User prompt
El animatronico tenga un cuerpo
User prompt
Pon le forma de oso y de conejo y pato
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Pon les formas
User prompt
La carga dure mas
User prompt
Mejora a bunny y a freddy y a chica ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mejorar la grafica y las luces y animatronicos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mejorar los botones
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Dinamicas
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Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(ambientLight, {' Line Number: 808 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
God grafics
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.style.fill = 0xff0000;' Line Number: 582
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Characters
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Add animatronics
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 405
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Add security
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Add a doors
User prompt
add a mask a
User prompt
Add fredy and chica
Code edit (1 edits merged)
Please save this source code
User prompt
Five Nights a Bunny
Initial prompt
Five nights a bunny
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bunny = Container.expand(function () {
var self = Container.call(this);
var bunnyGraphics = self.attachAsset('bunny', {
anchorX: 0.5,
anchorY: 1.0
});
self.currentRoom = 'hall';
self.moveTimer = 0;
self.moveDelay = 300; // Frames between moves
self.isAtDoor = false;
self.doorSide = '';
self.rooms = ['hall', 'kitchen', 'dining', 'leftHall', 'rightHall'];
self.move = function () {
if (self.isAtDoor) return;
// Bunny AI - becomes more aggressive each night
var moveChance = 0.1 + currentNight * 0.1;
if (Math.random() < moveChance) {
var newRoom = self.rooms[Math.floor(Math.random() * self.rooms.length)];
self.currentRoom = newRoom;
// Check if bunny reaches door
if (self.currentRoom === 'leftHall' || self.currentRoom === 'rightHall') {
self.isAtDoor = true;
self.doorSide = self.currentRoom === 'leftHall' ? 'left' : 'right';
self.attackTimer = 180; // 3 seconds to close door
}
}
};
self.update = function () {
self.moveTimer++;
if (self.moveTimer >= self.moveDelay) {
self.moveTimer = 0;
self.move();
}
if (self.isAtDoor) {
self.attackTimer--;
if (self.attackTimer <= 0) {
// Check if door is closed or mask is on
var door = self.doorSide === 'left' ? leftDoor : rightDoor;
if (door.isOpen && !hasMask) {
// Jumpscare!
triggerJumpscare();
} else {
// Bunny retreats (fooled by mask or blocked by door)
self.isAtDoor = false;
self.currentRoom = 'hall';
}
}
}
};
return self;
});
var Camera = Container.expand(function (roomName, x, y) {
var self = Container.call(this);
var cameraGraphics = self.attachAsset('camera', {
anchorX: 0.5,
anchorY: 0.5
});
self.roomName = roomName;
self.isActive = false;
self.activate = function () {
if (batteryLevel <= 0) return;
// Deactivate all other cameras
for (var i = 0; i < cameras.length; i++) {
cameras[i].isActive = false;
cameras[i].getChildAt(0).tint = 0xffffff;
}
self.isActive = true;
cameraGraphics.tint = 0x00ff00;
batteryDrain += 1;
currentCamera = self;
LK.getSound('camera').play();
};
self.down = function (x, y, obj) {
self.activate();
};
return self;
});
var Chica = Container.expand(function () {
var self = Container.call(this);
var chicaGraphics = self.attachAsset('chica', {
anchorX: 0.5,
anchorY: 1.0
});
self.currentRoom = 'kitchen';
self.moveTimer = 0;
self.moveDelay = 350; // Medium speed
self.isAtDoor = false;
self.doorSide = '';
self.rooms = ['kitchen', 'dining', 'hall', 'rightHall']; // Chica prefers kitchen/dining area
self.move = function () {
if (self.isAtDoor) return;
// Chica AI - kitchen focused with occasional door approaches
var moveChance = 0.09 + currentNight * 0.09;
if (Math.random() < moveChance) {
var newRoom = self.rooms[Math.floor(Math.random() * self.rooms.length)];
self.currentRoom = newRoom;
// Chica only approaches right door
if (self.currentRoom === 'rightHall') {
self.isAtDoor = true;
self.doorSide = 'right';
self.attackTimer = 160; // 2.7 seconds to close door - faster than others
}
}
};
self.update = function () {
self.moveTimer++;
if (self.moveTimer >= self.moveDelay) {
self.moveTimer = 0;
self.move();
}
if (self.isAtDoor) {
self.attackTimer--;
if (self.attackTimer <= 0) {
// Check if door is closed
var door = rightDoor; // Chica only uses right door
if (door.isOpen) {
// Jumpscare!
