User prompt
Scroll down the boxes are on top of each other with the text above
User prompt
Overall, make the game look twice as big
Code edit (1 edits merged)
Please save this source code
User prompt
Write the prisoner's number under the prisoner's assent
Code edit (1 edits merged)
Please save this source code
User prompt
The numbers on the BoxOpen ascendant should be a big
User prompt
The numbers on the BoxOpen ascendant should be a bolder
User prompt
The serial number of the box should be white and a little larger
User prompt
Undo the command I typed
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Undo the last 3 commands I typed
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The serial numbers of the boxes should be shown with white numbers inside and black numbers on the edges and should be clear.
User prompt
Make the white serial numbers showing the serial number of the boxes a little thicker to make them readable.
User prompt
The white serial numbers showing the serial number of the boxes should be more prominent.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fontWeight')' in or related to this line: 'self.contentText.style.fontWeight = 'bold';' Line Number: 70
User prompt
After clicking on the box in the middle of the BoxOpen assent, the count in the box will appear bold and visible.
User prompt
BoxOpen assentinin üzerindeki sayılar kutunun ortasında ve belirgin olsun
User prompt
The number inside the box should be written above the boxOpen ascender
User prompt
The count on the box will appear after clicking on the box
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Hide white P count
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Number display without clicking the box
User prompt
After clicking on the box, the prisoner can see the number inside
User prompt
Write the prisoner's number on it
User prompt
I want to see the random number inside the box when it is opened
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self.contentText, {' Line Number: 60 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When we click on the box, a random number pops out. After clicking on the box, we can see which number is inside.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Box = Container.expand(function (boxNumber, containsNumber) {
var self = Container.call(this);
self.boxNumber = boxNumber;
self.containsNumber = containsNumber;
self.isOpen = false;
self.boxGraphic = self.attachAsset('box', {
anchorX: 0.5,
anchorY: 0.5
});
self.numberText = new Text2(boxNumber.toString(), {
size: 20,
fill: 0xFFFFFF
});
self.numberText.anchor.set(0.5, 0.5);
self.numberText.y = -30;
self.addChild(self.numberText);
self.contentText = new Text2(containsNumber.toString(), {
size: 25,
fill: 0x000000
});
self.contentText.anchor.set(0.5, 0.5);
self.contentText.visible = false;
self.addChild(self.contentText);
// Add prisoner number label on the box (hidden)
self.prisonerNumberText = new Text2('P' + containsNumber.toString(), {
size: 16,
fill: 0xFFFFFF
});
self.prisonerNumberText.anchor.set(0.5, 0.5);
self.prisonerNumberText.y = 25;
self.prisonerNumberText.visible = false;
self.addChild(self.prisonerNumberText);
self.openBox = function () {
if (!self.isOpen) {
self.isOpen = true;
self.removeChild(self.boxGraphic);
self.boxGraphic = self.attachAsset('boxOpen', {
anchorX: 0.5,
anchorY: 0.5
});
self.contentText.setText(self.containsNumber.toString());
self.contentText.visible = true;
self.contentText.alpha = 1.0;
self.contentText.y = 0; // Center the text in the middle of the box
self.contentText.x = 0; // Ensure horizontal centering
// Make the text more prominent with larger size and bold styling
self.contentText.size = 40;
self.contentText.fill = 0x000000; // Black text for better contrast
self.contentText.style.fontWeight = 'bold';
self.contentText.style.stroke = 0xFFFFFF;
self.contentText.style.strokeThickness = 2;
// Create pop-out animation effect
self.contentText.scaleX = 0.1;
self.contentText.scaleY = 0.1;
// Animate the number popping out
tween(self.contentText, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 1
}, {
duration: 300,
onFinish: function onFinish() {
// Scale back to normal size after pop effect
tween(self.contentText, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
});
LK.getSound('boxOpen').play();
return self.containsNumber;
}
return null;
};
self.closeBox = function () {
if (self.isOpen) {
self.isOpen = false;
self.removeChild(self.boxGraphic);
self.boxGraphic = self.attachAsset('box', {
anchorX: 0.5,
anchorY: 0.5
});
self.contentText.visible = false;
}
};
self.down = function (x, y, obj) {
// Always allow opening boxes to see the random number inside
if (!self.isOpen) {
var foundNumber = self.openBox();
// Only process game logic if we're in playing state
if (gameState === 'playing' && attemptsLeft > 0) {
attemptsLeft--;
attemptsText.setText('Attempts: ' + attemptsLeft);
if (foundNumber === currentPrisoner) {
prisonerFound = true;
LK.getSound('success').play();
successText.setText('Prisoner ' + currentPrisoner + ' found their number!');
successText.visible = true;
LK.setTimeout(function () {
nextPrisoner();
}, 2000);
} else if (attemptsLeft <= 0) {
LK.getSound('failure').play();
