User prompt
Oyundakı bomblar doglar mouselar 15saniyə ərzində toxunulmasa səhnədən silinsin
User prompt
Bomb da gəlsin amma Catval bomba toxunsa game over olsun
User prompt
Mahnını əlavə et
Code edit (1 edits merged)
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User prompt
Catval's Mouse Chase
Initial prompt
İn this game,Catval is a cat who collects points by collecting mice.İf she collects dog that come across her by surprise,she loses 5 points.İf her total points fall below 1, the game iş över
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Bomb (hazard, instant game over) class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bomb = self.attachAsset('Bomb', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
// Track spawn time for lifetime removal
self.spawnTime = Date.now();
return self;
});
// Catval (player) class
var Catval = Container.expand(function () {
var self = Container.call(this);
var cat = self.attachAsset('catval', {
anchorX: 0.5,
anchorY: 0.5
});
// For possible future animation
return self;
});
// Dog (hazard) class
var Dog = Container.expand(function () {
var self = Container.call(this);
var dog = self.attachAsset('dog', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
// Track spawn time for lifetime removal
self.spawnTime = Date.now();
// For possible future animation
return self;
});
// Mouse (collectible) class
var Mouse = Container.expand(function () {
var self = Container.call(this);
var mouse = self.attachAsset('mouse', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
// Track spawn time for lifetime removal
self.spawnTime = Date.now();
// For possible future animation
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222244
});
/****
* Game Code
****/
// Score
// Catval (the player cat)
// Mouse (collectible, gives points)
// Dog (hazard, costs points)
var score = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Catval (player)
var catval = new Catval();
game.addChild(catval);
// Start at center
catval.x = 2048 / 2;
catval.y = 2732 / 2;
// Arrays for collectibles/hazards
var mice = [];
var dogs = [];
var bombs = []; // Bombs array
// Dragging logic
var dragNode = null;
// Helper: spawn a mouse
function spawnMouse() {
var mouse = new Mouse();
mice.push(mouse);
game.addChild(mouse);
}
// Helper: spawn a dog
function spawnDog() {
var dog = new Dog();
dogs.push(dog);
game.addChild(dog);
}
// Helper: spawn a bomb
function spawnBomb() {
var bomb = new Bomb();
bombs.push(bomb);
game.addChild(bomb);
}
// Initial spawn
spawnMouse();
// Timers for spawning
var mouseTimer = LK.setInterval(function () {
// Only spawn if less than 3 mice
if (mice.length < 3) {
spawnMouse();
}
}, 1200);
var dogTimer = LK.setInterval(function () {
// Dogs are rare, max 2 at a time
if (dogs.length < 2 && Math.random() < 0.5) {
spawnDog();
}
}, 2200);
// Bombs are rare, max 1 at a time
var bombTimer = LK.setInterval(function () {
if (bombs.length < 1 && Math.random() < 0.33) {
spawnBomb();
}
}, 3500);
// Move handler (drag Catval)
function handleMove(x, y, obj) {
if (dragNode) {
// Clamp to screen
var halfW = catval.width / 2;
var halfH = catval.height / 2;
var nx = Math.max(halfW, Math.min(2048 - halfW, x));
var ny = Math.max(halfH, Math.min(2732 - halfH, y));
dragNode.x = nx;
dragNode.y = ny;
}
}
game.move = handleMove;
game.down = function (x, y, obj) {
// Start dragging Catval
dragNode = catval;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Main update loop
game.update = function () {
// Check for Catval-mouse collisions
for (var i = mice.length - 1; i >= 0; i--) {
var mouse = mice[i];
if (catval.intersects(mouse)) {
// Collect mouse
score += 1;
LK.setScore(score);
scoreTxt.setText(score);
// Animate mouse fade out
tween(mouse, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
mouse.destroy();
}
});
mice.splice(i, 1);
// Flash Catval green
LK.effects.flashObject(catval, 0x00ff00, 300);
}
}
// Check for Catval-dog collisions
for (var j = dogs.length - 1; j >= 0; j--) {
var dog = dogs[j];
if (catval.intersects(dog)) {
// Hit dog: lose 5 points
score -= 5;
LK.setScore(score);
scoreTxt.setText(score);
// Animate dog fade out
tween(dog, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
dog.destroy();
}
});
dogs.splice(j, 1);
// Flash Catval red
LK.effects.flashObject(catval, 0xff0000, 400);
// Game over if score < 1
if (score < 1) {
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
}
// Check for Catval-bomb collisions
for (var b = bombs.length - 1; b >= 0; b--) {
var bomb = bombs[b];
if (catval.intersects(bomb)) {
// Bomb hit: instant game over
tween(bomb, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
bomb.destroy();
}
});
bombs.splice(b, 1);
LK.effects.flashObject(catval, 0xffff00, 400);
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
// Remove offscreen mice/dogs (shouldn't happen, but safety)
// Also remove if on screen for more than 15 seconds (15000 ms)
var now = Date.now();
for (var k = mice.length - 1; k >= 0; k--) {
var m = mice[k];
if (m.x < -200 || m.x > 2248 || m.y < -200 || m.y > 2932 || now - m.spawnTime > 15000) {
m.destroy();
mice.splice(k, 1);
}
}
for (var l = dogs.length - 1; l >= 0; l--) {
var d = dogs[l];
if (d.x < -200 || d.x > 2248 || d.y < -200 || d.y > 2932 || now - d.spawnTime > 15000) {
d.destroy();
dogs.splice(l, 1);
}
}
// Remove offscreen bombs
for (var n = bombs.length - 1; n >= 0; n--) {
var bomb = bombs[n];
if (bomb.x < -200 || bomb.x > 2248 || bomb.y < -200 || bomb.y > 2932 || now - bomb.spawnTime > 15000) {
bomb.destroy();
bombs.splice(n, 1);
}
}
};
// Reset score on game start
LK.setScore(0);
score = 0;
scoreTxt.setText(score);
// Play background music
LK.playMusic('Music'); ===================================================================
--- original.js
+++ change.js
@@ -15,8 +15,10 @@
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
+ // Track spawn time for lifetime removal
+ self.spawnTime = Date.now();
return self;
});
// Catval (player) class
var Catval = Container.expand(function () {
@@ -37,8 +39,10 @@
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
+ // Track spawn time for lifetime removal
+ self.spawnTime = Date.now();
// For possible future animation
return self;
});
// Mouse (collectible) class
@@ -50,8 +54,10 @@
});
// Randomize spawn position
self.x = 200 + Math.random() * (2048 - 400);
self.y = 300 + Math.random() * (2732 - 600);
+ // Track spawn time for lifetime removal
+ self.spawnTime = Date.now();
// For possible future animation
return self;
});
@@ -221,26 +227,28 @@
return;
}
}
// Remove offscreen mice/dogs (shouldn't happen, but safety)
+ // Also remove if on screen for more than 15 seconds (15000 ms)
+ var now = Date.now();
for (var k = mice.length - 1; k >= 0; k--) {
var m = mice[k];
- if (m.x < -200 || m.x > 2248 || m.y < -200 || m.y > 2932) {
+ if (m.x < -200 || m.x > 2248 || m.y < -200 || m.y > 2932 || now - m.spawnTime > 15000) {
m.destroy();
mice.splice(k, 1);
}
}
for (var l = dogs.length - 1; l >= 0; l--) {
var d = dogs[l];
- if (d.x < -200 || d.x > 2248 || d.y < -200 || d.y > 2932) {
+ if (d.x < -200 || d.x > 2248 || d.y < -200 || d.y > 2932 || now - d.spawnTime > 15000) {
d.destroy();
dogs.splice(l, 1);
}
}
// Remove offscreen bombs
for (var n = bombs.length - 1; n >= 0; n--) {
var bomb = bombs[n];
- if (bomb.x < -200 || bomb.x > 2248 || bomb.y < -200 || bomb.y > 2932) {
+ if (bomb.x < -200 || bomb.x > 2248 || bomb.y < -200 || bomb.y > 2932 || now - bomb.spawnTime > 15000) {
bomb.destroy();
bombs.splice(n, 1);
}
}