triggerJumpscare();
} else {
// Chica retreats
self.isAtDoor = false;
self.currentRoom = 'kitchen';
}
}
}
};
return self;
});
var Door = Container.expand(function (side) {
var self = Container.call(this);
var doorGraphics = self.attachAsset('door', {
anchorX: 0.5,
anchorY: 1.0
});
self.isOpen = true;
self.side = side;
self.toggle = function () {
if (batteryLevel <= 0) return;
self.isOpen = !self.isOpen;
if (self.isOpen) {
doorGraphics.alpha = 0.5;
} else {
doorGraphics.alpha = 1.0;
batteryDrain += 2;
}
LK.getSound('door').play();
};
self.down = function (x, y, obj) {
self.toggle();
};
return self;
});
var Freddy = Container.expand(function () {
var self = Container.call(this);
var freddyGraphics = self.attachAsset('freddy', {
anchorX: 0.5,
anchorY: 1.0
});
self.currentRoom = 'stage';
self.moveTimer = 0;
self.moveDelay = 400; // Slower than bunny initially
self.isAtDoor = false;
self.doorSide = '';
self.rooms = ['stage', 'hall', 'dining', 'kitchen', 'leftHall', 'rightHall'];
self.move = function () {
if (self.isAtDoor) return;
// Freddy AI - more methodical movement pattern
var moveChance = 0.08 + currentNight * 0.08;
if (Math.random() < moveChance) {
var newRoom = self.rooms[Math.floor(Math.random() * self.rooms.length)];
self.currentRoom = newRoom;
// Check if freddy reaches door
if (self.currentRoom === 'leftHall' || self.currentRoom === 'rightHall') {
self.isAtDoor = true;
self.doorSide = self.currentRoom === 'leftHall' ? 'left' : 'right';
self.attackTimer = 200; // 3.3 seconds to close door
}
}
};
self.update = function () {
self.moveTimer++;
if (self.moveTimer >= self.moveDelay) {
self.moveTimer = 0;
self.move();
}
if (self.isAtDoor) {
self.attackTimer--;
if (self.attackTimer <= 0) {
// Check if door is closed or mask is on
var door = self.doorSide === 'left' ? leftDoor : rightDoor;
if (door.isOpen && !hasMask) {
// Jumpscare!
triggerJumpscare();
} else {
// Freddy retreats (fooled by mask or blocked by door)
self.isAtDoor = false;
self.currentRoom = 'stage';
}
}
}
};
return self;
});
var SecurityMonitor = Container.expand(function (roomName, x, y) {
var self = Container.call(this);
var monitorGraphics = self.attachAsset('securityMonitor', {
anchorX: 0.5,
anchorY: 0.5
});
self.roomName = roomName;
self.isActive = false;
// Monitor label
var labelText = new Text2(roomName.toUpperCase(), {
size: 20,
fill: 0x00ff00
});
labelText.anchor.set(0.5, 0.5);
labelText.y = -80;
self.addChild(labelText);
// Status indicator
var statusText = new Text2('CLEAR', {
size: 16,
fill: 0x00ff00
});
statusText.anchor.set(0.5, 0.5);
statusText.y = 60;
self.addChild(statusText);
self.updateStatus = function (animatronics) {
var detected = [];
for (var i = 0; i < animatronics.length; i++) {
if (animatronics[i].currentRoom === self.roomName) {
detected.push(animatronics[i].constructor.name);
}
}
if (detected.length > 0) {
statusText.setText('ALERT: ' + detected.join(', '));
statusText.style.fill = 0xff0000;
monitorGraphics.tint = 0xff4444;
} else {
statusText.setText('CLEAR');
statusText.style.fill = 0x00ff00;
monitorGraphics.tint = 0xffffff;
}
};
self.down = function (x, y, obj) {
if (batteryLevel <= 0) return;
// Switch to this camera view
if (currentCamera) {
currentCamera.isActive = false;
currentCamera.getChildAt(0).tint = 0xffffff;
}
currentCamera = self;
self.isActive = true;
LK.getSound('security').play();
};
return self;
});
var SecuritySystem = Container.expand(function () {
var self = Container.call(this);
