User prompt
Make the outline stay when the score changes
User prompt
Make the score counter have a black outline
User prompt
Make the score counter more cartoony
User prompt
Make obstacles move faster over time
User prompt
Make some obstacles able to move up and down
User prompt
Make some obstacles move horizontally
User prompt
Make the JetpackFly sound play when the character makes a flight
User prompt
Make the CollectCoin sound play when a coin is collected
User prompt
Make both obstacles able to appear
User prompt
Create a new obstacle apart from the ones that already exist, the new obstacle must be faster than the normal ones
User prompt
Create a new obstacle that moves faster than existing ones
User prompt
Prevents the character from being able to leave the screen from above
User prompt
Please fix the bug: 'ReferenceError: Obstacle is not defined' in or related to this line: 'var newObstacle = new Obstacle();' Line Number: 100
User prompt
Create a new obstacle
User prompt
Create an image for the background
Initial prompt
Jetpack adventure
/**** * Classes ****/ // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; self.update = function () { self.x += self.speedX; if (self.x < -coinGraphics.width / 2) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Jetpack character class var JetpackCharacter = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('jetpackCharacter', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.flapStrength = -10; self.update = function () { self.speedY += self.gravity; self.y += self.speedY; if (self.y > 2732 - characterGraphics.height / 2) { self.y = 2732 - characterGraphics.height / 2; self.speedY = 0; } if (self.y < characterGraphics.height / 2) { self.y = characterGraphics.height / 2; self.speedY = 0; } }; self.flap = function () { self.speedY = self.flapStrength; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; self.update = function () { self.x += self.speedX; self.y += Math.sin(self.x / 100) * 5; // Add vertical oscillation based on the x position if (self.x < -obstacleGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); var jetpackCharacter = game.addChild(new JetpackCharacter()); jetpackCharacter.x = 200; jetpackCharacter.y = 1366; var obstacles = []; var coins = []; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.down = function (x, y, obj) { jetpackCharacter.flap(); LK.getSound('JetpackFly').play(); }; game.update = function () { jetpackCharacter.update(); if (LK.ticks % 100 == 0) { var newObstacle = new Obstacle(); newObstacle.x = 2048 + newObstacle.width / 2; newObstacle.y = Math.random() * (2732 - 400) + 200; obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 150 == 0) { var newCoin = new Coin(); newCoin.x = 2048 + newCoin.width / 2; newCoin.y = Math.random() * (2732 - 400) + 200; coins.push(newCoin); game.addChild(newCoin); } for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (jetpackCharacter.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } for (var j = coins.length - 1; j >= 0; j--) { coins[j].update(); if (jetpackCharacter.intersects(coins[j])) { score += 10; scoreTxt.setText('Score: ' + score); LK.getSound('CollectCoin').play(); coins[j].destroy(); coins.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -51,21 +51,14 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
- self.speedY = 0;
self.update = function () {
self.x += self.speedX;
- self.y += self.speedY;
+ self.y += Math.sin(self.x / 100) * 5; // Add vertical oscillation based on the x position
if (self.x < -obstacleGraphics.width / 2) {
self.destroy();
}
- if (self.y > 2732 - obstacleGraphics.height / 2) {
- self.speedY = -self.speedY;
- }
- if (self.y < obstacleGraphics.height / 2) {
- self.speedY = -self.speedY;
- }
};
});
/****
Gold coin with dollar sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Person flying with jetpack with color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Daytime sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Airplane seen from the side looking to the left. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Missile seen from the side. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows