User prompt
Long titled buttons are overlapping
User prompt
Make the spaces between each button even smaller and make sure sandbox unlocks every designs, system. Also consider adding a arrow that collapses it ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add boat designs and consider resizing various words on the buttons because it goes past the button
User prompt
make sure article goes in front of the buttons and the higher the lifespan number the faster the days go down so players dont need to wait to see it go to zero. Also buttons are going past boundaries squeeze it a bot
User prompt
Add even more materials like alloys, graphene, heavy motor, and more like safety systems and a whole new class players could add crew type now. Make sure none of the materials or designs or safety or crew needs boats launched, only lifespan, also add a sandbox button to unlock everything ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
When players do various combos or reach a high amount of lifespan on a ship to unlock materials, propulsions, safety systems, and designs. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add propulsion and safety systems as selectable options to boost ship lifespan even more
User prompt
Let players also have the option to add propulsion and safety systems
User prompt
Pretend survival time is in months, years, and days.
User prompt
Timelapse how long it lasted, example randomizing lifespan based on accidents.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var localPos = self.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 83
User prompt
Still does not work.
User prompt
fix article
User prompt
Doesnt work make a modular article system also make sure article color is brown.
User prompt
Things work, but result doesn’t, make it so that after the player makes the boat a news article appears and a red x can be used to exit the article
User prompt
The Ui keeps flashing from blue to black, set ui to black and white
User prompt
Please fix the bug: 'Timeout.tick error: null is not an object (evaluating 'materialData.name')' in or related to this line: 'newsPanel.showNews(materialData.name, designData.name, survivalTime, disaster);' Line Number: 363
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var savedLaunches = storage.get('launches') || [];' Line Number: 343
User prompt
Completely revamp building system. Were players chose one material, one design, and then see it a news article about were it died, how long it lasted and a procedurally generated reason of accident and problems
Code edit (1 edits merged)
Please save this source code
User prompt
Faithless
Initial prompt
Make a game called Faithless, about making boats and seeing horrible accidents go on with them.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Boat = Container.expand(function () { var self = Container.call(this); self.components = []; self.stability = 50; self.speed = 2; self.health = 100; self.sinkTimer = 0; self.isBuilding = true; self.launched = false; self.survivalTime = 0; self.addComponent = function (component) { self.components.push(component); self.addChild(component); self.updateStats(); }; self.updateStats = function () { var hullCount = 0; var sailCount = 0; var mastCount = 0; for (var i = 0; i < self.components.length; i++) { var comp = self.components[i]; if (comp.type === 'hullPiece' || comp.type === 'largePiece') hullCount++; if (comp.type === 'sail') sailCount++; if (comp.type === 'mast') mastCount++; } self.stability = Math.min(100, hullCount * 20 + mastCount * 10); self.speed = Math.min(5, sailCount * 1.5 + 1); }; self.launch = function () { if (self.components.length === 0) return; self.isBuilding = false; self.launched = true; // Move to ocean tween(self, { y: oceanY }, { duration: 1000 }); LK.getSound('splash').play(); }; self.update = function () { if (!self.launched) return; self.survivalTime++; // Move boat across ocean self.x += self.speed; // Bob up and down self.y += Math.sin(LK.ticks * 0.1) * 2; // Check for disasters if (LK.ticks % 180 === 0) { // Every 3 seconds self.checkDisasters(); } // Sink if health is too low if (self.health <= 20) { self.sinkTimer++; self.y += self.sinkTimer * 0.5; self.rotation += 0.02; if (self.sinkTimer > 120) { // 2 seconds self.destroy(); removeBoat(self); } } // Remove if off screen if (self.x > 2200) { self.destroy(); removeBoat(self); } }; self.checkDisasters = function () { var random = Math.random(); if (random < 