/**** * Classes ****/ var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.x = x; self.y = y; }; }); //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Initial falling speed self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Assets used in the game will automatically appear here> //<Write game logic code here, including initializing arrays and variables> var fruits = []; var basket = game.addChild(new Basket()); basket.x = 2048 / 2; basket.y = 2500; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var speedIncreaseInterval = 5000; // Increase speed every 5 seconds var lastSpeedIncrease = 0; game.update = function () { if (LK.ticks % 60 == 0) { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = 0; fruits.push(newFruit); game.addChild(newFruit); } for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; fruit.update(); if (fruit.intersects(basket)) { score += 10; scoreTxt.setText('Score: ' + score); fruit.destroy(); fruits.splice(i, 1); } } if (LK.ticks - lastSpeedIncrease > speedIncreaseInterval) { for (var i = 0; i < fruits.length; i++) { fruits[i].speed += 0.5; } lastSpeedIncrease = LK.ticks; } }; game.down = function (x, y, obj) { basket.down(x, y, obj); };
===================================================================
--- original.js
+++ change.js
@@ -8,8 +8,9 @@
anchorY: 0.5
});
self.down = function (x, y, obj) {
self.x = x;
+ self.y = y;
};
});
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>