User prompt
Move it a little little bit higher
User prompt
Move earnings a little little bit higher
User prompt
Little more down
User prompt
Move the earnings button down by a little bit
User prompt
Move the earnings text up
User prompt
Move the create video button a little little bit up
User prompt
Make a new button that says freate video and put it under the create meme button
User prompt
Move the create video button down
User prompt
Actually, mlve the earnings text abkve the create meme button, and move the create video button under the create meme button
User prompt
Make a button on the left side of the canvas background that says Create Video
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: memeCanvas' in or related to this line: 'game.silverPlayButton = LK.getAsset('Silverplay', {' Line Number: 769
User prompt
I added a new asset called silverplay, make it so once you reach 5 thousand followers, this appears on top of the canvas background
User prompt
Make it so the randkm memes are the same size as the meme background
User prompt
I added for new assets, named meme1, meme2, meme3, and meme4. Make it so everytime you upload a meme a random meme asset appears on top of the meme background
User prompt
Make the button asset bigger
User prompt
I MEANT TO PUT BIGGER IM SO SORRY
User prompt
Spread the buttons out, and also spread out the money and followers count
User prompt
Make the buttons bigger too
User prompt
Make all of the texts bigger so everything is easy to read
User prompt
Make the studio background bigger in height
User prompt
Make the meme background small again
User prompt
Make the money you get from the staff A LOT LOT LOT MORE
User prompt
Make it do when you hire staff instead if jt giving you money every hour, make it give you money every 20 sevonds and half the amount of money it gived u noe
User prompt
Delete the studio button
User prompt
Delete the marketing and studio buttons
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { money: 100, followers: 0, memeLevel: 1, studioLevel: 1, staffLevel: 0, marketingLevel: 0, autoEarningRate: 0, lastPlayed: "undefined" }); /**** * Classes ****/ var Button = Container.expand(function (text, width, height, color) { var self = Container.call(this); var buttonShape = self.attachAsset('button', { width: width || 300, height: height || 80, color: color || 0x4CAF50, anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2(text, { size: 32, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.setText = function (newText) { buttonText.setText(newText); }; self.setColor = function (newColor) { buttonShape.tint = newColor; }; self.down = function (x, y, obj) { tween(buttonShape, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); LK.getSound('click').play(); }; self.up = function (x, y, obj) { tween(buttonShape, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); var MemeStudio = Container.expand(function () { var self = Container.call(this); var studioBackground = self.attachAsset('studioBackground', { anchorX: 0.5, anchorY: 0.5, height: 1800 }); var memeCanvas = self.attachAsset('memeCanvas', { anchorX: 0.5, anchorY: 0.5, width: 400, height: 400, y: -250 }); var memeText = new Text2("Your Meme Here", { size: 36, fill: 0x000000 }); memeText.anchor.set(0.5, 0.5); memeText.y = -250; self.addChild(memeText); var createButton = new Button("Create Meme!", 350, 100, 0x4CAF50); createButton.y = 100; self.addChild(createButton); var earningsText = new Text2("Earnings: $0", { size: 32, fill: 0x333333 }); earningsText.anchor.set(0.5, 0.5); earningsText.y = 200; self.addChild(earningsText); var followerGainText = new Text2("+0 followers", { size: 28, fill: 0xFF5733 }); followerGainText.anchor.set(0.5, 0.5); followerGainText.y = 250; followerGainText.alpha = 