0.3) { // Storm self.encounterStorm(); } else if (random < 0.5) { // Leak self.springLeak(); } else if (random < 0.7 && self.stability < 40) { // Capsize self.capsize(); } }; self.encounterStorm = function () { LK.getSound('storm').play(); // Create storm visual var storm = game.addChild(LK.getAsset('storm', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y - 100, alpha: 0.7 })); // Storm damage for (var i = 0; i < self.components.length; i++) { var comp = self.components[i]; comp.takeDamage(30); } self.health -= 25; // Shake boat var originalX = self.x; tween(self, { x: originalX + 20 }, { duration: 100 }); tween(self, { x: originalX - 20 }, { duration: 100 }); tween(self, { x: originalX }, { duration: 100 }); // Remove storm tween(storm, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { storm.destroy(); } }); }; self.springLeak = function () { LK.getSound('crack').play(); // Create leak visual var leak = self.addChild(LK.getAsset('leak', { anchorX: 0.5, anchorY: 0.5, x: Math.random() * 100 - 50, y: 20 })); self.health -= 20; // Bubble effect tween(leak, { y: leak.y - 50, alpha: 0 }, { duration: 3000, onFinish: function onFinish() { leak.destroy(); } }); }; self.capsize = function () { LK.getSound('splash').play(); // Flip boat tween(self, { rotation: Math.PI }, { duration: 2000 }); self.health = 0; }; return self; }); var BoatComponent = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.health = 100; self.connected = false; var graphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.takeDamage = function (amount) { self.health -= amount; if (self.health <= 0) { self.health = 0; // Visual damage indication graphics.alpha = 0.3; graphics.tint = 0x800000; } else { // Show damage with red tint graphics.tint = 0xFF0000; tween(graphics, { tint: self.type === 'sail' ? 0xF5F5DC : 0x8B4513 }, { duration: 500 }); } }; return self; }); var ComponentButton = Container.expand(function (type) { var self = Container.call(this); self.componentType = type; var graphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); self.down = function (x, y, obj) { if (currentBoat && currentBoat.isBuilding) { var newComponent = new BoatComponent(self.componentType); newComponent.x = Math.random() * 200 - 100; newComponent.y = Math.random() * 100 - 50; currentBoat.addComponent(newComponent); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Sounds // Ocean and effects // Boat components // Hull pieces var boats = []; var currentBoat = null; var buildingArea = null; var oceanY = 2000; var gameStarted = false; var totalScore = 0; // Create UI var scoreText = new Text2('Score: 0', { size: 60, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var instructionText = new Text2('Drag components to build boats, then launch them!', { size: 40, fill: 0x000000 }); instructionText.anchor.set(0.5, 0); instructionText.y = 80; LK.gui.top.addChild(instructionText); // Create ocean waves for (var i = 0; i < 5; i++) { var wave = game.addChild(LK.getAsset('wave', { anchorX: 0, anchorY: 0.5, x: 0, y: oceanY + i * 100, alpha: 0.6 })); } // Create building area buildingArea = game.addChild(LK.getAsset('wave', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 500, width: 800, height: 400, color: 0xF0F8FF, alpha: 0.3 })); // Component buttons var buttonTypes = ['hullPiece', 'largePiece', 'sail', 'mast']; var buttonY = 1200; for (var i = 0; i < buttonTypes.length; i++) { var button = game.addChild(new ComponentButton(buttonTypes[i])); button.x = 300 + i * 150; button.y = buttonY; } // Launch button var launchButton = game.addChild(LK.getAsset('wave', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1400, width: 200, height: 80, color: 0x00FF00 })); var launchText = new Text2('LAUNCH', { size: 40, fill: 0x000000 }); launchText.anchor.set(0.5, 0.5); launchText.x = 1024; launchText.y = 1400; game.addChild(launchText); // New boat button var newBoatButton = game.addChild(LK.getAsset('wave', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1500, width: 200, height: 80, color: 0xFFFF00 })); var newBoatText = new Text2('NEW BOAT', { size: 30, fill: 0x000000 }); newBoatText.anchor.set(0.5, 0.5); newBoatText.x = 1024; newBoatText.y = 1500; game.addChild(newBoatText); function createNewBoat() { currentBoat = new Boat(); currentBoat.x = 1024; currentBoat.y = 500; boats.push(currentBoat); game.addChild(currentBoat); } function removeBoat(boat) { for (var i = boats.length - 1; i >= 0; i--) { if (boats[i] === boat) { // Award points