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Locker appears even after Danger Room. Also increased danger room appearance further into the game along with shorter warning timers
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Exit Now is bugged also anxiety meter cannot be seen
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Add anxiety when inside locker and add green timer for safe exiting before the entity reenters, at max anxiety player loses. Make keycard appearance randomized ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Room is set as 25, when retrying player should go back to Room 1.
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Cannot pass after all entities have passed
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Make danger rooms harder ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: undefined is not an object (evaluating 'self.timerText.style.fill = 0xff6b35')' in or related to this line: 'self.timerText.style.fill = 0xff6b35;' Line Number: 113
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Make a new room. Danger Rooms, unlike keycard rooms, a timer is shown and a player has to hide inside a locker for the entity to pass then can exit out and continue ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Now add new types of rooms. Add Keycard rooms in which the player finds a keycard before progressing. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Improve the visuals even more! ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Improve the background even more! ↪💡 Consider importing and using the following plugins: @upit/tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Improve visuals further ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the entire screen have sci-fi art. Then refine the background art ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the background procedural sci-fi style on each room press. Add downtime between each press ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make game reset on win.
Code edit (1 edits merged)
Please save this source code
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Room Runner 100
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Player goes through 100 rooms trying to reach room 100 using one forward arrows. About it no twists
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});