User prompt
1 dk de 100 puan olmazsa oyunu kaybetsin ve kalan süreyi canın altında göstersin
User prompt
bomba ya temas edince bomb çalsın kurabiyeye temas edince eat çalsın
User prompt
100 puan olunca oyunu kazanlım
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var bigR = bigCircle.children[0].width / 2 * bigCircle.scaleX;' Line Number: 236
User prompt
bombalara temas edersek 1 canımız gitsin 3 canımız olsun ve bombaya temas etiğimizde bomba yok olsun bomba sayısı 5 olsun
User prompt
kurabiye gibi bomba da doğsun
Code edit (1 edits merged)
Please save this source code
User prompt
arka plan olsun
User prompt
puan ekranın üst ortasında olsun
User prompt
puan yenilensin
User prompt
score her bir kurabiyeye temas edince 5 artsın
User prompt
score yazısı beyaz olsun
User prompt
her kurabiye aldığımda score 5 artsın
User prompt
her kurabiyeye temas etiğimde 5 puan kazanıyım ve puan sol üst köşede gözüksün
User prompt
bir kurabiye yok olunca yeni bir kurabiye doğsun
User prompt
kurabiyeler her yerde olabilsin ama büyük daireni içine de veya çevrasınde olsmasın
User prompt
bir sürü kurabiye olsun
User prompt
puan ekranın üst sol köşesinde gözüksün
User prompt
char kurabiye ile temas ederse kurabiye yok olsun ve puanımız 5 artsın
User prompt
kurabiyeyi oyuna ekle ama büyük dairenin dışına ekle
User prompt
char alandan çıkamasın
User prompt
kurabiyeler pick rondom olsun
User prompt
Please fix the bug: 'ReferenceError: spawnCookie is not defined' in or related to this line: 'spawnCookie();' Line Number: 260
User prompt
Please fix the bug: 'ReferenceError: spawnCookie is not defined' in or related to this line: 'spawnCookie();' Line Number: 256
/**** * Classes ****/ // Class for the big circle (background) var BigCircle = Container.expand(function () { var self = Container.call(this); // Attach the big circle asset (ellipse) var circle = self.attachAsset('bigCircle', { anchorX: 0.5, anchorY: 0.5 }); // For possible future use: self.radius = circle.width / 2; return self; }); // Character class: simple box character var Character = Container.expand(function () { var self = Container.call(this); // Attach a red box asset as the character var charAsset = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Cookie class: randomly pick between image and colored circle var Cookie = Container.expand(function () { var self = Container.call(this); if (Math.random() < 0.5) { // Use image asset var cookieAsset = self.attachAsset('kurabiye', { anchorX: 0.5, anchorY: 0.5 }); self.scaleX = 1; self.scaleY = 1; } else { // Use a smallCircle asset for cookie, but different color var cookieAsset = self.attachAsset('smallCircle', { anchorX: 0.5, anchorY: 0.5, color: 0xf5c16c // Cookie color }); // Optionally scale down to make it smaller than smallCircle self.scaleX = 0.18; self.scaleY = 0.18; } return self; }); // We need tween for possible future animations, but not required for MVP. // var tween = LK.import('@upit/tween.v1'); // Class for the draggable small circle var SmallCircle = Container.expand(function () { var self = Container.call(this); // Attach the small circle asset (ellipse) var circle = self.attachAsset('smallCircle', { anchorX: 0.5, anchorY: 0.5 }); // For possible future use: self.radius = circle.width / 2; // No per-object event handlers; all drag logic is handled in the main game. return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 // Dark background for contrast }); /**** * Game Code ****/ // --- Game Variables --- // --- Asset Initialization --- // Big circle: large, greenish // Small circle: smaller, yellow var bigCircle, smallCircle; var dragNode = null; var lastInside = true; // --- Create and Position Circles --- // Place both circles in the bottom-left corner, scaled down // New radii for smaller circles var bigCircleScale = 0.35; var smallCircleScale = 0.35; // Create big circle and add to game bigCircle = new BigCircle(); game.addChild(bigCircle); // Scale down big circle bigCircle.scaleX = bigCircleScale; bigCircle.scaleY = bigCircleScale; // Lower opacity for big circle bigCircle.alpha = 0.4; // Calculate position so the big circle is fully visible in the bottom-left var bigR = bigCircle.children[0].width / 2 * bigCircleScale; bigCircle.x = bigR + 40; // 40px margin from left bigCircle.y = 2732 - bigR - 40; // 40px margin from bottom // Overlay a smaller circle of background color to create a ring effect var ringInnerScale = 0.80; // Adjust for ring thickness (0.80 = 80% of big circle) var ringInner = LK.getAsset('bigCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: ringInnerScale, scaleY: ringInnerScale, x: 0, y: 0, color: 0x222222 // match background color }); bigCircle.addChild(ringInner); // Create small circle and add to game smallCircle = new SmallCircle(); game.addChild(smallCircle); // Scale down small circle smallCircle.scaleX = smallCircleScale; smallCircle.scaleY = smallCircleScale; // Place small circle at center of big circle var smallR = smallCircle.children[0].width / 2 * smallCircleScale; smallCircle.x = bigCircle.x; smallCircle.y = bigCircle.y; // --- Create and position character in the center of the screen --- var character = new Character(); game.addChild(character); // Center character on screen (2048x2732), anchor is 0.5 so this is true center character.x = 2048 / 2; character.y = 2732 / 2; // --- Helper: Check if small circle is fully inside big circle --- function isSmallCircleInsideBigCircle() { // Both circles are centered at their x/y var dx = smallCircle.x - bigCircle.x; var dy = smallCircle.y - bigCircle.y; var dist = Math.sqrt(dx * dx + dy * dy); // Use scaled radii var bigR = bigCircle.children[0].width / 2 * bigCircle.scaleX; var smallR = smallCircle.children[0].width / 2 * smallCircle.scaleX; // The small circle is fully inside if its center is at most (bigR - smallR) from the center return dist <= bigR - smallR; } // --- Timer Logic --- // (Timer logic removed) // --- Drag Logic --- // Convert move to keep smallCircle inside bigCircle function clampSmallCirclePosition(x, y) { var bigR = bigCircle.children[0].width / 2 * bigCircle.scaleX; var smallR = smallCircle.children[0].width / 2 * smallCircle.scaleX; var dx = x - bigCircle.x; var dy = y - bigCircle.y; var dist = Math.sqrt(dx * dx + dy * dy); var maxDist = bigR - smallR; if (dist > maxDist) { // Clamp to the edge var angle = Math.atan2(dy, dx); x = bigCircle.x + Math.cos(angle) * maxDist; y = bigCircle.y + Math.sin(angle) * maxDist; } return { x: x, y: y }; } // --- Game Event Handlers --- // Only allow dragging the small circle game.down = function (x, y, obj) { // Check if the down is on the small circle // Convert global to local for smallCircle var local = smallCircle.toLocal(game.toGlobal({ x: x, y: y })); var smallR = smallCircle.children[0].width / 2; // Check if within the circle if ((local.x - 0) * (local.x - 0) + (local.y - 0) * (local.y - 0) <= smallR * smallR) { dragNode = smallCircle; } }; game.up = function (x, y, obj) { dragNode = null; // When releasing, snap smallCircle to center of bigCircle smallCircle.x = bigCircle.x; smallCircle.y = bigCircle.y; }; function handleMove(x, y, obj) { if (dragNode === smallCircle) { // Clamp position so the small circle never leaves the big circle var clamped = clampSmallCirclePosition(x, y); smallCircle.x = clamped.x; smallCircle.y = clamped.y; } // Check if small circle is still inside big circle // (No game over or timer logic needed) lastInside = isSmallCircleInsideBigCircle(); } game.move = handleMove; // --- Game Update Loop --- // --- Cookie logic --- // Expose spawnCookie globally for use