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Let's name the game a desert adventure
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It didn't work, when you change the language, the level selection part is written in both languages and they are intertwined.
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And finally, when you change the language, the animations and texts in the main menu are intertwined and it is not nice.
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When the language is changed, the text in the main menu remains, if you fix them too
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and add language option to the game either English or Turkish
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and at the beginning of each section write "enter the door if it doesn't go left"
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and if he enters the door before all the treasures are collected, restart the level
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There is a small problem, it does not go left when you go a little further.
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doesnt jump it
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Ok, let's try something else. If we press up, the jump button will be removed. In other words, the longer we press on half of the screen, the more it will jump. There will be no left or right movement at the top of the screen.
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and there is a jump button in the middle, when you press it, he jumps, the more he presses it, the higher he jumps
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When you press the stop button, it will say main menu so we can go to the main menu from there
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If they can't get all the treasures, the level won't be completed. There should also be a main menu, play there and have levels, reach the completed levels in the levels, and when you press on the character, he/she will jump and the character will be happy when the game is over. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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do a 10 level and levels are hard
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = game.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 1392
Code edit (1 edits merged)
Please save this source code
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Mario's Treasure Quest
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ı do a like uncharted 3 but mario stile 5 different level in the game
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
but like nathan drake. In-Game asset. 2d. High contrast. No shadows
silahlı çöl kıyafeti giyen bir asker. In-Game asset. 2d. High contrast. No shadows
Not a chest, just one valuable item such as a gold earring, a silver historical container or similar, but only one. In-Game asset. 2d. High contrast. No shadows
sand like a flat road. In-Game asset. 2d. High contrast. No shadows
a wall built with flat, mossy stones. In-Game asset. 2d. High contrast. No shadows
rusted iron door. In-Game asset. 2d. High contrast. No shadows