Code edit (1 edits merged)
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Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: x0000FF is not defined' in or related to this line: 'var game = new LK.Game({' Line Number: 57
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: x000000 is not defined' in or related to this line: 'var game = new LK.Game({' Line Number: 57
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: x00000 is not defined' in or related to this line: 'var game = new LK.Game({' Line Number: 56
Code edit (1 edits merged)
Please save this source code
Initial prompt
Flaping bird
/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 2; self.gravity = 1; self.flapStrength = -30; self.update = function () { self.speedY += self.gravity; self.y += self.speedY; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.speedY = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.speedY = 0; } }; self.flap = function () { self.speedY = self.flapStrength; }; }); // Wall class var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; self.update = function () { self.x += self.speedX; if (self.x < -wallGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: x00000 //Init game with black background }); /**** * Game Code ****/ var bird = game.addChild(new Bird()); bird.x = 2048 / 2; bird.y = 2732 / 2; var walls = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function createWall() { var wall = new Wall(); wall.x = 2048 + wall.width / 2; wall.y = Math.random() * (2732 - wall.height) + wall.height / 2; walls.push(wall); game.addChild(wall); } function handleMove(x, y, obj) { // No-op for now } game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { bird.update(); for (var i = walls.length - 1; i >= 0; i--) { walls[i].update(); if (bird.intersects(walls[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 60 == 0) { createWall(); } scoreTxt.setText(score); };
===================================================================
--- original.js
+++ change.js
@@ -1,94 +1,94 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded during gameplay
// Bird class
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 0;
- self.gravity = 0.5;
- self.flapStrength = -10;
- self.update = function () {
- self.speedY += self.gravity;
- self.y += self.speedY;
- if (self.y > 2732 - birdGraphics.height / 2) {
- self.y = 2732 - birdGraphics.height / 2;
- self.speedY = 0;
- }
- if (self.y < birdGraphics.height / 2) {
- self.y = birdGraphics.height / 2;
- self.speedY = 0;
- }
- };
- self.flap = function () {
- self.speedY = self.flapStrength;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 2;
+ self.gravity = 1;
+ self.flapStrength = -30;
+ self.update = function () {
+ self.speedY += self.gravity;
+ self.y += self.speedY;
+ if (self.y > 2732 - birdGraphics.height / 2) {
+ self.y = 2732 - birdGraphics.height / 2;
+ self.speedY = 0;
+ }
+ if (self.y < birdGraphics.height / 2) {
+ self.y = birdGraphics.height / 2;
+ self.speedY = 0;
+ }
+ };
+ self.flap = function () {
+ self.speedY = self.flapStrength;
+ };
});
// Wall class
var Wall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('wall', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = -5;
- self.update = function () {
- self.x += self.speedX;
- if (self.x < -wallGraphics.width / 2) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var wallGraphics = self.attachAsset('wall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = -5;
+ self.update = function () {
+ self.x += self.speedX;
+ if (self.x < -wallGraphics.width / 2) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: x00000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var bird = game.addChild(new Bird());
bird.x = 2048 / 2;
bird.y = 2732 / 2;
var walls = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function createWall() {
- var wall = new Wall();
- wall.x = 2048 + wall.width / 2;
- wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
- walls.push(wall);
- game.addChild(wall);
+ var wall = new Wall();
+ wall.x = 2048 + wall.width / 2;
+ wall.y = Math.random() * (2732 - wall.height) + wall.height / 2;
+ walls.push(wall);
+ game.addChild(wall);
}
function handleMove(x, y, obj) {
- // No-op for now
+ // No-op for now
}
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
};
game.update = function () {
- bird.update();
- for (var i = walls.length - 1; i >= 0; i--) {
- walls[i].update();
- if (bird.intersects(walls[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- if (LK.ticks % 60 == 0) {
- createWall();
- }
- scoreTxt.setText(score);
+ bird.update();
+ for (var i = walls.length - 1; i >= 0; i--) {
+ walls[i].update();
+ if (bird.intersects(walls[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ if (LK.ticks % 60 == 0) {
+ createWall();
+ }
+ scoreTxt.setText(score);
};
\ No newline at end of file