based on survival time var points = Math.floor(boat.survivalTime / 10); totalScore += points; scoreText.setText('Score: ' + totalScore); boats.splice(i, 1); break; } } } // Event handlers launchButton.down = function (x, y, obj) { if (currentBoat && currentBoat.isBuilding) { currentBoat.launch(); currentBoat = null; } }; newBoatButton.down = function (x, y, obj) { createNewBoat(); }; // Start with first boat createNewBoat(); game.update = function () { // Animate waves for (var i = 0; i < game.children.length; i++) { var child = game.children[i]; if (child.width === 2048 && child.height === 60) { // Wave child.x -= 1; if (child.x <= -2048) { child.x = 0; } } } // Update all boats for (var i = boats.length - 1; i >= 0; i--) { if (boats[i].update) { boats[i].update(); } } // Check win condition (survive 30 seconds with any boat) for (var i = 0; i < boats.length; i++) { if (boats[i].launched && boats[i].survivalTime > 1800) { // 30 seconds at 60fps LK.showYouWin(); return; } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,371 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Boat = Container.expand(function () {
+ var self = Container.call(this);
+ self.components = [];
+ self.stability = 50;
+ self.speed = 2;
+ self.health = 100;
+ self.sinkTimer = 0;
+ self.isBuilding = true;
+ self.launched = false;
+ self.survivalTime = 0;
+ self.addComponent = function (component) {
+ self.components.push(component);
+ self.addChild(component);
+ self.updateStats();
+ };
+ self.updateStats = function () {
+ var hullCount = 0;
+ var sailCount = 0;
+ var mastCount = 0;
+ for (var i = 0; i < self.components.length; i++) {
+ var comp = self.components[i];
+ if (comp.type === 'hullPiece' || comp.type === 'largePiece') hullCount++;
+ if (comp.type === 'sail') sailCount++;
+ if (comp.type === 'mast') mastCount++;
+ }
+ self.stability = Math.min(100, hullCount * 20 + mastCount * 10);
+ self.speed = Math.min(5, sailCount * 1.5 + 1);
+ };
+ self.launch = function () {
+ if (self.components.length === 0) return;
+ self.isBuilding = false;
+ self.launched = true;
+ // Move to ocean
+ tween(self, {
+ y: oceanY
+ }, {
+ duration: 1000
+ });
+ LK.getSound('splash').play();
+ };
+ self.update = function () {
+ if (!self.launched) return;
+ self.survivalTime++;
+ // Move boat across ocean
+ self.x += self.speed;
+ // Bob up and down
+ self.y += Math.sin(LK.ticks * 0.1) * 2;
+ // Check for disasters
+ if (LK.ticks % 180 === 0) {
+ // Every 3 seconds
+ self.checkDisasters();
+ }
+ // Sink if health is too low
+ if (self.health <= 20) {
+ self.sinkTimer++;
+ self.y += self.sinkTimer * 0.5;
+ self.rotation += 0.02;
+ if (self.sinkTimer > 120) {
+ // 2 seconds
+ self.destroy();
+ removeBoat(self);
+ }
+ }
+ // Remove if off screen
+ if (self.x > 2200) {
+ self.destroy();
+ removeBoat(self);
+ }
+ };
+ self.checkDisasters = function () {
+ var random = Math.random();
+ if (random < 0.3) {
+ // Storm
+ self.encounterStorm();
+ } else if (random < 0.5) {
+ // Leak
+ self.springLeak();
+ } else if (random < 0.7 && self.stability < 40) {
+ // Capsize
+ self.capsize();
+ }
+ };
+ self.encounterStorm = function () {
+ LK.getSound('storm').play();
+ // Create storm visual
+ var storm = game.addChild(LK.getAsset('storm', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: self.x,
+ y: self.y - 100,
+ alpha: 0.7
+ }));
+ // Storm damage
+ for (var i = 0; i < self.components.length; i++) {
+ var comp = self.components[i];
+ comp.takeDamage(30);
+ }
+ self.health -= 25;
+ // Shake boat
+ var originalX = self.x;
+ tween(self, {
+ x: originalX + 20
+ }, {
+ duration: 100
+ });
+ tween(self, {
+ x: originalX - 20
+ }, {
+ duration: 100
+ });
+ tween(self, {
+ x: originalX
+ }, {
+ duration: 100
+ });
+ // Remove storm
+ tween(storm, {
+ alpha: 0
+ }, {
+ duration: 2000,
+ onFinish: function onFinish() {
+ storm.destroy();
+ }
+ });
+ };
+ self.springLeak = function () {
+ LK.getSound('crack').play();
+ // Create leak visual
+ var leak = self.addChild(LK.getAsset('leak', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: Math.random() * 100 - 50,
+ y: 20
+ }));
+ self.health -= 20;
+ // Bubble effect
+ tween(leak, {
+ y: leak.y - 50,
+ alpha: 0
+ }, {
+ duration: 3000,
+ onFinish: function onFinish() {
+ leak.destroy();
+ }
+ });
+ };
+ self.capsize = function () {
+ LK.getSound('splash').play();
+ // Flip boat
+ tween(self, {
+ rotation: Math.PI
+ }, {
+ duration: 2000
+ });
+ self.health = 0;
+ };
+ return self;
+});