self.isActive = false;
self.lockdownMode = false;
self.systemPower = 100;
// Main security panel background
var panelBg = self.attachAsset('room', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 2.0,
alpha: 0.9
});
panelBg.tint = 0x2a2a2a;
// Security system title
var titleText = new Text2('SECURITY SYSTEM', {
size: 40,
fill: 0x00ff00
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -250;
self.addChild(titleText);
// Lockdown button
var lockdownButton = self.addChild(LK.getAsset('securityButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
y: 200,
scaleX: 1.5,
scaleY: 1.5
}));
var lockdownText = new Text2('LOCKDOWN', {
size: 20,
fill: 0xffffff
});
lockdownText.anchor.set(0.5, 0.5);
lockdownText.y = 200;
lockdownText.x = -100;
self.addChild(lockdownText);
// Emergency lights button
var lightsButton = self.addChild(LK.getAsset('securityButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
y: 200,
scaleX: 1.5,
scaleY: 1.5
}));
var lightsText = new Text2('LIGHTS', {
size: 20,
fill: 0xffffff
});
lightsText.anchor.set(0.5, 0.5);
lightsText.y = 200;
lightsText.x = 100;
self.addChild(lightsText);
// System status
var statusText = new Text2('SYSTEM ONLINE', {
size: 30,
fill: 0x00ff00
});
statusText.anchor.set(0.5, 0.5);
statusText.y = -200;
self.addChild(statusText);
self.activateLockdown = function () {
if (batteryLevel < 20) return; // Requires significant power
self.lockdownMode = !self.lockdownMode;
if (self.lockdownMode) {
// Close all doors and prevent opening
leftDoor.isOpen = false;
rightDoor.isOpen = false;
leftDoor.getChildAt(0).alpha = 1.0;
rightDoor.getChildAt(0).alpha = 1.0;
lockdownButton.tint = 0xff0000;
lockdownText.style.fill = 0xff0000;
statusText.setText('LOCKDOWN ACTIVE');
statusText.style.fill = 0xff0000;
batteryDrain += 5; // Heavy power consumption
} else {
lockdownButton.tint = 0xffffff;
lockdownText.style.fill = 0xffffff;
statusText.setText('SYSTEM ONLINE');
statusText.style.fill = 0x00ff00;
}
LK.getSound('security').play();
};
self.activateEmergencyLights = function () {
if (batteryLevel < 10) return;
// Flash all areas to temporarily stun animatronics
LK.effects.flashScreen(0xffffff, 500);
// Reset animatronic positions (they retreat)
bunny.isAtDoor = false;
bunny.currentRoom = 'hall';
freddy.isAtDoor = false;
freddy.currentRoom = 'stage';
chica.isAtDoor = false;
chica.currentRoom = 'kitchen';
batteryDrain += 8;
LK.getSound('security').play();
};
self.down = function (x, y, obj) {
var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
// Check lockdown button
if (localPos.x > -160 && localPos.x < -40 && localPos.y > 170 && localPos.y < 230) {
self.activateLockdown();
}
// Check lights button
if (localPos.x > 40 && localPos.x < 160 && localPos.y > 170 && localPos.y < 230) {
self.activateEmergencyLights();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game state variables
var currentNight = 1;
var nightTimer = 0;
var nightDuration = 28800; // 8 minutes in frames (60fps)
var batteryLevel = 100;
var batteryDrain = 0.5;
var isGameActive = true;
var currentCamera = null;
var hasMask = false;
var maskCooldown = 0;
// UI Elements
var timeText = new Text2('12:00 AM', {
size: 80,
fill: 0xFFFFFF
});
timeText.anchor.set(0.5, 0);
LK.gui.top.addChild(timeText);
var nightText = new Text2('Night 1', {
size: 60,
fill: 0xFFFFFF
});
nightText.anchor.set(0, 0);
nightText.x = 50;
nightText.y = 50;
LK.gui.topLeft.addChild(nightText);
var batteryText = new Text2('Battery: 100%', {
size: 50,
fill: 0x00FF00
});
batteryText.anchor.set(1, 0);
LK.gui.topRight.addChild(batteryText);
// Office setup
var office = game.addChild(LK.getAsset('office', {
anchorX: 0.5,
anchorY: 1.0,
x: 1024,
y: 2732
}));
// Doors
var leftDoor = game.addChild(new Door('left'));
leftDoor.x = 200;
leftDoor.y = 1800;
var rightDoor = game.addChild(new Door('right'));
rightDoor.x = 1848;
rightDoor.y = 1800;
// Door control buttons
var leftDoorButton = game.addChild(LK.getAsset('door', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
y: 1600,
scaleX: 0.3,
scaleY: 0.3,
alpha: 0.7
}));
var rightDoorButton = game.addChild(LK.getAsset('door', {
anchorX: 0.5,
anchorY: 0.5,
x: 1948,
y: 1600,
scaleX: 0.3,
scaleY: 0.3,
alpha: 0.7
}));
// Camera system
var cameras = [];
var cameraPanel = game.addChild(LK.getAsset('room', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1000,
alpha: 0
}));
// Create cameras
var hallCamera = game.addChild(new Camera('hall', 1024, 1100));
cameras.push(hallCamera);
var kitchenCamera = game.addChild(new Camera('kitchen', 924, 1100));
cameras.push(kitchenCamera);
var diningCamera = game.addChild(new Camera('dining', 1124, 1100));
cameras.push(diningCamera);
var leftHallCamera = game.addChild(new Camera('leftHall', 824, 1100));
cameras.push(leftHallCamera);
var rightHallCamera = game.addChild(new Camera('rightHall', 1224, 1100));
cameras.push(rightHallCamera);
var stageCamera = game.addChild(new Camera('stage', 724, 1100));
cameras.push(stageCamera);
// Security monitoring system
var securityMonitors = [];
var securityPanel = game.addChild(LK.getAsset('room', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 500,
alpha: 0,
scaleX: 2.0,
scaleY: 1.5
}));
// Create security monitors for each room
var hallMonitor = game.addChild(new SecurityMonitor('hall', 824, 400));
securityMonitors.push(hallMonitor);
var kitchenMonitor = game.addChild(new SecurityMonitor('kitchen', 1024, 400));
securityMonitors.push(kitchenMonitor);
var diningMonitor = game.addChild(new SecurityMonitor('dining', 1224, 400));
securityMonitors.push(diningMonitor);
var leftHallMonitor = game.addChild(new SecurityMonitor('leftHall', 724, 500));
securityMonitors.push(leftHallMonitor);
var rightHallMonitor = game.addChild(new SecurityMonitor('rightHall', 1324, 500));
securityMonitors.push(rightHallMonitor);
var stageMonitor = game.addChild(new SecurityMonitor('stage', 924, 500));
securityMonitors.push(stageMonitor);
// Main security system
var securitySystem = game.addChild(new SecuritySystem());
securitySystem.x = 1024;
securitySystem.y = 600;
securitySystem.alpha = 0;
// Security mode state
var isSecurityMode = false;
// Bunny
var bunny = game.addChild(new Bunny());
bunny.x = 1024;
bunny.y = 1500;
// Freddy
var freddy = game.addChild(new Freddy());
freddy.x = 900;
freddy.y = 1500;
// Chica
var chica = game.addChild(new Chica());
chica.x = 1150;
chica.y = 1500;
// Mask
var mask = game.addChild(LK.getAsset('mask', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1400,
alpha: 0
}));
// Flashlight
var flashlight = game.addChild(LK.getAsset('flashlight', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1600,
alpha: 0
}));
var isFlashlightOn = false;
var isCameraMode = false;
// Battery bar
var batteryBar = LK.gui.bottom.addChild(LK.getAsset('battery', {
anchorX: 0.5,
anchorY: 1.0,
y: -50
}));
function updateTime() {
var hours = Math.floor(nightTimer / 4800) + 12; // Each hour is 4800 frames
