/**** * Classes ****/ // Baby class var Baby = Container.expand(function () { var self = Container.call(this); var babyGraphics = self.attachAsset('baby', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Baby update logic if needed }; }); // Assets will be automatically created and loaded during gameplay // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move coin downwards if (self.y > 2732) { self.destroy(); } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move obstacle downwards if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize arrays and variables var coins = []; var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create baby instance var baby = game.addChild(new Baby()); baby.x = 2048 / 2; baby.y = 2732 - 200; // Handle game move events game.move = function (x, y, obj) { baby.x = x; }; // Update game logic game.update = function () { // Spawn coins and obstacles if (LK.ticks % 60 == 0) { var newCoin = new Coin(); newCoin.x = Math.random() * 2048; newCoin.y = -50; coins.push(newCoin); game.addChild(newCoin); var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Update coins and check for collisions for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].intersects(baby)) { score += 1; scoreTxt.setText(score); coins[i].destroy(); coins.splice(i, 1); } } // Update obstacles and check for collisions for (var j = obstacles.length - 1; j >= 0; j--) { if (obstacles[j].intersects(baby)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } };
/****
* Classes
****/
// Baby class
var Baby = Container.expand(function () {
var self = Container.call(this);
var babyGraphics = self.attachAsset('baby', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Baby update logic if needed
};
});
// Assets will be automatically created and loaded during gameplay
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move coin downwards
if (self.y > 2732) {
self.destroy();
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move obstacle downwards
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var coins = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create baby instance
var baby = game.addChild(new Baby());
baby.x = 2048 / 2;
baby.y = 2732 - 200;
// Handle game move events
game.move = function (x, y, obj) {
baby.x = x;
};
// Update game logic
game.update = function () {
// Spawn coins and obstacles
if (LK.ticks % 60 == 0) {
var newCoin = new Coin();
newCoin.x = Math.random() * 2048;
newCoin.y = -50;
coins.push(newCoin);
game.addChild(newCoin);
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Update coins and check for collisions
for (var i = coins.length - 1; i >= 0; i--) {
if (coins[i].intersects(baby)) {
score += 1;
scoreTxt.setText(score);
coins[i].destroy();
coins.splice(i, 1);
}
}
// Update obstacles and check for collisions
for (var j = obstacles.length - 1; j >= 0; j--) {
if (obstacles[j].intersects(baby)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};