===================================================================
--- original.js
+++ change.js
@@ -1,102 +1,102 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Define the FlappyBird class
var FlappyBird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocity = 0;
- self.gravity = 0.5;
- self.flapStrength = -10;
- self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- if (self.y > 2732 - birdGraphics.height / 2) {
- self.y = 2732 - birdGraphics.height / 2;
- self.velocity = 0;
- }
- if (self.y < birdGraphics.height / 2) {
- self.y = birdGraphics.height / 2;
- self.velocity = 0;
- }
- };
- self.flap = function () {
- self.velocity = self.flapStrength;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.5;
+ self.flapStrength = -10;
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ if (self.y > 2732 - birdGraphics.height / 2) {
+ self.y = 2732 - birdGraphics.height / 2;
+ self.velocity = 0;
+ }
+ if (self.y < birdGraphics.height / 2) {
+ self.y = birdGraphics.height / 2;
+ self.velocity = 0;
+ }
+ };
+ self.flap = function () {
+ self.velocity = self.flapStrength;
+ };
});
// Define the Wall class
var Wall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('wall', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- if (self.x < -wallGraphics.width / 2) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var wallGraphics = self.attachAsset('wall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -3;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -wallGraphics.width / 2) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var bird = game.addChild(new FlappyBird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var walls = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnWall() {
- var gapHeight = 400;
- var gapPosition = Math.random() * (2732 - gapHeight) + gapHeight / 2;
- var topWall = new Wall();
- topWall.x = 2048 + 100;
- topWall.y = gapPosition - gapHeight / 2 - topWall.height / 2;
- walls.push(topWall);
- game.addChild(topWall);
- var bottomWall = new Wall();
- bottomWall.x = 2048 + 100;
- bottomWall.y = gapPosition + gapHeight / 2 + bottomWall.height / 2;
- walls.push(bottomWall);
- game.addChild(bottomWall);
+ var gapHeight = 400;
+ var gapPosition = Math.random() * (2732 - gapHeight) + gapHeight / 2;
+ var topWall = new Wall();
+ topWall.x = 2048 + 100;
+ topWall.y = gapPosition - gapHeight / 2 - topWall.height / 2;
+ walls.push(topWall);
+ game.addChild(topWall);
+ var bottomWall = new Wall();
+ bottomWall.x = 2048 + 100;
+ bottomWall.y = gapPosition + gapHeight / 2 + bottomWall.height / 2;
+ walls.push(bottomWall);
+ game.addChild(bottomWall);
}
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
};
game.update = function () {
- bird.update();
- for (var i = walls.length - 1; i >= 0; i--) {
- walls[i].update();
- if (walls[i].intersects(bird)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- if (walls[i].x < bird.x && !walls[i].scored) {
- score++;
- scoreTxt.setText(score);
- walls[i].scored = true;
- }
- }
- if (LK.ticks % 90 == 0) {
- spawnWall();
- }
+ bird.update();
+ for (var i = walls.length - 1; i >= 0; i--) {
+ walls[i].update();
+ if (walls[i].intersects(bird)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ if (walls[i].x < bird.x && !walls[i].scored) {
+ score++;
+ scoreTxt.setText(score);
+ walls[i].scored = true;
+ }
+ }
+ if (LK.ticks % 90 == 0) {
+ spawnWall();
+ }
};
\ No newline at end of file