var minutes = Math.floor(nightTimer % 4800 / 80); // Each minute is 80 frames
if (hours > 12) hours -= 12;
if (hours === 0) hours = 12;
var ampm = nightTimer < 21600 ? 'AM' : 'AM'; // All night hours are AM
var timeString = hours + ':' + (minutes < 10 ? '0' : '') + minutes + ' ' + ampm;
timeText.setText(timeString);
}
function updateBattery() {
batteryLevel -= batteryDrain / 60; // Drain per frame
if (batteryLevel < 0) batteryLevel = 0;
batteryText.setText('Battery: ' + Math.floor(batteryLevel) + '%');
// Update battery bar color
if (batteryLevel > 50) {
batteryBar.tint = 0x00ff00;
} else if (batteryLevel > 25) {
batteryBar.tint = 0xffffff;
} else {
batteryBar.tint = 0xff0000;
}
// Scale battery bar
batteryBar.scaleX = batteryLevel / 100;
// Reset battery drain
batteryDrain = 0.5;
}
function triggerJumpscare() {
if (!isGameActive) return;
isGameActive = false;
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 2000);
LK.setTimeout(function () {
LK.showGameOver();
}, 2000);
}
function completeNight() {
currentNight++;
if (currentNight > 5) {
LK.showYouWin();
return;
}
// Reset for next night
nightTimer = 0;
batteryLevel = 100;
nightText.setText('Night ' + currentNight);
// Reset bunny
bunny.currentRoom = 'hall';
bunny.isAtDoor = false;
bunny.moveDelay = Math.max(120, 300 - currentNight * 30); // Faster each night
// Reset freddy
freddy.currentRoom = 'stage';
freddy.isAtDoor = false;
freddy.moveDelay = Math.max(150, 400 - currentNight * 40); // Faster each night
// Reset chica
chica.currentRoom = 'kitchen';
chica.isAtDoor = false;
chica.moveDelay = Math.max(130, 350 - currentNight * 35); // Faster each night
// Reset mask
hasMask = false;
mask.alpha = 0;
maskCooldown = 0;
// Reset doors
leftDoor.isOpen = true;
rightDoor.isOpen = true;
leftDoor.getChildAt(0).alpha = 0.5;
rightDoor.getChildAt(0).alpha = 0.5;
// Reset door button colors
leftDoorButton.tint = 0x00ff00;
rightDoorButton.tint = 0x00ff00;
// Reset security system
isSecurityMode = false;
if (securitySystem) {
securitySystem.lockdownMode = false;
securitySystem.getChildAt(2).tint = 0xffffff; // Reset lockdown button
}
}
// Event handlers
game.down = function (x, y, obj) {
// Check door button clicks first
if (x < 200 && y > 1400 && y < 1800 && !isCameraMode) {
// Left door button clicked
leftDoor.toggle();
return;
}
if (x > 1848 && y > 1400 && y < 1800 && !isCameraMode) {
// Right door button clicked
rightDoor.toggle();
return;
}
// Toggle camera mode
if (y > 1200) {
isCameraMode = !isCameraMode;
if (isCameraMode) {
cameraPanel.alpha = 0.8;
batteryDrain += 1;
} else {
cameraPanel.alpha = 0;
if (currentCamera) {
currentCamera.isActive = false;
currentCamera.getChildAt(0).tint = 0xffffff;
currentCamera = null;
}
}
}
// Toggle mask (middle area tap)
if (y >= 1000 && y < 1600 && !isCameraMode && maskCooldown <= 0) {
hasMask = !hasMask;
if (hasMask && batteryLevel > 0) {
mask.alpha = 0.8;
batteryDrain += 1.5;
maskCooldown = 60; // 1 second cooldown
} else {
mask.alpha = 0;
}
LK.getSound('mask').play();
}
// Toggle security system (top area tap)
if (y < 800 && !isCameraMode) {
isSecurityMode = !isSecurityMode;
if (isSecurityMode && batteryLevel > 0) {
batteryDrain += 1;
}
LK.getSound('security').play();
}
// Toggle flashlight
if (y < 1200 && !isCameraMode && !isSecurityMode) {
isFlashlightOn = !isFlashlightOn;
if (isFlashlightOn && batteryLevel > 0) {
flashlight.alpha = 0.6;
batteryDrain += 2;
} else {
flashlight.alpha = 0;
}
}
};
