/****
* Classes
****/
// Assets will be automatically created and loaded during gameplay
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.gravity = 0.5;
self.lift = -10;
self.velocity = 0;
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
if (self.y > 2732 - birdGraphics.height / 2 || self.y < birdGraphics.height / 2) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
self.flap = function () {
self.velocity = self.lift;
};
});
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -coinGraphics.width / 2) {
self.destroy();
}
};
});
// Downside Obstacle class
var DownsideObstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -obstacleGraphics.width / 2) {
self.destroy();
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -obstacleGraphics.width / 2) {
self.destroy();
}
};
});
// Rod class
var Rod = Container.expand(function () {
var self = Container.call(this);
var rodGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -rodGraphics.width / 2) {
self.destroy();
}
};
});
// Upside Obstacle class
var UpsideObstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -obstacleGraphics.width / 2) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var obstacles = [];
var coins = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048 + obstacle.width / 2;
obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2;
obstacles.push(obstacle);
game.addChild(obstacle);
}
function spawnCoin() {
var coin = new Coin();
coin.x = 2048 + coin.width / 2;
coin.y = Math.random() * (2732 - coin.height) + coin.height / 2;
coins.push(coin);
game.addChild(coin);
}
game.down = function (x, y, obj) {
bird.flap();
};
game.update = function () {
if (LK.ticks % 150 == 0) {
var rod = new Rod();
rod.x = 2048 + rod.width / 2;
rod.y = 2732;
game.addChild(rod);
}
bird.update();
if (bird.y > 2732 - bird.height / 2 || bird.y < bird.height / 2) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (bird.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
for (var j = coins.length - 1; j >= 0; j--) {
coins[j].update();
if (bird.intersects(coins[j])) {
score += 1;
scoreTxt.setText(score);
coins[j].destroy();
coins.splice(j, 1);
}
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
var upsideObstacle = new UpsideObstacle();
upsideObstacle.x = 2048 + upsideObstacle.width / 2;
upsideObstacle.y = Math.random() * (2732 / 2 - upsideObstacle.height / 2);
obstacles.push(upsideObstacle);
game.addChild(upsideObstacle);
var downsideObstacle = new DownsideObstacle();
downsideObstacle.x = 2048 + downsideObstacle.width / 2;
downsideObstacle.y = Math.random() * (2732 / 2 - downsideObstacle.height / 2) + 2732 / 2;
obstacles.push(downsideObstacle);
game.addChild(downsideObstacle);
}
if (LK.ticks % 180 == 0) {
spawnCoin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -38,8 +38,23 @@
self.destroy();
}
};
});
+// Downside Obstacle class
+var DownsideObstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -68,8 +83,23 @@
self.destroy();
}
};
});
+// Upside Obstacle class
+var UpsideObstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -obstacleGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -138,8 +168,18 @@
}
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
+ var upsideObstacle = new UpsideObstacle();
+ upsideObstacle.x = 2048 + upsideObstacle.width / 2;
+ upsideObstacle.y = Math.random() * (2732 / 2 - upsideObstacle.height / 2);
+ obstacles.push(upsideObstacle);
+ game.addChild(upsideObstacle);
+ var downsideObstacle = new DownsideObstacle();
+ downsideObstacle.x = 2048 + downsideObstacle.width / 2;
+ downsideObstacle.y = Math.random() * (2732 / 2 - downsideObstacle.height / 2) + 2732 / 2;
+ obstacles.push(downsideObstacle);
+ game.addChild(downsideObstacle);
}
if (LK.ticks % 180 == 0) {
spawnCoin();
}