/****
* Classes
****/
var Animal = Container.expand(function () {
var self = Container.call(this);
var animalGraphics = self.attachAsset('animal', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -animalGraphics.width / 2) {
self.destroy();
}
};
});
// Assets will be automatically created and loaded during gameplay
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.gravity = 0.5;
self.lift = -10;
self.velocity = 0;
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
if (self.y > 2732 - birdGraphics.height / 2) {
self.y = 2732 - birdGraphics.height / 2;
self.velocity = 0;
}
if (self.y < birdGraphics.height / 2) {
self.y = birdGraphics.height / 2;
self.velocity = 0;
}
};
self.flap = function () {
self.velocity = self.lift;
};
});
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -coinGraphics.width / 2) {
self.destroy();
}
};
});
var Parrot = Container.expand(function () {
var self = Container.call(this);
var parrotGraphics = self.attachAsset('parrot', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -parrotGraphics.width / 2) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
function spawnAnimal() {
var animal = new Animal();
animal.x = 2048 + animal.width / 2;
animal.y = Math.random() * (2732 - animal.height) + animal.height / 2;
obstacles.push(animal);
game.addChild(animal);
}
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var obstacles = [];
var coins = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnBird() {
var bird = new Bird();
bird.x = 2048 + bird.width / 2;
bird.y = Math.random() * (2732 - bird.height) + bird.height / 2;
obstacles.push(bird);
game.addChild(bird);
}
function spawnParrot() {
var parrot = new Parrot();
parrot.x = 2048 + parrot.width / 2;
parrot.y = Math.random() * (2732 - parrot.height) + parrot.height / 2;
obstacles.push(parrot);
game.addChild(parrot);
}
function spawnCoin() {
var coin = new Coin();
coin.x = 2048 + coin.width / 2;
coin.y = Math.random() * (2732 - coin.height) + coin.height / 2;
coins.push(coin);
game.addChild(coin);
}
game.down = function (x, y, obj) {
bird.flap();
};
game.update = function () {
bird.update();
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (bird.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
for (var j = coins.length - 1; j >= 0; j--) {
coins[j].update();
if (bird.intersects(coins[j])) {
score += 1;
scoreTxt.setText(score);
coins[j].destroy();
coins.splice(j, 1);
}
}
if (LK.ticks % 120 == 0) {
spawnAnimal();
}
if (LK.ticks % 240 == 0) {
spawnParrot();
}
if (LK.ticks % 180 == 0) {
spawnCoin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,21 @@
/****
* Classes
****/
+var Animal = Container.expand(function () {
+ var self = Container.call(this);
+ var animalGraphics = self.attachAsset('animal', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -animalGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
// Assets will be automatically created and loaded during gameplay
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
@@ -67,8 +81,15 @@
/****
* Game Code
****/
+function spawnAnimal() {
+ var animal = new Animal();
+ animal.x = 2048 + animal.width / 2;
+ animal.y = Math.random() * (2732 - animal.height) + animal.height / 2;
+ obstacles.push(animal);
+ game.addChild(animal);
+}
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var obstacles = [];
@@ -122,9 +143,9 @@
coins.splice(j, 1);
}
}
if (LK.ticks % 120 == 0) {
- spawnBird();
+ spawnAnimal();
}
if (LK.ticks % 240 == 0) {
spawnParrot();
}