User prompt
goldenBasketball more than
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goldenBasketball faster than
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more slowed than please
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fewer balls
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more basketballs
User prompt
more basketball ball
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faster
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faster
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balls are faster than this
Code edit (1 edits merged)
Please save this source code
User prompt
Bubble Pop Blitz
Initial prompt
I create a basic game for begin we create a pop game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bubble = Container.expand(function (bubbleType) { var self = Container.call(this); self.bubbleType = bubbleType || 'blue'; self.pointValue = 20; self.speed = 2; self.isGolden = false; // Set properties based on bubble type var assetId = 'blueBubble'; switch (self.bubbleType) { case 'red': assetId = 'redBubble'; self.pointValue = 10; self.speed = 3; break; case 'blue': assetId = 'blueBubble'; self.pointValue = 20; self.speed = 2; break; case 'green': assetId = 'greenBubble'; self.pointValue = 50; self.speed = 1.5; break; case 'golden': assetId = 'goldenBubble'; self.pointValue = 100; self.speed = 1; self.isGolden = true; break; } var bubbleGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y -= self.speed * gameSpeedMultiplier; // Add subtle floating animation self.x += Math.sin(LK.ticks * 0.02 + self.y * 0.01) * 0.5; }; self.down = function (x, y, obj) { self.pop(); }; self.pop = function () { // Add to score var scoreToAdd = self.pointValue; if (streakMultiplier > 1) { scoreToAdd = Math.floor(scoreToAdd * streakMultiplier); } LK.setScore(LK.getScore() + scoreToAdd); // Update streak streakCount++; if (streakCount >= 5) { streakMultiplier = Math.min(streakMultiplier + 0.5, 3); } // Play sound if (self.isGolden) { LK.getSound('specialPop').play(); } else { LK.getSound('pop').play(); } // Pop animation tween(self, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); // Remove from bubbles array for (var i = bubbles.length - 1; i >= 0; i--) { if (bubbles[i] === self) { bubbles.splice(i, 1); break; } } // Flash effect LK.effects.flashObject(self, 0xFFFFFF, 150); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x001122 }); /**** * Game Code ****/ var bubbles = []; var escapedBubbles = 0; var maxEscapedBubbles = 10; var gameSpeedMultiplier = 1; var spawnRate = 60; // Spawn every 60 ticks initially var streakCount = 0; var streakMultiplier = 1; var gameTime = 0; var difficultyTimer = 0; // UI Elements var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var escapedTxt = new Text2('Escaped: 0/' + maxEscapedBubbles, { size: 50, fill: 0xFF6666 }); escapedTxt.anchor.set(0, 0); escapedTxt.x = 150; escapedTxt.y = 50; LK.gui.topLeft.addChild(escapedTxt); var multiplierTxt = new Text2('', { size: 40, fill: 0xFFFF00 }); multiplierTxt.anchor.set(1, 0); multiplierTxt.y = 50; LK.gui.topRight.addChild(multiplierTxt); // Spawn bubble function function spawnBubble() { var bubbleType = 'blue'; var rand = Math.random(); if (rand < 0.05) { bubbleType = 'golden'; } else if (rand < 0.2) { bubbleType = 'green'; } else if (rand < 0.5) { bubbleType = 'red'; } var bubble = new Bubble(bubbleType); bubble.x = Math.random() * (2048 - 200) + 100; bubble.y = 2732 + 100; bubbles.push(bubble); game.addChild(bubble); } // Handle missed bubbles function handleMissedBubble() { escapedBubbles++; streakCount = 0; streakMultiplier = 1; if (escapedBubbles >= maxEscapedBubbles) { LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } } // Update difficulty function updateDifficulty() { difficultyTimer++; // Increase difficulty every 10 seconds (600 ticks) if (difficultyTimer % 600 === 0) { gameSpeedMultiplier += 0.2; spawnRate = Math.max(spawnRate - 5, 20); // Flash screen to indicate difficulty increase LK.effects.flashScreen(0x00FFFF, 300); } } game.update = function () { gameTime++; // Update difficulty updateDifficulty(); // Spawn new bubbles if (gameTime % spawnRate === 0) { spawnBubble(); } // Update bubbles and check for escaped ones for (var i = bubbles.length - 1; i >= 0; i--) { var bubble = bubbles[i]; // Check if bubble escaped if (bubble.y < -100) { handleMissedBubble(); bubble.destroy(); bubbles.splice(i, 1); } } // Update UI scoreTxt.setText(LK.getScore()); escapedTxt.setText('Escaped: ' + escapedBubbles + '/' + maxEscapedBubbles); if (streakMultiplier > 1) { multiplierTxt.setText('x' + streakMultiplier.toFixed(1)); } else { multiplierTxt.setText(''); } }; // Start background music LK.playMusic('bgmusic'); // Initial bubble spawn for (var i = 0; i < 3; i++) { LK.setTimeout(function () { spawnBubble(); }, i * 200); }