0; self.addChild(followerGainText); // Update the meme canvas based on current studio level self.updateMemeQuality = function (level) { var quality = ["Potato Quality", "Standard Meme", "HD Meme", "Ultra HD Meme", "Viral-Ready Meme"]; var colors = [0xCCCCCC, 0xFFFFFF, 0xFFFFDD, 0xDDFFFF, 0xFFDDFF]; if (level > quality.length) { level = quality.length; } memeText.setText(quality[level - 1]); memeCanvas.tint = colors[level - 1]; // Scale the meme canvas slightly with each level var scale = 1 + (level - 1) * 0.1; memeCanvas.scale.set(scale, scale); }; // Show the earnings animation self.showEarnings = function (amount, followers) { earningsText.setText("Earnings: $" + amount); tween(earningsText, { scaleX: 1.3, scaleY: 1.3 }, { duration: 300, onFinish: function onFinish() { tween(earningsText, { scaleX: 1, scaleY: 1 }, { duration: 300 }); } }); if (followers > 0) { followerGainText.setText("+" + followers + " followers"); followerGainText.alpha = 1; tween(followerGainText, { y: 230, alpha: 0 }, { duration: 1500 }); } }; self.setCreateButtonCallback = function (callback) { createButton.up = function (x, y, obj) { tween(createButton, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (callback) { callback(); } }; }; return self; }); var TabSystem = Container.expand(function (tabs) { var self = Container.call(this); var tabButtons = []; var tabContents = []; var activeTab = 0; // Create tab buttons for (var i = 0; i < tabs.length; i++) { var tab = tabs[i]; var index = i; var tabButton = new Button(tab.name, 200, 60, 0x607D8B); tabButton.x = i * 220 - (tabs.length - 1) * 110; tabButton.y = -1300 / 2 + 30; tabButton.up = function (x, y, obj) { tween(tabButton, { scaleX: 1, scaleY: 1 }, { duration: 100 }); setActiveTab(index); }; self.addChild(tabButton); tabButtons.push(tabButton); // Create and add content container var content = tab.content; content.visible = i === 0; // Only first tab visible initially self.addChild(content); tabContents.push(content); } function setActiveTab(index) { if (index === activeTab) { return; } // Update button colors tabButtons[activeTab].setColor(0x607D8B); tabButtons[index].setColor(0x2196F3); // Hide old content, show new tabContents[activeTab].visible = false; tabContents[index].visible = true; activeTab = index; } // Initialize first tab as active setActiveTab(0); return self; }); var UpgradeButton = Container.expand(function (title, description, price, level, onUpgrade) { var self = Container.call(this); var buttonShape = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 }); var titleText = new Text2(title, { size: 28, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.y = -buttonShape.height / 2 + 15; self.addChild(titleText); var descText = new Text2(description, { size: 20, fill: 0xFFFFFF }); descText.anchor.set(0.5, 0); descText.y = -buttonShape.height / 2 + 50; self.addChild(descText); var levelText = new Text2("Level: " + level, { size: 22, fill: 0xFFD700 }); levelText.anchor.set(0, 1); levelText.x = -buttonShape.width / 2 + 15; levelText.y = buttonShape.height / 2 - 10; self.addChild(levelText); var priceText = new Text2("$" + price, { size: 24, fill: 0xFFD700 }); priceText.anchor.set(1, 1); priceText.x = buttonShape.width / 2 - 15; priceText.y = buttonShape.height / 2 - 10; self.addChild(priceText); self.updateLevel = function (newLevel) { levelText.setText("Level: " + newLevel); }; self.updatePrice = function (newPrice) { priceText.setText("$" + newPrice); }; self.disable = function () { buttonShape.tint = 0x888888; self.interactive = false; }; self.enable = function () { buttonShape.tint = 0x2196F3; self.interactive = true; }; self.down = function (x, y, obj) { tween(buttonShape, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); LK.getSound('click').play(); }; self.up = function (x, y, obj) { tween(buttonShape, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (onUpgrade) { onUpgrade(); } }; return self; }); var UpgradePanel = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('studioBackground', { anchorX: 0.5, anchorY: 0.5, width: 1600, height: 1000, color: 0xdddddd }); var titleText = new Text2("Upgrade Your Channel", { size: 48, fill: 0x333333 }); titleText.anchor.set(0.5, 0); titleText.y = -background.height / 2 + 50; self.addChild(titleText); var closeButton = new Button("Close", 200, 60, 0xff5555); closeButton.x = background.width / 2 - 130; closeButton.y = -background.height / 2 + 50; self.addChild(closeButton); self.setCloseCallback = function (callback) { closeButton.up = function (x, y, obj) { tween(closeButton, { scaleX: 1, scaleY: 1 }, { duration: 100 }); if (callback) { callback(); } }; }; self.addUpgradeButton = function (title, description, price, level, maxLevel, x, y, onUpgrade) { var button = new UpgradeButton(title, description, price, level, function () { if (onUpgrade) { onUpgrade(button); } }); button.x = x; button.y = y; if (maxLevel !== undefined && level >= maxLevel) { button.updatePrice("MAXED"); button.disable(); } self.addChild(button); return button; }; return self; }); var UpgradeScreen = Container.expand(function () { var self = Container.call(this); // Semi-transparent background var overlay = LK.getAsset('studioBackground', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 2732, color: 0x000000 }); overlay.alpha = 0.7; self.addChild(overlay); var panel = new UpgradePanel(); panel.y = 0; self.addChild(panel); var qualityButton, membershipButton, staffButton, equipmentButton; self.initialize = function (game, prices, levels) { // Quality upgrade button qualityButton = panel.addUpgradeButton("Video Quality", "Better videos = more subscribers", prices.quality, levels.quality, undefined, -400, 100, function (button) { if (game.money >= prices.quality) { game.money -= prices.quality; levels.quality++; prices.quality = Math.floor(prices.quality * 1.5); button.updateLevel(levels.quality); button.updatePrice(prices.quality); LK.getSound('levelUp').play(); game.memeLevel = levels.quality; game.updateStorage(); } }); // Membership upgrade button membershipButton = panel.addUpgradeButton("Membership", "One-time: +50% money per video", prices.membership, levels.membership, 1, -400, 250, function (button) { if (game.money >= prices.membership && levels.membership === 0) { game.money -= prices.membership; levels.membership = 1; button.updateLevel(levels.membership); button.updatePrice("MAXED"); button.disable(); LK.getSound('levelUp').play(); game.updateStorage(); } }); // Staff upgrade button - centered in the screen (x: 0) staffButton = panel.addUpgradeButton("Hire Staff", "More staff = faster auto-uploads", prices.staff, levels.staff, undefined, 400, 100, function (button) { if (game.money >= prices.staff) { game.money -= prices.staff; levels.staff++; prices.staff = Math.floor(prices.staff * 1.5); button.updateLevel(levels.staff); button.updatePrice(prices.staff); LK.getSound('levelUp').play(); game.staffLevel = levels.staff; game.updateAutoEarningRate(); game.updateStorage(); } }); // Equipment upgrade button - centered in the screen (x: 0) equipmentButton = panel.addUpgradeButton("Equipment", "Better gear = quality & income boost", prices.equipment, levels.equipment, undefined, 400, 250, function (button) { if (game.money >= prices.equipment) { game.money -= prices.equipment; levels.equipment++; prices.equipment = Math.floor(prices.equipment * 1.5); button.updateLevel(levels.equipment); button.updatePrice(prices.equipment); LK.getSound('levelUp').play(); game.studioLevel = levels.equipment; game.updateStorage(); } }); panel.setCloseCallback(function () { self.visible = false; }); }; self.show = function () { self.visible = true; tween(panel, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 300 }); }; self.updateButtons = function (game, prices) { // Enable/disable buttons based on available money if (qualityButton) { if (game.money >= prices.quality) { qualityButton.enable(); } else { qualityButton.disable(); } } if (staffButton) { if (game.money >= prices.staff) { staffButton.enable(); } else { staffButton.disable(); } } if (equipmentButton) { if (game.money >= prices.equipment) { equipmentButton.enable(); } else { equipmentButton.disable(); } } if (membershipButton && game.levels.membership === 0) { if (game.money >= prices.membership) { membershipButton.enable(); } else { membershipButton.disable(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var money = storage.money || 100; var followers = storage.followers || 0; var memeLevel = storage.memeLevel || 1; var studioLevel = storage.studioLevel || 1; var staffLevel = storage.staffLevel || 0; var marketingLevel = storage.marketingLevel || 0; var autoEarningRate = storage.autoEarningRate || 0; var lastPlayed = storage.lastPlayed || Date.now(); var membershipLevel = storage.membershipLevel || 0; var equipmentLevel = storage.equipmentLevel || 1; // Upgrade prices var upgradePrices = { quality: calculateUpgradeCost(1, memeLevel), membership: 500, staff: calculateUpgradeCost(3, staffLevel), equipment: calculateUpgradeCost(2, studioLevel) }; // Upgrade levels var upgradeLevels = { quality: memeLevel, membership: membershipLevel, staff: staffLevel, equipment: studioLevel }; // Constants var MEME_BASE_INCOME = 10; var MEME_BASE_FOLLOWERS = 5; var UPGRADE_BASE_COST = 100; var AUTO_EARNINGS_INTERVAL = 20000; // ms (20 seconds) var OFFLINE_EARNINGS_MAX_HOURS = 24; // Calculate offline earnings function calculateOfflineEarnings() { var now = Date.now(); var timeDiff = now - lastPlayed; var secondsDiff = timeDiff / 1000; var periods = secondsDiff / 20; // How many 20-second periods elapsed // Cap at max hours (converted to 20-second periods) var maxPeriods = OFFLINE_EARNINGS_MAX_HOURS * 60 * 60 / 20; if (periods > maxPeriods) { periods = maxPeriods; } // Only calculate if we have auto earnings if (autoEarningRate > 0 && periods > 0) { var hourlyRate = autoEarningRate; var periodRate = hourlyRate / 180; // Convert from hourly to per 20-second period var earnings = Math.floor(periodRate * periods); money += earnings; // Show welcome back message here if needed console.log("Welcome back! You earned $" + earnings + " while away."); } lastPlayed = now; storage.lastPlayed = now; } // Calculate costs for upgrades function calculateUpgradeCost(baseLevel, currentLevel) { return Math.floor(UPGRADE_BASE_COST * baseLevel * Math.pow(1.5, currentLevel)); } // Update storage function updateStorage() { storage.money = money; storage.followers = followers; storage.memeLevel = memeLevel; storage.studioLevel = studioLevel; storage.staffLevel = staffLevel; storage.marketingLevel = marketingLevel; storage.autoEarningRate = autoEarningRate; storage.membershipLevel = membershipLevel; } // Calculate meme creation result function createMeme() { // Base earnings affected by meme quality and studio level var earnings = MEME_BASE_INCOME * memeLevel * (1 + studioLevel * 0.5); // Followers gained affected by marketing level var newFollowers = Math.floor(MEME_BASE_FOLLOWERS * (1 + marketingLevel * 0.5)); // Boost from followers (virality factor) var followerBoost = 1 + followers / 1000; earnings = Math.floor(earnings * followerBoost); // Apply membership bonus if active if (membershipLevel > 0) { earnings = Math.floor(earnings * 1.5); } // Apply randomness for variability (80% to 120% of calculated value) var randomFactor = 0.8 + Math.random() * 0.4; earnings = Math.floor(earnings * randomFactor); // Small chance for meme to go viral if (Math.random() < 0.05) { earnings *= 5; newFollowers *= 3; console.log("Your meme went viral!"); } // Update game state money += earnings; followers += newFollowers; // Update storage updateStorage(); // Return results return { earnings: earnings, followers: newFollowers }; } // Update auto earnings rate based on staff function updateAutoEarningRate() { autoEarningRate = staffLevel * 250 * memeLevel * studioLevel; // MASSIVELY increased earning rate storage.autoEarningRate = autoEarningRate; } // Create UI elements // Main studio var memeStudio = new MemeStudio(); memeStudio.x = 2048 / 2; memeStudio.y = 2732 / 2; game.addChild(memeStudio); // Initialize with current meme quality memeStudio.updateMemeQuality(memeLevel); // Stats display var statsContainer = new Container(); statsContainer.x = 2048 / 2; statsContainer.y = 180; game.addChild(statsContainer); var moneyIcon = LK.getAsset('moneyIcon', { anchorX: 0.5, anchorY: 0.5, x: -150 }); statsContainer.addChild(moneyIcon); var moneyText = new Text2("$" + money, { size: 36, fill: 0x000000 }); moneyText.anchor.set(0, 0.5); moneyText.x = -120; statsContainer.addChild(moneyText); var followerIcon = LK.getAsset('followerIcon', { anchorX: 0.5, anchorY: 0.5, x: 50 }); statsContainer.addChild(followerIcon); var followerText = new Text2(followers + " followers", { size: 36, fill: 0x000000 }); followerText.anchor.set(0, 0.5); followerText.x = 80; statsContainer.addChild(followerText); var autoEarningText = new Text2("", { size: 24, fill: 0x333333 }); autoEarningText.anchor.set(0.5, 0.5); autoEarningText.y = 40; statsContainer.addChild(autoEarningText); // Create upgrade tab contents var studioContent = new Container(); // Meme Quality Upgrade var memeUpgradeButton = new UpgradeButton("Meme Quality", "Better memes = more $$$", calculateUpgradeCost(1, memeLevel), memeLevel, function () { var cost = calculateUpgradeCost(1, memeLevel); if (money >= cost) { money -= cost; memeLevel++; memeUpgradeButton.updateLevel(memeLevel); memeUpgradeButton.updatePrice(calculateUpgradeCost(1, memeLevel)); memeStudio.updateMemeQuality(memeLevel); updateAutoEarningRate(); updateStorage(); LK.getSound('levelUp').play(); } }); memeUpgradeButton.x = -350; memeUpgradeButton.y = 0; studioContent.addChild(memeUpgradeButton); // Studio Upgrade var studioUpgradeButton = new UpgradeButton("Studio Equipment", "Better equipment = better production", calculateUpgradeCost(2, studioLevel), studioLevel, function () { var cost = calculateUpgradeCost(2, studioLevel); if (money >= cost) { money -= cost; studioLevel++; studioUpgradeButton.updateLevel(studioLevel); studioUpgradeButton.updatePrice(calculateUpgradeCost(2, studioLevel)); updateStorage(); LK.getSound('levelUp').play(); } }); studioUpgradeButton.x = 0; studioUpgradeButton.y = 0; studioContent.addChild(studioUpgradeButton); // Staff Upgrade var staffUpgradeButton = new UpgradeButton("Hire Staff", "More staff = MASSIVE auto-income", calculateUpgradeCost(3, staffLevel), staffLevel, function () { var cost = calculateUpgradeCost(3, staffLevel); if (money >= cost) { money -= cost; staffLevel++; staffUpgradeButton.updateLevel(staffLevel); staffUpgradeButton.updatePrice(calculateUpgradeCost(3, staffLevel)); updateAutoEarningRate(); updateStorage(); LK.getSound('levelUp').play(); } }); staffUpgradeButton.x = 350; staffUpgradeButton.y = 0; studioContent.addChild(staffUpgradeButton); // Create upgrade screen (initially hidden) var upgradeScreen = new UpgradeScreen(); upgradeScreen.visible = false; game.addChild(upgradeScreen); // Initialize upgrade screen upgradeScreen.initialize(game, upgradePrices, upgradeLevels); // Studio content is displayed directly without tabs studioContent.x = 2048 / 2; studioContent.y = 2732 / 2 + 400; game.addChild(studioContent); // Set callback for create meme button memeStudio.setCreateButtonCallback(function () { var result = createMeme(); memeStudio.showEarnings(result.earnings, result.followers); LK.getSound('coin').play(); }); // Start background music LK.playMusic('bgMusic', { fade: { start: 0, end: 0.4, duration: 1000 } }); // Calculate any offline earnings when game starts calculateOfflineEarnings(); // Set up auto earning timer var lastAutoEarningTime = Date.now(); // Update UI with current values function updateUI() { moneyText.setText("$" + Math.floor(money)); followerText.setText(Math.floor(followers) + " followers"); if (autoEarningRate > 0) { autoEarningText.setText("Auto earning: $" + Math.floor(autoEarningRate / 180) + " / 20 seconds"); } else { autoEarningText.setText(""); } } // Add game reference to global scope so it can be accessed from upgradeScreen game.money = money; game.memeLevel = memeLevel; game.studioLevel = studioLevel; game.staffLevel = staffLevel; game.levels = upgradeLevels; game.updateStorage = updateStorage; game.updateAutoEarningRate = updateAutoEarningRate; // Main game update loop game.update = function () { // Handle auto earnings var now = Date.now(); var elapsed = now - lastAutoEarningTime; if (elapsed >= AUTO_EARNINGS_INTERVAL && autoEarningRate > 0) { // Calculate earnings for this period (20 seconds is 1/180th of an hour) var earnings = Math.floor(autoEarningRate / 180); if (earnings > 0) { money += earnings; lastAutoEarningTime = now; updateStorage(); } } // Update UI elements updateUI(); // Sync game reference values game.money = money; // Update upgrade screen buttons if visible if (upgradeScreen.visible) { upgradeScreen.updateButtons(game, upgradePrices); } // Enable/disable upgrade buttons based on available money if (money >= calculateUpgradeCost(1, memeLevel)) { memeUpgradeButton.enable(); } else { memeUpgradeButton.disable(); } if (money >= calculateUpgradeCost(2, studioLevel)) { studioUpgradeButton.enable(); } else { studioUpgradeButton.disable(); } if (money >= calculateUpgradeCost(3, staffLevel)) { staffUpgradeButton.enable(); } else { staffUpgradeButton.disable(); } };
===================================================================
--- original.js
+++ change.js
@@ -59,9 +59,10 @@
var MemeStudio = Container.expand(function () {
var self = Container.call(this);
var studioBackground = self.attachAsset('studioBackground', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ height: 1800
});
var memeCanvas = self.attachAsset('memeCanvas', {
anchorX: 0.5,
anchorY: 0.5,
Modern App Store icon, high definition, square with rounded corners, for a game titled "Meme Empire Tycoon" and with the description "Build your meme empire from scratch in this addictive tycoon game! Create viral content, hire talented staff, upgrade your studio, and strategically expand your meme business across multiple platforms to become the internet's most influential meme creator.". No text on icon!
Green button. In-Game asset. 2d. High contrast. No shadows
Youtube silver play button. In-Game asset. 2d. High contrast. No shadows
Wheel of fortune. In-Game asset. 2d. High contrast. No shadows
Wheel of fortune without the stand. In-Game asset. 2d. High contrast. No shadows
Coin potion. In-Game asset. 2d. High contrast. No shadows
Diamond. In-Game asset. 2d. High contrast. No shadows
Archery target. In-Game asset. 2d. High contrast. No shadows
Arrow. In-Game asset. 2d. High contrast. No shadows
Fish. In-Game asset. 2d. High contrast. No shadows
Purple fish. In-Game asset. 2d. High contrast. No shadows
Golden fish. In-Game asset. 2d. High contrast. No shadows
Red cup. In-Game asset. 2d. High contrast. No shadows
Mute music logo. In-Game asset. 2d. High contrast. No shadows