User prompt
Create a new cookie variant with a new image
User prompt
Make variant two slower than the others
User prompt
Make variant 1 faster than the others
User prompt
Make the two variants can appear separately
User prompt
Make them appear even less frequently
User prompt
Make obstacle variants appear less frequently
User prompt
Make each variant have a different image
User prompt
Create two obstacle variants
User prompt
Create a new cookie variant that gives more points and appears less frequently
User prompt
Make the new variant give 3 points and appear less frequently
User prompt
Make the new variant give 5 points and appear less frequently
User prompt
Create a cookie variant
User prompt
Create an image for the background
Initial prompt
Cookie eater
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Cookie class representing the cookies to be eaten var Cookie = Container.expand(function () { var self = Container.call(this); var cookieGraphics = self.attachAsset('cookie', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move cookies downwards }; }); // CookieVariant class representing the variant cookies to be eaten var CookieVariant = Container.expand(function () { var self = Container.call(this); var cookieVariantGraphics = self.attachAsset('cookieVariant', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move variant cookies downwards }; }); // Obstacle class representing obstacles to dodge var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 7; // Move obstacles downwards faster }; }); // ObstacleVariant1 class representing the first variant of obstacles to dodge var ObstacleVariant1 = Container.expand(function () { var self = Container.call(this); var obstacleVariant1Graphics = self.attachAsset('obstacleVariant1', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 10; // Increase the speed of the first variant obstacles }; }); // ObstacleVariant2 class representing the second variant of obstacles to dodge var ObstacleVariant2 = Container.expand(function () { var self = Container.call(this); var obstacleVariant2Graphics = self.attachAsset('obstacleVariant2', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 4; // Make second variant obstacles move even slower }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0 })); // Initialize arrays to keep track of cookies and obstacles var cookies = []; var cookieVariants = []; var obstacles = []; var obstacleVariants1 = []; var obstacleVariants2 = []; var score = 0; // Create a character to eat cookies var character = game.addChild(new Container()); var characterGraphics = character.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); character.x = 2048 / 2; character.y = 2732 - 200; // Score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle touch events to move the character game.down = function (x, y, obj) { character.x = x; character.y = y; }; // Update game logic game.update = function () { // Spawn cookies and obstacles if (LK.ticks % 60 == 0) { var newCookie = new Cookie(); newCookie.x = Math.random() * 2048; newCookie.y = -50; cookies.push(newCookie); game.addChild(newCookie); var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Spawn obstacle variant1 even less frequently if (LK.ticks % 240 == 0) { var newObstacleVariant1 = new ObstacleVariant1(); newObstacleVariant1.x = Math.random() * 2048; newObstacleVariant1.y = -50; obstacleVariants1.push(newObstacleVariant1); game.addChild(newObstacleVariant1); } // Spawn obstacle variant2 even less frequently if (LK.ticks % 480 == 0) { var newObstacleVariant2 = new ObstacleVariant2(); newObstacleVariant2.x = Math.random() * 2048; newObstacleVariant2.y = -50; obstacleVariants2.push(newObstacleVariant2); game.addChild(newObstacleVariant2); } // Spawn cookie variant less frequently if (LK.ticks % 120 == 0) { var newCookieVariant = new CookieVariant(); newCookieVariant.x = Math.random() * 2048; newCookieVariant.y = -50; cookieVariants.push(newCookieVariant); game.addChild(newCookieVariant); } // Update cookies and check for collisions for (var i = cookies.length - 1; i >= 0; i--) { var cookie = cookies[i]; cookie.update(); if (cookie.y > 2732) { cookie.destroy(); cookies.splice(i, 1); } else if (character.intersects(cookie)) { score++; scoreTxt.setText(score); cookie.destroy(); cookies.splice(i, 1); } } // Update obstacles and check for collisions for (var j = obstacles.length - 1; j >= 0; j--) { var obstacle = obstacles[j]; obstacle.update(); if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(j, 1); } else if (character.intersects(obstacle)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update first obstacle variants and check for collisions for (var m = obstacleVariants1.length - 1; m >= 0; m--) { var obstacleVariant1 = obstacleVariants1[m]; obstacleVariant1.update(); if (obstacleVariant1.y > 2732) { obstacleVariant1.destroy(); obstacleVariants1.splice(m, 1); } else if (character.intersects(obstacleVariant1)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update second obstacle variants and check for collisions for (var n = obstacleVariants2.length - 1; n >= 0; n--) { var obstacleVariant2 = obstacleVariants2[n]; obstacleVariant2.update(); if (obstacleVariant2.y > 2732) { obstacleVariant2.destroy(); obstacleVariants2.splice(n, 1); } else if (character.intersects(obstacleVariant2)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update cookie variants and check for collisions for (var k = cookieVariants.length - 1; k >= 0; k--) { var cookieVariant = cookieVariants[k]; cookieVariant.update(); if (cookieVariant.y > 2732) { cookieVariant.destroy(); cookieVariants.splice(k, 1); } else if (character.intersects(cookieVariant)) { score += 3; // Triple score for cookie variants scoreTxt.setText(score); cookieVariant.destroy(); cookieVariants.splice(k, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -54,9 +54,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- self.y += 6; // Move second variant obstacles downwards slower
+ self.y += 4; // Make second variant obstacles move even slower
};
});
/****
Rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chocolate chip cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Person man running. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Golden cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
360-degree missile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Mountain. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Rainbow cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows