/**** * Classes ****/ // Assets will be automatically created and loaded during gameplay // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.gravity = 0.5; self.lift = -10; self.velocity = 0; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -coinGraphics.width / 2) { self.destroy(); } }; }); var Parrot = Container.expand(function () { var self = Container.call(this); var parrotGraphics = self.attachAsset('parrot', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -parrotGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var obstacles = []; var coins = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnBird() { var bird = new Bird(); bird.x = 2048 + bird.width / 2; bird.y = Math.random() * (2732 - bird.height) + bird.height / 2; obstacles.push(bird); game.addChild(bird); } function spawnParrot() { var parrot = new Parrot(); parrot.x = 2048 + parrot.width / 2; parrot.y = Math.random() * (2732 - parrot.height) + parrot.height / 2; obstacles.push(parrot); game.addChild(parrot); } function spawnCoin() { var coin = new Coin(); coin.x = 2048 + coin.width / 2; coin.y = Math.random() * (2732 - coin.height) + coin.height / 2; coins.push(coin); game.addChild(coin); } game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { bird.update(); for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (bird.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = coins.length - 1; j >= 0; j--) { coins[j].update(); if (bird.intersects(coins[j])) { score += 1; scoreTxt.setText(score); coins[j].destroy(); coins.splice(j, 1); } } if (LK.ticks % 120 == 0) { spawnBird(); } if (LK.ticks % 240 == 0) { spawnParrot(); } if (LK.ticks % 180 == 0) { spawnCoin(); } };
===================================================================
--- original.js
+++ change.js
@@ -42,8 +42,22 @@
self.destroy();
}
};
});
+var Parrot = Container.expand(function () {
+ var self = Container.call(this);
+ var parrotGraphics = self.attachAsset('parrot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -parrotGraphics.width / 2) {
+ self.destroy();
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -72,8 +86,15 @@
bird.y = Math.random() * (2732 - bird.height) + bird.height / 2;
obstacles.push(bird);
game.addChild(bird);
}
+function spawnParrot() {
+ var parrot = new Parrot();
+ parrot.x = 2048 + parrot.width / 2;
+ parrot.y = Math.random() * (2732 - parrot.height) + parrot.height / 2;
+ obstacles.push(parrot);
+ game.addChild(parrot);
+}
function spawnCoin() {
var coin = new Coin();
coin.x = 2048 + coin.width / 2;
coin.y = Math.random() * (2732 - coin.height) + coin.height / 2;
@@ -103,8 +124,11 @@
}
if (LK.ticks % 120 == 0) {
spawnBird();
}
+ if (LK.ticks % 240 == 0) {
+ spawnParrot();
+ }
if (LK.ticks % 180 == 0) {
spawnCoin();
}
};
\ No newline at end of file