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rebalance enemy skill attacks and add enemy types
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Rebalance skills and finalize features
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result text is blocked, move it down
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Skills with large amounts of coins should have a higher potential power. and a low minimum
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Coins are now inside skill buttons, move coin results lower down
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Still cannot tell difference between enemy and player coins, coins overlap text. Add P for player coins and E for enemy coins
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doesnt seem to work, redo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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I cannt tell difference between enemy and player coins Add player and enemy columns
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Enemy Turn plan is blocked by other text. make sound effects and difference between enemy and player coins ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Theres a problem, when you select skills text appears on top of skill button, but skill button is below a card, making it hard to read
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Make it so that even if coin fails post clash win minimum power number still deals damage and battle text is blocked
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Cannot read outcome, revamp button and card locations
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Revamp skill names, powers, numbers, and visuals ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Expand Skill buttons to let skill buttons actually cover up the text
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Make assets more appealing. Balance skills and rename skills. Make it so that after someone wins a clash they roll their own skill coins again, one coin = one attack, meaning if a enemy wins and has 3 coins, each coin is 1 attack, and if all three coins are successful a strong attack is dealt. Also add live numbers ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Show enemy’s planned skill, add enemy skills and minimum power and max power
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show skill’s max clash power and minimum power, as well as clash numbers during fight
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Make 3 classes player can choose from before fighting, then assign the 6 already made skills to each 2 skill slot for class. Make spearman, samurai, and knife master
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Two skills are overlapping space them. Add hp system to vary from 80-100. Add up to 6 skills a player can obtain in the 2 skill slots
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Refine hp and skill button assests to make them more visually appealing
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Make the text easier to see and make the game clash combat slower ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Redo Coin logic. a skill should itself contain coins to roll, not a skill plus coins to roll.
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make assests larger
Code edit (1 edits merged)
Please save this source code
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Coin Clash Combat
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});