===================================================================
--- original.js
+++ change.js
@@ -1,125 +1,110 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded during gameplay
// Bird class
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.gravity = 0.5;
- self.lift = -10;
- self.velocity = 0;
- self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- if (self.y > 2732 - birdGraphics.height / 2) {
- self.y = 2732 - birdGraphics.height / 2;
- self.velocity = 0;
- }
- if (self.y < birdGraphics.height / 2) {
- self.y = birdGraphics.height / 2;
- self.velocity = 0;
- }
- };
- self.flap = function () {
- self.velocity = self.lift;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.gravity = 0.5;
+ self.lift = -10;
+ self.velocity = 0;
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ if (self.y > 2732 - birdGraphics.height / 2) {
+ self.y = 2732 - birdGraphics.height / 2;
+ self.velocity = 0;
+ }
+ if (self.y < birdGraphics.height / 2) {
+ self.y = birdGraphics.height / 2;
+ self.velocity = 0;
+ }
+ };
+ self.flap = function () {
+ self.velocity = self.lift;
+ };
});
// Coin class
var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- if (self.x < -coinGraphics.width / 2) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -coinGraphics.width / 2) {
+ self.destroy();
+ }
+ };
});
-// Obstacle class
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- if (self.x < -obstacleGraphics.width / 2) {
- self.destroy();
- }
- };
-});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var obstacles = [];
var coins = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048 + obstacle.width / 2;
- obstacle.y = Math.random() * (2732 - obstacle.height) + obstacle.height / 2;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+function spawnBird() {
+ var bird = new Bird();
+ bird.x = 2048 + bird.width / 2;
+ bird.y = Math.random() * (2732 - bird.height) + bird.height / 2;
+ obstacles.push(bird);
+ game.addChild(bird);
}
function spawnCoin() {
- var coin = new Coin();
- coin.x = 2048 + coin.width / 2;
- coin.y = Math.random() * (2732 - coin.height) + coin.height / 2;
- coins.push(coin);
- game.addChild(coin);
+ var coin = new Coin();
+ coin.x = 2048 + coin.width / 2;
+ coin.y = Math.random() * (2732 - coin.height) + coin.height / 2;
+ coins.push(coin);
+ game.addChild(coin);
}
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
};
game.update = function () {
- bird.update();
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (bird.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- for (var j = coins.length - 1; j >= 0; j--) {
- coins[j].update();
- if (bird.intersects(coins[j])) {
- score += 1;
- scoreTxt.setText(score);
- coins[j].destroy();
- coins.splice(j, 1);
- }
- }
- if (LK.ticks % 120 == 0) {
- spawnObstacle();
- }
- if (LK.ticks % 180 == 0) {
- spawnCoin();
- }
+ bird.update();
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (bird.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ for (var j = coins.length - 1; j >= 0; j--) {
+ coins[j].update();
+ if (bird.intersects(coins[j])) {
+ score += 1;
+ scoreTxt.setText(score);
+ coins[j].destroy();
+ coins.splice(j, 1);
+ }
+ }
+ if (LK.ticks % 120 == 0) {
+ spawnBird();
+ }
+ if (LK.ticks % 180 == 0) {
+ spawnCoin();
+ }
};
\ No newline at end of file