+var BoatComponent = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type;
+ self.health = 100;
+ self.connected = false;
+ var graphics = self.attachAsset(type, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.takeDamage = function (amount) {
+ self.health -= amount;
+ if (self.health <= 0) {
+ self.health = 0;
+ // Visual damage indication
+ graphics.alpha = 0.3;
+ graphics.tint = 0x800000;
+ } else {
+ // Show damage with red tint
+ graphics.tint = 0xFF0000;
+ tween(graphics, {
+ tint: self.type === 'sail' ? 0xF5F5DC : 0x8B4513
+ }, {
+ duration: 500
+ });
+ }
+ };
+ return self;
+});
+var ComponentButton = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.componentType = type;
+ var graphics = self.attachAsset(type, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.7,
+ scaleY: 0.7
+ });
+ self.down = function (x, y, obj) {
+ if (currentBoat && currentBoat.isBuilding) {
+ var newComponent = new BoatComponent(self.componentType);
+ newComponent.x = Math.random() * 200 - 100;
+ newComponent.y = Math.random() * 100 - 50;
+ currentBoat.addComponent(newComponent);
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Sounds
+// Ocean and effects
+// Boat components
+// Hull pieces
+var boats = [];
+var currentBoat = null;
+var buildingArea = null;
+var oceanY = 2000;
+var gameStarted = false;
+var totalScore = 0;
+// Create UI
+var scoreText = new Text2('Score: 0', {
+ size: 60,
+ fill: 0x000000
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+var instructionText = new Text2('Drag components to build boats, then launch them!', {
+ size: 40,
+ fill: 0x000000
+});
+instructionText.anchor.set(0.5, 0);
+instructionText.y = 80;
+LK.gui.top.addChild(instructionText);
+// Create ocean waves
+for (var i = 0; i < 5; i++) {
+ var wave = game.addChild(LK.getAsset('wave', {
+ anchorX: 0,
+ anchorY: 0.5,
+ x: 0,
+ y: oceanY + i * 100,
+ alpha: 0.6
+ }));
+}
+// Create building area
+buildingArea = game.addChild(LK.getAsset('wave', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 500,
+ width: 800,
+ height: 400,
+ color: 0xF0F8FF,
+ alpha: 0.3
+}));
+// Component buttons
+var buttonTypes = ['hullPiece', 'largePiece', 'sail', 'mast'];
+var buttonY = 1200;
+for (var i = 0; i < buttonTypes.length; i++) {
+ var button = game.addChild(new ComponentButton(buttonTypes[i]));
+ button.x = 300 + i * 150;
+ button.y = buttonY;
+}
+// Launch button
+var launchButton = game.addChild(LK.getAsset('wave', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1400,
+ width: 200,
+ height: 80,
+ color: 0x00FF00
+}));
+var launchText = new Text2('LAUNCH', {
+ size: 40,
+ fill: 0x000000
+});
+launchText.anchor.set(0.5, 0.5);
+launchText.x = 1024;
+launchText.y = 1400;
+game.addChild(launchText);
+// New boat button
+var newBoatButton = game.addChild(LK.getAsset('wave', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1500,
+ width: 200,
+ height: 80,
+ color: 0xFFFF00
+}));
+var newBoatText = new Text2('NEW BOAT', {
+ size: 30,
+ fill: 0x000000
+});
+newBoatText.anchor.set(0.5, 0.5);
+newBoatText.x = 1024;
+newBoatText.y = 1500;
+game.addChild(newBoatText);
+function createNewBoat() {
+ currentBoat = new Boat();
+ currentBoat.x = 1024;
+ currentBoat.y = 500;
+ boats.push(currentBoat);
+ game.addChild(currentBoat);
+}
+function removeBoat(boat) {
+ for (var i = boats.length - 1; i >= 0; i--) {
+ if (boats[i] === boat) {
+ // Award points based on survival time
+ var points = Math.floor(boat.survivalTime / 10);
+ totalScore += points;
+ scoreText.setText('Score: ' + totalScore);
+ boats.splice(i, 1);
+ break;
+ }
+ }
+}
+// Event handlers
+launchButton.down = function (x, y, obj) {
+ if (currentBoat && currentBoat.isBuilding) {
+ currentBoat.launch();
+ currentBoat = null;
+ }
+};
+newBoatButton.down = function (x, y, obj) {
+ createNewBoat();
+};
+// Start with first boat
+createNewBoat();
+game.update = function () {
+ // Animate waves
+ for (var i = 0; i < game.children.length; i++) {
+ var child = game.children[i];
+ if (child.width === 2048 && child.height === 60) {
+ // Wave
+ child.x -= 1;
+ if (child.x <= -2048) {
+ child.x = 0;
+ }
+ }
+ }
+ // Update all boats
+ for (var i = boats.length - 1; i >= 0; i--) {
+ if (boats[i].update) {
+ boats[i].update();
+ }
+ }
+ // Check win condition (survive 30 seconds with any boat)
+ for (var i = 0; i < boats.length; i++) {
+ if (boats[i].launched && boats[i].survivalTime > 1800) {
+ // 30 seconds at 60fps
+ LK.showYouWin();
+ return;
+ }
+ }
+};
\ No newline at end of file