game.update = function () {
if (!isGameActive) return;
nightTimer++;
updateTime();
updateBattery();
// Check if night is complete
if (nightTimer >= nightDuration) {
completeNight();
return;
}
// Update mask cooldown
if (maskCooldown > 0) {
maskCooldown--;
}
// Update door button colors based on door state
if (leftDoor.isOpen) {
leftDoorButton.tint = 0x00ff00; // Green when open
} else {
leftDoorButton.tint = 0xff0000; // Red when closed
}
if (rightDoor.isOpen) {
rightDoorButton.tint = 0x00ff00; // Green when open
} else {
rightDoorButton.tint = 0xff0000; // Red when closed
}
// Turn off mask and flashlight if battery is dead
if (batteryLevel <= 0) {
flashlight.alpha = 0;
isFlashlightOn = false;
mask.alpha = 0;
hasMask = false;
// Force doors closed if battery is dead
if (leftDoor.isOpen) {
leftDoor.isOpen = false;
leftDoor.getChildAt(0).alpha = 1.0;
}
if (rightDoor.isOpen) {
rightDoor.isOpen = false;
rightDoor.getChildAt(0).alpha = 1.0;
}
}
// Update security monitors
if (isSecurityMode) {
var animatronics = [bunny, freddy, chica];
for (var i = 0; i < securityMonitors.length; i++) {
securityMonitors[i].updateStatus(animatronics);
}
// Security system power drain
batteryDrain += 1.5;
// Show security elements
securityPanel.alpha = 0.8;
securitySystem.alpha = 1.0;
for (var j = 0; j < securityMonitors.length; j++) {
securityMonitors[j].alpha = 1.0;
}
} else {
// Hide security elements
securityPanel.alpha = 0;
securitySystem.alpha = 0;
for (var k = 0; k < securityMonitors.length; k++) {
securityMonitors[k].alpha = 0;
}
}
// Update camera visibility
if (isCameraMode && currentCamera) {
// Show animatronics if in same room as camera
if (bunny.currentRoom === currentCamera.roomName) {
bunny.alpha = 1.0;
} else {
bunny.alpha = 0.3;
}
if (freddy.currentRoom === currentCamera.roomName) {
freddy.alpha = 1.0;
} else {
freddy.alpha = 0.3;
}
if (chica.currentRoom === currentCamera.roomName) {
chica.alpha = 1.0;
} else {
chica.alpha = 0.3;
}
} else if (!isSecurityMode) {
bunny.alpha = 0;
freddy.alpha = 0;
chica.alpha = 0;
}
};
// Start ambient music
LK.playMusic('ambient'); ===================================================================
--- original.js
+++ change.js
@@ -208,8 +208,175 @@
}
};
return self;
});
+var SecurityMonitor = Container.expand(function (roomName, x, y) {
+ var self = Container.call(this);
+ var monitorGraphics = self.attachAsset('securityMonitor', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.roomName = roomName;
+ self.isActive = false;
+ // Monitor label
+ var labelText = new Text2(roomName.toUpperCase(), {
+ size: 20,
+ fill: 0x00ff00
+ });
+ labelText.anchor.set(0.5, 0.5);
+ labelText.y = -80;
+ self.addChild(labelText);
+ // Status indicator
+ var statusText = new Text2('CLEAR', {
+ size: 16,
+ fill: 0x00ff00
+ });
+ statusText.anchor.set(0.5, 0.5);
+ statusText.y = 60;
+ self.addChild(statusText);
+ self.updateStatus = function (animatronics) {
+ var detected = [];
+ for (var i = 0; i < animatronics.length; i++) {
+ if (animatronics[i].currentRoom === self.roomName) {
+ detected.push(animatronics[i].constructor.name);
+ }
+ }
+ if (detected.length > 0) {
+ statusText.setText('ALERT: ' + detected.join(', '));
+ statusText.style.fill = 0xff0000;
+ monitorGraphics.tint = 0xff4444;
+ } else {
+ statusText.setText('CLEAR');
+ statusText.style.fill = 0x00ff00;
+ monitorGraphics.tint = 0xffffff;
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (batteryLevel <= 0) return;