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,208 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bubble = Container.expand(function (bubbleType) {
+ var self = Container.call(this);
+ self.bubbleType = bubbleType || 'blue';
+ self.pointValue = 20;
+ self.speed = 2;
+ self.isGolden = false;
+ // Set properties based on bubble type
+ var assetId = 'blueBubble';
+ switch (self.bubbleType) {
+ case 'red':
+ assetId = 'redBubble';
+ self.pointValue = 10;
+ self.speed = 3;
+ break;
+ case 'blue':
+ assetId = 'blueBubble';
+ self.pointValue = 20;
+ self.speed = 2;
+ break;
+ case 'green':
+ assetId = 'greenBubble';
+ self.pointValue = 50;
+ self.speed = 1.5;
+ break;
+ case 'golden':
+ assetId = 'goldenBubble';
+ self.pointValue = 100;
+ self.speed = 1;
+ self.isGolden = true;
+ break;
+ }
+ var bubbleGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y -= self.speed * gameSpeedMultiplier;
+ // Add subtle floating animation
+ self.x += Math.sin(LK.ticks * 0.02 + self.y * 0.01) * 0.5;
+ };
+ self.down = function (x, y, obj) {
+ self.pop();
+ };
+ self.pop = function () {
+ // Add to score
+ var scoreToAdd = self.pointValue;
+ if (streakMultiplier > 1) {
+ scoreToAdd = Math.floor(scoreToAdd * streakMultiplier);
+ }
+ LK.setScore(LK.getScore() + scoreToAdd);
+ // Update streak
+ streakCount++;
+ if (streakCount >= 5) {
+ streakMultiplier = Math.min(streakMultiplier + 0.5, 3);
+ }
+ // Play sound
+ if (self.isGolden) {
+ LK.getSound('specialPop').play();
+ } else {
+ LK.getSound('pop').play();
+ }
+ // Pop animation
+ tween(self, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ alpha: 0
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ // Remove from bubbles array
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ if (bubbles[i] === self) {
+ bubbles.splice(i, 1);
+ break;
+ }
+ }
+ // Flash effect
+ LK.effects.flashObject(self, 0xFFFFFF, 150);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x001122
+});
+
+/****
+* Game Code
+****/
+var bubbles = [];
+var escapedBubbles = 0;
+var maxEscapedBubbles = 10;
+var gameSpeedMultiplier = 1;
+var spawnRate = 60; // Spawn every 60 ticks initially
+var streakCount = 0;
+var streakMultiplier = 1;
+var gameTime = 0;
+var difficultyTimer = 0;
+// UI Elements
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var escapedTxt = new Text2('Escaped: 0/' + maxEscapedBubbles, {
+ size: 50,
+ fill: 0xFF6666
+});
+escapedTxt.anchor.set(0, 0);
+escapedTxt.x = 150;
+escapedTxt.y = 50;
+LK.gui.topLeft.addChild(escapedTxt);
+var multiplierTxt = new Text2('', {
+ size: 40,
+ fill: 0xFFFF00
+});
+multiplierTxt.anchor.set(1, 0);
+multiplierTxt.y = 50;
+LK.gui.topRight.addChild(multiplierTxt);
+// Spawn bubble function
+function spawnBubble() {
+ var bubbleType = 'blue';
+ var rand = Math.random();
+ if (rand < 0.05) {
+ bubbleType = 'golden';
+ } else if (rand < 0.2) {
+ bubbleType = 'green';
+ } else if (rand < 0.5) {
+ bubbleType = 'red';
+ }
+ var bubble = new Bubble(bubbleType);
+ bubble.x = Math.random() * (2048 - 200) + 100;
+ bubble.y = 2732 + 100;
+ bubbles.push(bubble);
+ game.addChild(bubble);
+}
+// Handle missed bubbles
+function handleMissedBubble() {
+ escapedBubbles++;
+ streakCount = 0;
+ streakMultiplier = 1;
+ if (escapedBubbles >= maxEscapedBubbles) {
+ LK.effects.flashScreen(0xFF0000, 1000);
+ LK.showGameOver();
+ }
+}
+// Update difficulty
+function updateDifficulty() {
+ difficultyTimer++;
+ // Increase difficulty every 10 seconds (600 ticks)
+ if (difficultyTimer % 600 === 0) {
+ gameSpeedMultiplier += 0.2;
+ spawnRate = Math.max(spawnRate - 5, 20);
+ // Flash screen to indicate difficulty increase
+ LK.effects.flashScreen(0x00FFFF, 300);
+ }
+}
+game.update = function () {
+ gameTime++;
+ // Update difficulty
+ updateDifficulty();
+ // Spawn new bubbles
+ if (gameTime % spawnRate === 0) {
+ spawnBubble();
+ }
+ // Update bubbles and check for escaped ones
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ var bubble = bubbles[i];
+ // Check if bubble escaped
+ if (bubble.y < -100) {
+ handleMissedBubble();
+ bubble.destroy();
+ bubbles.splice(i, 1);
+ }
+ }
+ // Update UI
+ scoreTxt.setText(LK.getScore());
+ escapedTxt.setText('Escaped: ' + escapedBubbles + '/' + maxEscapedBubbles);
+ if (streakMultiplier > 1) {
+ multiplierTxt.setText('x' + streakMultiplier.toFixed(1));
+ } else {
+ multiplierTxt.setText('');
+ }
+};
+// Start background music
+LK.playMusic('bgmusic');
+// Initial bubble spawn
+for (var i = 0; i < 3; i++) {
+ LK.setTimeout(function () {
+ spawnBubble();
+ }, i * 200);
+}
\ No newline at end of file