/****
* Classes
****/
// Baby class
var Baby = Container.expand(function () {
  var self = Container.call(this);
  var babyGraphics = self.attachAsset('baby', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Baby update logic if needed
  };
});
// Assets will be automatically created and loaded during gameplay
// Coin class
var Coin = Container.expand(function () {
  var self = Container.call(this);
  var coinGraphics = self.attachAsset('coin', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    self.y += 5; // Move coin downwards
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
// Obstacle class
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    self.y += 5; // Move obstacle downwards
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var coins = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create baby instance
var baby = game.addChild(new Baby());
baby.x = 2048 / 2;
baby.y = 2732 - 200;
// Handle game move events
game.move = function (x, y, obj) {
  baby.x = x;
};
// Update game logic
game.update = function () {
  // Spawn coins and obstacles
  if (LK.ticks % 60 == 0) {
    var newCoin = new Coin();
    newCoin.x = Math.random() * 2048;
    newCoin.y = -50;
    coins.push(newCoin);
    game.addChild(newCoin);
    var newObstacle = new Obstacle();
    newObstacle.x = Math.random() * 2048;
    newObstacle.y = -50;
    obstacles.push(newObstacle);
    game.addChild(newObstacle);
  }
  // Update coins and check for collisions
  for (var i = coins.length - 1; i >= 0; i--) {
    if (coins[i].intersects(baby)) {
      score += 1;
      scoreTxt.setText(score);
      coins[i].destroy();
      coins.splice(i, 1);
    }
  }
  // Update obstacles and check for collisions
  for (var j = obstacles.length - 1; j >= 0; j--) {
    if (obstacles[j].intersects(baby)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
}; /****
* Classes
****/
// Baby class
var Baby = Container.expand(function () {
  var self = Container.call(this);
  var babyGraphics = self.attachAsset('baby', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Baby update logic if needed
  };
});
// Assets will be automatically created and loaded during gameplay
// Coin class
var Coin = Container.expand(function () {
  var self = Container.call(this);
  var coinGraphics = self.attachAsset('coin', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    self.y += 5; // Move coin downwards
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
// Obstacle class
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    self.y += 5; // Move obstacle downwards
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var coins = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create baby instance
var baby = game.addChild(new Baby());
baby.x = 2048 / 2;
baby.y = 2732 - 200;
// Handle game move events
game.move = function (x, y, obj) {
  baby.x = x;
};
// Update game logic
game.update = function () {
  // Spawn coins and obstacles
  if (LK.ticks % 60 == 0) {
    var newCoin = new Coin();
    newCoin.x = Math.random() * 2048;
    newCoin.y = -50;
    coins.push(newCoin);
    game.addChild(newCoin);
    var newObstacle = new Obstacle();
    newObstacle.x = Math.random() * 2048;
    newObstacle.y = -50;
    obstacles.push(newObstacle);
    game.addChild(newObstacle);
  }
  // Update coins and check for collisions
  for (var i = coins.length - 1; i >= 0; i--) {
    if (coins[i].intersects(baby)) {
      score += 1;
      scoreTxt.setText(score);
      coins[i].destroy();
      coins.splice(i, 1);
    }
  }
  // Update obstacles and check for collisions
  for (var j = obstacles.length - 1; j >= 0; j--) {
    if (obstacles[j].intersects(baby)) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
};