+ // Switch to this camera view
+ if (currentCamera) {
+ currentCamera.isActive = false;
+ currentCamera.getChildAt(0).tint = 0xffffff;
+ }
+ currentCamera = self;
+ self.isActive = true;
+ LK.getSound('security').play();
+ };
+ return self;
+});
+var SecuritySystem = Container.expand(function () {
+ var self = Container.call(this);
+ self.isActive = false;
+ self.lockdownMode = false;
+ self.systemPower = 100;
+ // Main security panel background
+ var panelBg = self.attachAsset('room', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 2.0,
+ alpha: 0.9
+ });
+ panelBg.tint = 0x2a2a2a;
+ // Security system title
+ var titleText = new Text2('SECURITY SYSTEM', {
+ size: 40,
+ fill: 0x00ff00
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.y = -250;
+ self.addChild(titleText);
+ // Lockdown button
+ var lockdownButton = self.addChild(LK.getAsset('securityButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -100,
+ y: 200,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }));
+ var lockdownText = new Text2('LOCKDOWN', {
+ size: 20,
+ fill: 0xffffff
+ });
+ lockdownText.anchor.set(0.5, 0.5);
+ lockdownText.y = 200;
+ lockdownText.x = -100;
+ self.addChild(lockdownText);
+ // Emergency lights button
+ var lightsButton = self.addChild(LK.getAsset('securityButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 100,
+ y: 200,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }));
+ var lightsText = new Text2('LIGHTS', {
+ size: 20,
+ fill: 0xffffff
+ });
+ lightsText.anchor.set(0.5, 0.5);
+ lightsText.y = 200;
+ lightsText.x = 100;
+ self.addChild(lightsText);
+ // System status
+ var statusText = new Text2('SYSTEM ONLINE', {
+ size: 30,
+ fill: 0x00ff00
+ });
+ statusText.anchor.set(0.5, 0.5);
+ statusText.y = -200;
+ self.addChild(statusText);
+ self.activateLockdown = function () {
+ if (batteryLevel < 20) return; // Requires significant power
+ self.lockdownMode = !self.lockdownMode;
+ if (self.lockdownMode) {
+ // Close all doors and prevent opening
+ leftDoor.isOpen = false;
+ rightDoor.isOpen = false;
+ leftDoor.getChildAt(0).alpha = 1.0;
+ rightDoor.getChildAt(0).alpha = 1.0;
+ lockdownButton.tint = 0xff0000;
+ lockdownText.style.fill = 0xff0000;
+ statusText.setText('LOCKDOWN ACTIVE');
+ statusText.style.fill = 0xff0000;
+ batteryDrain += 5; // Heavy power consumption
+ } else {
+ lockdownButton.tint = 0xffffff;
+ lockdownText.style.fill = 0xffffff;
+ statusText.setText('SYSTEM ONLINE');
+ statusText.style.fill = 0x00ff00;
+ }
+ LK.getSound('security').play();
+ };
+ self.activateEmergencyLights = function () {
+ if (batteryLevel < 10) return;
+ // Flash all areas to temporarily stun animatronics
+ LK.effects.flashScreen(0xffffff, 500);
+ // Reset animatronic positions (they retreat)
+ bunny.isAtDoor = false;
+ bunny.currentRoom = 'hall';
+ freddy.isAtDoor = false;
+ freddy.currentRoom = 'stage';
+ chica.isAtDoor = false;
+ chica.currentRoom = 'kitchen';
+ batteryDrain += 8;
+ LK.getSound('security').play();
+ };
+ self.down = function (x, y, obj) {
+ var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
+ // Check lockdown button
+ if (localPos.x > -160 && localPos.x < -40 && localPos.y > 170 && localPos.y < 230) {
+ self.activateLockdown();
+ }
+ // Check lights button
+ if (localPos.x > 40 && localPos.x < 160 && localPos.y > 170 && localPos.y < 230) {
+ self.activateEmergencyLights();
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -305,8 +472,39 @@
