/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the FlappyBird class var FlappyBird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.flapStrength; }; }); // Define the Wall class var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -6; self.update = function () { self.x += self.speed; if (self.x < -wallGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var bird = game.addChild(new FlappyBird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var walls = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnWall() { var gapHeight = 400; var gapPosition = Math.random() * (2732 - gapHeight) + gapHeight / 2; var topWall = new Wall(); topWall.x = 2048 + 100; topWall.y = gapPosition - gapHeight / 2 - topWall.height / 2; walls.push(topWall); game.addChild(topWall); var bottomWall = new Wall(); bottomWall.x = 2048 + 100; bottomWall.y = gapPosition + gapHeight / 2 + bottomWall.height / 2; walls.push(bottomWall); game.addChild(bottomWall); } game.down = function (x, y, obj) { bird.flap(); }; game.update = function () { bird.update(); for (var i = walls.length - 1; i >= 0; i--) { walls[i].update(); if (walls[i].intersects(bird)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (walls[i].x < bird.x && !walls[i].scored) { score++; scoreTxt.setText(score); walls[i].scored = true; } } if (LK.ticks % 90 == 0) { spawnWall(); } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Define the FlappyBird class
var FlappyBird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.flapStrength = -10;
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
if (self.y > 2732 - birdGraphics.height / 2) {
self.y = 2732 - birdGraphics.height / 2;
self.velocity = 0;
}
if (self.y < birdGraphics.height / 2) {
self.y = birdGraphics.height / 2;
self.velocity = 0;
}
};
self.flap = function () {
self.velocity = self.flapStrength;
};
});
// Define the Wall class
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -6;
self.update = function () {
self.x += self.speed;
if (self.x < -wallGraphics.width / 2) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var bird = game.addChild(new FlappyBird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var walls = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnWall() {
var gapHeight = 400;
var gapPosition = Math.random() * (2732 - gapHeight) + gapHeight / 2;
var topWall = new Wall();
topWall.x = 2048 + 100;
topWall.y = gapPosition - gapHeight / 2 - topWall.height / 2;
walls.push(topWall);
game.addChild(topWall);
var bottomWall = new Wall();
bottomWall.x = 2048 + 100;
bottomWall.y = gapPosition + gapHeight / 2 + bottomWall.height / 2;
walls.push(bottomWall);
game.addChild(bottomWall);
}
game.down = function (x, y, obj) {
bird.flap();
};
game.update = function () {
bird.update();
for (var i = walls.length - 1; i >= 0; i--) {
walls[i].update();
if (walls[i].intersects(bird)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (walls[i].x < bird.x && !walls[i].scored) {
score++;
scoreTxt.setText(score);
walls[i].scored = true;
}
}
if (LK.ticks % 90 == 0) {
spawnWall();
}
};