(powerUps[i])) {
// Increase score when power-up is collected
LK.setScore(LK.getScore() + 5);
scoreTxt.setText(LK.getScore());
// Flash player green for 500ms to indicate power-up collection
LK.effects.flashObject(player, 0x00ff00, 500);
powerUps[i].destroy();
powerUps.splice(i, 1);
}
}
for (var i = 0; i < obstacles.length; i++) {
if (obstacles[i].y > 2732) {
obstacles[i].passed = true;
LK.setScore(LK.getScore() + 1);
// Add animation effect for score increase
LK.effects.flashObject(scoreTxt, 0xffff00, 300);
// Update score text and flash to indicate score update
scoreTxt.setText(LK.getScore());
LK.effects.flashObject(scoreTxt, 0xffffff, 500);
}
}
};
// Player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
// Play movement sound effect
LK.getSound('move').play();
// Play movement sound effect
LK.getSound('move').play();
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
A small airplane. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mountain rocks. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gasoline barel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
suggest a bkg for the score. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the space with stars and planets make it darker. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a booster for plain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A looping animated GIF of a cosmic scene in deep space, showcasing a vibrant blue and purple galaxy with stars, planets, and comets. The background has swirling nebulae with bright, glowing areas, giving a mystical and expansive feel. Comets move across the scene, leaving trails as they pass, adding a dynamic element to the vast, star-studded universe. The GIF format captures the continuous, endless motion of the comets and stars, evoking a sense of wonder and infinity.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a highly detailed image of a space shuttle top view with no angel soaring through deep space. The shuttle should have a sleek, aerodynamic design with visible engines emitting a faint blue glow. It should feature realistic textures, metallic surfaces, and visible symbols. Make the shuttle color Yellowish. Make it straight going forward. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.