User prompt
Oyundakı bomblar doglar mouselar 15saniyə ərzində toxunulmasa səhnədən silinsin
User prompt
Bomb da gəlsin amma Catval bomba toxunsa game over olsun
User prompt
Mahnını əlavə et
Code edit (1 edits merged)
Please save this source code
User prompt
Catval's Mouse Chase
Initial prompt
İn this game,Catval is a cat who collects points by collecting mice.İf she collects dog that come across her by surprise,she loses 5 points.İf her total points fall below 1, the game iş över
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Catval (player) class
var Catval = Container.expand(function () {
var self = Container.call(this);
var cat = self.attachAsset('catval', {
anchorX: 0.5,
anchorY: 0.5
});
// For possible future animation
return self;
});
// Dog (hazard) class
var Dog = Container.expand(function () {
var self = Container.call(this);
var dog = self.attachAsset('dog', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
// For possible future animation
return self;
});
// Mouse (collectible) class
var Mouse = Container.expand(function () {
var self = Container.call(this);
var mouse = self.attachAsset('mouse', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
// For possible future animation
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222244
});
/****
* Game Code
****/
// Score
// Catval (the player cat)
// Mouse (collectible, gives points)
// Dog (hazard, costs points)
var score = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Catval (player)
var catval = new Catval();
game.addChild(catval);
// Start at center
catval.x = 2048 / 2;
catval.y = 2732 / 2;
// Arrays for collectibles/hazards
var mice = [];
var dogs = [];
// Dragging logic
var dragNode = null;
// Helper: spawn a mouse
function spawnMouse() {
var mouse = new Mouse();
mice.push(mouse);
game.addChild(mouse);
}
// Helper: spawn a dog
function spawnDog() {
var dog = new Dog();
dogs.push(dog);
game.addChild(dog);
}
// Initial spawn
spawnMouse();
// Timers for spawning
var mouseTimer = LK.setInterval(function () {
// Only spawn if less than 3 mice
if (mice.length < 3) {
spawnMouse();
}
}, 1200);
var dogTimer = LK.setInterval(function () {
// Dogs are rare, max 2 at a time
if (dogs.length < 2 && Math.random() < 0.5) {
spawnDog();
}
}, 2200);
// Move handler (drag Catval)
function handleMove(x, y, obj) {
if (dragNode) {
// Clamp to screen
var halfW = catval.width / 2;
var halfH = catval.height / 2;
var nx = Math.max(halfW, Math.min(2048 - halfW, x));
var ny = Math.max(halfH, Math.min(2732 - halfH, y));
dragNode.x = nx;
dragNode.y = ny;
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Start dragging Catval
dragNode = catval;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Main update loop
game.update = function () {
// Check for Catval-mouse collisions
for (var i = mice.length - 1; i >= 0; i--) {
var mouse = mice[i];
if (catval.intersects(mouse)) {
// Collect mouse
score += 1;
LK.setScore(score);
scoreTxt.setText(score);
// Animate mouse fade out
tween(mouse, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
mouse.destroy();
}
});
mice.splice(i, 1);
// Flash Catval green
LK.effects.flashObject(catval, 0x00ff00, 300);
}
}
// Check for Catval-dog collisions
for (var j = dogs.length - 1; j >= 0; j--) {
var dog = dogs[j];
if (catval.intersects(dog)) {
// Hit dog: lose 5 points
score -= 5;
LK.setScore(score);
scoreTxt.setText(score);
// Animate dog fade out
tween(dog, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
dog.destroy();
}
});
dogs.splice(j, 1);
// Flash Catval red
LK.effects.flashObject(catval, 0xff0000, 400);
// Game over if score < 1
if (score < 1) {
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
}
// Remove offscreen mice/dogs (shouldn't happen, but safety)
for (var k = mice.length - 1; k >= 0; k--) {
var m = mice[k];
if (m.x < -200 || m.x > 2248 || m.y < -200 || m.y > 2932) {
m.destroy();
mice.splice(k, 1);
}
}
for (var l = dogs.length - 1; l >= 0; l--) {
var d = dogs[l];
if (d.x < -200 || d.x > 2248 || d.y < -200 || d.y > 2932) {
d.destroy();
dogs.splice(l, 1);
}
}
};
// Reset score on game start
LK.setScore(0);
score = 0;
scoreTxt.setText(score);
// Play background music
LK.playMusic('Music'); ===================================================================
--- original.js
+++ change.js
@@ -52,12 +52,12 @@
/****
* Game Code
****/
-// Dog (hazard, costs points)
-// Mouse (collectible, gives points)
-// Catval (the player cat)
// Score
+// Catval (the player cat)
+// Mouse (collectible, gives points)
+// Dog (hazard, costs points)
var score = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 150,
@@ -194,5 +194,7 @@
};
// Reset score on game start
LK.setScore(0);
score = 0;
-scoreTxt.setText(score);
\ No newline at end of file
+scoreTxt.setText(score);
+// Play background music
+LK.playMusic('Music');
\ No newline at end of file