/**** * Classes ****/ var Animal = Container.expand(function () { var self = Container.call(this); var animalGraphics = self.attachAsset('animal', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -animalGraphics.width / 2) { self.destroy(); } }; }); // Assets will be automatically created and loaded during gameplay // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -10; self.velocity = 0; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -coinGraphics.width / 2) { self.destroy(); } }; }); var Parrot = Container.expand(function () { var self = Container.call(this); var parrotGraphics = self.attachAsset('parrot', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -parrotGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ function spawnAnimal() { var animal = new Animal(); animal.x = 2048 + animal.width / 2; animal.y = Math.random() * (2732 - animal.height) + animal.height / 2; obstacles.push(animal); game.addChild(animal); } var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var obstacles = []; var coins = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnBird() { var bird = new Bird(); bird.x = 2048 + bird.width / 2; bird.y = Math.random() * (2732 - bird.height) + bird.height / 2; obstacles.push(bird); game.addChild(bird); } function spawnParrot() { var parrot = new Parrot(); parrot.x = 2048 + parrot.width / 2; parrot.y = Math.random() * (2732 - parrot.height) + parrot.height / 2; obstacles.push(parrot); game.addChild(parrot); } function spawnCoin() { var coin = new Coin(); coin.x = 2048 + coin.width / 2; coin.y = Math.random() * (2732 - coin.height) + coin.height / 2; coins.push(coin); game.addChild(coin); } game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { bird.update(); for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (bird.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = coins.length - 1; j >= 0; j--) { coins[j].update(); if (bird.intersects(coins[j])) { score += 1; scoreTxt.setText(score); coins[j].destroy(); coins.splice(j, 1); } } if (LK.ticks % 120 == 0) { spawnAnimal(); } if (LK.ticks % 240 == 0) { spawnParrot(); } if (LK.ticks % 180 == 0) { spawnCoin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,21 @@
/****
* Classes
****/
+var Animal = Container.expand(function () {
+ var self = Container.call(this);
+ var animalGraphics = self.attachAsset('animal', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -animalGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
// Assets will be automatically created and loaded during gameplay
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
@@ -67,8 +81,15 @@
/****
* Game Code
****/
+function spawnAnimal() {
+ var animal = new Animal();
+ animal.x = 2048 + animal.width / 2;
+ animal.y = Math.random() * (2732 - animal.height) + animal.height / 2;
+ obstacles.push(animal);
+ game.addChild(animal);
+}
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var obstacles = [];
@@ -122,9 +143,9 @@
coins.splice(j, 1);
}
}
if (LK.ticks % 120 == 0) {
- spawnBird();
+ spawnAnimal();
}
if (LK.ticks % 240 == 0) {
spawnParrot();
}