User prompt
Increase the size of the cup sprites, the ball sprite, and the start/replay buttons by 20% to improve touch interaction and visual clarity. Make sure the enlarged elements remain centered horizontally and do not overlap each other. Keep consistent spacing between the cups, and ensure the ball fits comfortably under any cup after scaling.
User prompt
Increase the size of all UI text and game objects by 30% for better visibility on mobile screens. Center-align all text elements (such as level, score, messages) horizontally at the top. Also center the three cup positions horizontally on the game screen. Maintain consistent margins around the edges, and ensure no elements overlap with each other. Keep everything clean and readable on small screens.
User prompt
Fix the shuffle logic so that after each successful guess, the shuffle speed increases slightly for the next round. For example, reduce the shuffle animation duration by 10% per level, up to a minimum duration threshold. Ensure this faster shuffle speed applies from level 1 to level 20, making the game progressively harder. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When the player fails after advancing to a new level, reset the score to zero before restarting at level 1. Only preserve the score when correctly progressing to higher levels. On a wrong guess, always clear the score so that the new attempt starts fresh. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Fix the shell game logic so that after a correct guess, the game proceeds automatically to the next level without showing a game over or “Play Again” button. Only show the “Play Again” button if the player reaches level 20 and wins, or if they make a wrong guess. Make sure after each correct guess (before level 20), the next shuffle starts automatically at the increased speed. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update the existing shell game to include these features: 1. If the player correctly guesses the ball position, increase the level by +1 and slightly increase the shuffle speed. 2. If the player guesses wrong, reset the level to 1 and reset the shuffle speed to the initial value. 3. Display the current level number clearly on the screen. 4. Allow the game to progress up to level 20, making the shuffle faster with each success. 5. After reaching level 20 and a correct guess, show a “You Win” message and offer to restart the game. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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User prompt
Cup & Ball Shell Game
Initial prompt
Create a simple 2D shell game with 3 identical cups and 1 hidden ball. Randomly place the ball under one of the cups at the start. Allow the cups to shuffle in a smooth animation after the player taps a “start” button. After shuffling, let the player tap any cup to guess where the ball is. Reveal whether the guess is correct with a short animation and a success or failure message. Include a “Play Again” button to restart the game.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});