var rightHallCamera = game.addChild(new Camera('rightHall', 1224, 1100));
cameras.push(rightHallCamera);
var stageCamera = game.addChild(new Camera('stage', 724, 1100));
cameras.push(stageCamera);
+// Security monitoring system
+var securityMonitors = [];
+var securityPanel = game.addChild(LK.getAsset('room', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 500,
+ alpha: 0,
+ scaleX: 2.0,
+ scaleY: 1.5
+}));
+// Create security monitors for each room
+var hallMonitor = game.addChild(new SecurityMonitor('hall', 824, 400));
+securityMonitors.push(hallMonitor);
+var kitchenMonitor = game.addChild(new SecurityMonitor('kitchen', 1024, 400));
+securityMonitors.push(kitchenMonitor);
+var diningMonitor = game.addChild(new SecurityMonitor('dining', 1224, 400));
+securityMonitors.push(diningMonitor);
+var leftHallMonitor = game.addChild(new SecurityMonitor('leftHall', 724, 500));
+securityMonitors.push(leftHallMonitor);
+var rightHallMonitor = game.addChild(new SecurityMonitor('rightHall', 1324, 500));
+securityMonitors.push(rightHallMonitor);
+var stageMonitor = game.addChild(new SecurityMonitor('stage', 924, 500));
+securityMonitors.push(stageMonitor);
+// Main security system
+var securitySystem = game.addChild(new SecuritySystem());
+securitySystem.x = 1024;
+securitySystem.y = 600;
+securitySystem.alpha = 0;
+// Security mode state
+var isSecurityMode = false;
// Bunny
var bunny = game.addChild(new Bunny());
bunny.x = 1024;
bunny.y = 1500;
@@ -410,8 +608,14 @@
rightDoor.getChildAt(0).alpha = 0.5;
// Reset door button colors
leftDoorButton.tint = 0x00ff00;
rightDoorButton.tint = 0x00ff00;
+ // Reset security system
+ isSecurityMode = false;
+ if (securitySystem) {
+ securitySystem.lockdownMode = false;
+ securitySystem.getChildAt(2).tint = 0xffffff; // Reset lockdown button
+ }
}
// Event handlers
game.down = function (x, y, obj) {
// Check door button clicks first
@@ -451,10 +655,18 @@
mask.alpha = 0;
}
LK.getSound('mask').play();
}
+ // Toggle security system (top area tap)
+ if (y < 800 && !isCameraMode) {
+ isSecurityMode = !isSecurityMode;
+ if (isSecurityMode && batteryLevel > 0) {
+ batteryDrain += 1;
+ }
+ LK.getSound('security').play();
+ }
// Toggle flashlight
- if (y < 1200 && !isCameraMode) {
+ if (y < 1200 && !isCameraMode && !isSecurityMode) {
isFlashlightOn = !isFlashlightOn;
if (isFlashlightOn && batteryLevel > 0) {
flashlight.alpha = 0.6;
batteryDrain += 2;
@@ -503,8 +715,30 @@
rightDoor.isOpen = false;
rightDoor.getChildAt(0).alpha = 1.0;
}
}
+ // Update security monitors
+ if (isSecurityMode) {
+ var animatronics = [bunny, freddy, chica];
+ for (var i = 0; i < securityMonitors.length; i++) {
+ securityMonitors[i].updateStatus(animatronics);
+ }
+ // Security system power drain
+ batteryDrain += 1.5;
+ // Show security elements
+ securityPanel.alpha = 0.8;
+ securitySystem.alpha = 1.0;
+ for (var j = 0; j < securityMonitors.length; j++) {
+ securityMonitors[j].alpha = 1.0;
+ }
+ } else {
+ // Hide security elements
+ securityPanel.alpha = 0;
+ securitySystem.alpha = 0;
+ for (var k = 0; k < securityMonitors.length; k++) {
+ securityMonitors[k].alpha = 0;
+ }
+ }
// Update camera visibility
if (isCameraMode && currentCamera) {
// Show animatronics if in same room as camera
if (bunny.currentRoom === currentCamera.roomName) {
@@ -521,9 +755,9 @@
chica.alpha = 1.0;
} else {
chica.alpha = 0.3;
}
- } else {
+ } else if (!isSecurityMode) {
bunny.alpha = 0;
freddy.alpha = 0;
chica.alpha = 0;
}