in game.update function spawnCookie() { _spawnCookie(); } if (typeof cookies === "undefined") { // Expose spawnCookie globally for use in game.update var _spawnCookie2 = function _spawnCookie2() { _spawnCookie(); }; // Spawn 5 cookies at start // Helper to spawn a cookie inside the big circle (not too close to edge) var _spawnCookie = function _spawnCookie() { var cookie = new Cookie(); // Find a random position inside bigCircle, not too close to edge var bigR = bigCircle.children[0].width / 2 * bigCircle.scaleX; var cookieR = cookie.children[0].width / 2 * cookie.scaleX; var safeRadius = bigR - cookieR - 10; var angle = Math.random() * Math.PI * 2; var radius = Math.random() * (safeRadius * 0.85); // 0.85 to avoid edge cookie.x = bigCircle.x + Math.cos(angle) * radius; cookie.y = bigCircle.y + Math.sin(angle) * radius; game.addChild(cookie); cookies.push(cookie); }; var cookies = []; for (var i = 0; i < 5; i++) { _spawnCookie(); } // Score text, left-aligned if (typeof scoreTxt === "undefined") { var scoreTxt = new Text2('0', { size: 120, fill: "#222" }); scoreTxt.anchor.set(0, 0); // Left-top LK.gui.top.addChild(scoreTxt); scoreTxt.x = 120; // Leave margin for menu scoreTxt.y = 30; } // Score variable var score = 0; } game.update = function () { // Calculate direction from bigCircle center to smallCircle center var dx = smallCircle.x - bigCircle.x; var dy = smallCircle.y - bigCircle.y; var dist = Math.sqrt(dx * dx + dy * dy); // Only move if the small circle is not exactly at the center AND is being dragged if (dist > 1 && dragNode === smallCircle) { // Normalize direction var dirX = dx / dist; var dirY = dy / dist; // Move character a fixed speed per frame (e.g. 8px per frame) var speed = 8; character.x += dirX * speed; character.y += dirY * speed; } // --- Cookie collection logic --- for (var i = cookies.length - 1; i >= 0; i--) { var cookie = cookies[i]; // Check collision: character center to cookie center var cdx = character.x - cookie.x; var cdy = character.y - cookie.y; var cookieR = cookie.children[0].width / 2 * cookie.scaleX; var charR = character.children[0].width / 2 * character.scaleX; var minDist = cookieR + charR - 10; // -10 for easier pickup if (cdx * cdx + cdy * cdy < minDist * minDist) { // Collect cookie cookie.destroy(); cookies.splice(i, 1); score += 5; scoreTxt.setText(score); // Spawn a new cookie spawnCookie(); } } }; // --- Start the timer when the game starts --- // (Timer removed) // --- Reset logic: when the game is reset, everything is re-initialized by LK ---
===================================================================
--- original.js
+++ change.js
@@ -21,20 +21,30 @@
anchorY: 0.5
});
return self;
});
-// Cookie class: simple collectible
+// Cookie class: randomly pick between image and colored circle
var Cookie = Container.expand(function () {
var self = Container.call(this);
- // Use a smallCircle asset for cookie, but different color
- var cookieAsset = self.attachAsset('smallCircle', {
- anchorX: 0.5,
- anchorY: 0.5,
- color: 0xf5c16c // Cookie color
- });
- // Optionally scale down to make it smaller than smallCircle
- self.scaleX = 0.18;
- self.scaleY = 0.18;
+ if (Math.random() < 0.5) {
+ // Use image asset
+ var cookieAsset = self.attachAsset('kurabiye', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.scaleX = 1;
+ self.scaleY = 1;
+ } else {
+ // Use a smallCircle asset for cookie, but different color
+ var cookieAsset = self.attachAsset('smallCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ color: 0xf5c16c // Cookie color
+ });
+ // Optionally scale down to make it smaller than smallCircle
+ self.scaleX = 0.18;
+ self.scaleY = 0.18;
+ }
return self;
});
// We need tween for possible future animations, but not required for MVP.
// var tween = LK.import('@upit/tween.v1');