/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -10; self.velocity = 0; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2 || self.y < birdGraphics.height / 2) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; self.flap = function () { self.velocity = self.lift; }; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -coinGraphics.width / 2) { self.destroy(); } }; }); // Downside Obstacle class var DownsideObstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -obstacleGraphics.width / 2) { self.destroy(); } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -obstacleGraphics.width / 2) { self.destroy(); } }; }); // Rod class var Rod = Container.expand(function () { var self = Container.call(this); var rodGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -rodGraphics.width / 2) { self.destroy(); } }; }); // Upside Obstacle class var UpsideObstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -obstacleGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var obstacles = []; var coins = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048 + obstacle.width / 2; obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2; obstacles.push(obstacle); game.addChild(obstacle); } function spawnCoin() { var coin = new Coin(); coin.x = 2048 + coin.width / 2; coin.y = Math.random() * (2732 - coin.height) + coin.height / 2; coins.push(coin); game.addChild(coin); } game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { if (LK.ticks % 150 == 0) { var rod = new Rod(); rod.x = 2048 + rod.width / 2; rod.y = 2732; game.addChild(rod); } bird.update(); if (bird.y > 2732 - bird.height / 2 || bird.y < bird.height / 2) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (bird.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = coins.length - 1; j >= 0; j--) { coins[j].update(); if (bird.intersects(coins[j])) { score += 1; scoreTxt.setText(score); coins[j].destroy(); coins.splice(j, 1); } } if (LK.ticks % 120 == 0) { spawnObstacle(); var upsideObstacle = new UpsideObstacle(); upsideObstacle.x = 2048 + upsideObstacle.width / 2; upsideObstacle.y = Math.random() * (2732 / 2 - upsideObstacle.height / 2); obstacles.push(upsideObstacle); game.addChild(upsideObstacle); var downsideObstacle = new DownsideObstacle(); downsideObstacle.x = 2048 + downsideObstacle.width / 2; downsideObstacle.y = Math.random() * (2732 / 2 - downsideObstacle.height / 2) + 2732 / 2; obstacles.push(downsideObstacle); game.addChild(downsideObstacle); } if (LK.ticks % 180 == 0) { spawnCoin(); } };
===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,23 @@
self.destroy();
}
};
});
+// Downside Obstacle class
+var DownsideObstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -68,8 +83,23 @@
self.destroy();
}
};
});
+// Upside Obstacle class
+var UpsideObstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -138,8 +168,18 @@
}
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
+ var upsideObstacle = new UpsideObstacle();
+ upsideObstacle.x = 2048 + upsideObstacle.width / 2;
+ upsideObstacle.y = Math.random() * (2732 / 2 - upsideObstacle.height / 2);
+ obstacles.push(upsideObstacle);
+ game.addChild(upsideObstacle);
+ var downsideObstacle = new DownsideObstacle();
+ downsideObstacle.x = 2048 + downsideObstacle.width / 2;
+ downsideObstacle.y = Math.random() * (2732 / 2 - downsideObstacle.height / 2) + 2732 / 2;
+ obstacles.push(downsideObstacle);
+ game.addChild(downsideObstacle);
}
if (LK.ticks % 180 == 0) {
spawnCoin();
}