failureText.setText('Prisoner ' + currentPrisoner + ' failed!');
failureText.visible = true;
gameState = 'gameOver';
LK.setTimeout(function () {
LK.showGameOver();
}, 2000);
}
}
}
};
return self;
});
var Prisoner = Container.expand(function (prisonerNumber) {
var self = Container.call(this);
self.prisonerNumber = prisonerNumber;
self.prisonerGraphic = self.attachAsset('prisoner', {
anchorX: 0.5,
anchorY: 1.0
});
self.numberText = new Text2(prisonerNumber.toString(), {
size: 30,
fill: 0xFFFFFF
});
self.numberText.anchor.set(0.5, 0.5);
self.numberText.y = -60;
self.addChild(self.numberText);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2F4F4F
});
/****
* Game Code
****/
var totalPrisoners = 100;
var boxes = [];
var prisoners = [];
var currentPrisoner = 1;
var attemptsLeft = Math.floor(totalPrisoners / 2);
var maxAttempts = Math.floor(totalPrisoners / 2);
var gameState = 'setup'; // setup, playing, gameOver, victory
var prisonerFound = false;
var successfulPrisoners = 0;
// UI Elements
var titleText = new Text2('Prison Box Challenge', {
size: 60,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0);
titleText.x = 1024;
titleText.y = 50;
game.addChild(titleText);
var instructionText = new Text2('Each prisoner must find their number in ' + maxAttempts + ' attempts', {
size: 35,
fill: 0xCCCCCC
});
instructionText.anchor.set(0.5, 0);
instructionText.x = 1024;
instructionText.y = 120;
game.addChild(instructionText);
var currentPrisonerText = new Text2('Current Prisoner: 1', {
size: 45,
fill: 0xFFFF00
});
currentPrisonerText.anchor.set(0.5, 0);
currentPrisonerText.x = 1024;
currentPrisonerText.y = 180;
game.addChild(currentPrisonerText);
var attemptsText = new Text2('Attempts: ' + attemptsLeft, {
size: 40,
fill: 0xFFFFFF
});
attemptsText.anchor.set(0.5, 0);
attemptsText.x = 1024;
attemptsText.y = 230;
game.addChild(attemptsText);
var successText = new Text2('', {
size: 40,
fill: 0x00FF00
});
successText.anchor.set(0.5, 0.5);
successText.x = 1024;
successText.y = 1366;
successText.visible = false;
game.addChild(successText);
var failureText = new Text2('', {
size: 40,
fill: 0xFF0000
});
failureText.anchor.set(0.5, 0.5);
failureText.x = 1024;
failureText.y = 1366;
failureText.visible = false;
game.addChild(failureText);
var progressText = new Text2('Prisoners succeeded: 0/' + totalPrisoners, {
size: 35,
fill: 0xFFFFFF
});
progressText.anchor.set(0.5, 0);
progressText.x = 1024;
progressText.y = 280;
game.addChild(progressText);
// Create shuffled array of numbers 1 to totalPrisoners
function shuffleArray(array) {
var shuffled = array.slice();
for (var i = shuffled.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = shuffled[i];
shuffled[i] = shuffled[j];
shuffled[j] = temp;
}
return shuffled;
}
// Initialize the game
function setupGame() {
// Create array of numbers 1 to totalPrisoners
var numbers = [];
for (var i = 1; i <= totalPrisoners; i++) {
numbers.push(i);
}
// Shuffle the numbers
var shuffledNumbers = shuffleArray(numbers);
// Create boxes in a grid
var boxesPerRow = 10;
var startX = 1024 - boxesPerRow * 90 / 2 + 45;
var startY = 350;
for (var i = 0; i < totalPrisoners; i++) {
var row = Math.floor(i / boxesPerRow);
var col = i % boxesPerRow;
var box = new Box(i + 1, shuffledNumbers[i]);
box.x = startX + col * 90;
box.y = startY + row * 90;
boxes.push(box);
game.addChild(box);
}
// Create current prisoner display
var prisoner = new Prisoner(currentPrisoner);
prisoner.x = 200;
prisoner.y = 1200;
prisoners.push(prisoner);
game.addChild(prisoner);
gameState = 'playing';
}
function nextPrisoner() {
// Close all boxes
for (var i = 0; i < boxes.length; i++) {
boxes[i].closeBox();
}
successfulPrisoners++;
progressText.setText('Prisoners succeeded: ' + successfulPrisoners + '/' + totalPrisoners);
if (successfulPrisoners >= totalPrisoners) {
// All prisoners succeeded!
gameState = 'victory';
LK.setScore(100);
LK.setTimeout(function () {
LK.showYouWin();
}, 1000);
return;
}
currentPrisoner++;
attemptsLeft = maxAttempts;
prisonerFound = false;
// Update UI
currentPrisonerText.setText('Current Prisoner: ' + currentPrisoner);
attemptsText.setText('Attempts: ' + attemptsLeft);
successText.visible = false;
failureText.visible = false;
// Update prisoner display
if (prisoners.length > 0) {
prisoners[0].numberText.setText(currentPrisoner.toString());
}
gameState = 'playing';
}
// Start the game
setupGame();
// Game update loop
game.update = function () {
// No continuous updates needed for this turn-based game
}; ===================================================================
--- original.js
+++ change.js
@@ -52,10 +52,13 @@
self.contentText.alpha = 1.0;
self.contentText.y = 0; // Center the text in the middle of the box
self.contentText.x = 0; // Ensure horizontal centering
// Make the text more prominent with larger size and bold styling
- self.contentText.size = 35;
+ self.contentText.size = 40;
self.contentText.fill = 0x000000; // Black text for better contrast
+ self.contentText.style.fontWeight = 'bold';
+ self.contentText.style.stroke = 0xFFFFFF;
+ self.contentText.style.strokeThickness = 2;
// Create pop-out animation effect
self.contentText.scaleX = 0.1;
self.contentText.scaleY = 0.1;
// Animate the number popping out