/**** * Classes ****/ var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.x = x; }; }); //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var Fruit = Container.expand(function () { var self = Container.call(this); var fruitGraphics = self.attachAsset('fruit', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Initial falling speed self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Write game logic code here, including initializing arrays and variables> //<Assets used in the game will automatically appear here> var fruits = []; var basket = game.addChild(new Basket()); basket.x = 2048 / 2; basket.y = 2500; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var speedIncreaseInterval = 5000; // Increase speed every 5 seconds var lastSpeedIncrease = 0; game.update = function () { if (LK.ticks % 60 == 0) { var newFruit = new Fruit(); newFruit.x = Math.random() * 2048; newFruit.y = 0; fruits.push(newFruit); game.addChild(newFruit); } for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; fruit.update(); if (fruit.y > 2732) { LK.showGameOver(); return; } if (fruit.intersects(basket)) { score += 10; scoreTxt.setText('Score: ' + score); fruit.destroy(); fruits.splice(i, 1); } } if (LK.ticks - lastSpeedIncrease > speedIncreaseInterval) { for (var i = 0; i < fruits.length; i++) { fruits[i].speed += 0.5; } lastSpeedIncrease = LK.ticks; } }; game.down = function (x, y, obj) { basket.down(x, y, obj); };
/****
* Classes
****/
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketGraphics = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
self.x = x;
};
});
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var Fruit = Container.expand(function () {
var self = Container.call(this);
var fruitGraphics = self.attachAsset('fruit', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2; // Initial falling speed
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
//<Write game logic code here, including initializing arrays and variables>
//<Assets used in the game will automatically appear here>
var fruits = [];
var basket = game.addChild(new Basket());
basket.x = 2048 / 2;
basket.y = 2500;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var speedIncreaseInterval = 5000; // Increase speed every 5 seconds
var lastSpeedIncrease = 0;
game.update = function () {
if (LK.ticks % 60 == 0) {
var newFruit = new Fruit();
newFruit.x = Math.random() * 2048;
newFruit.y = 0;
fruits.push(newFruit);
game.addChild(newFruit);
}
for (var i = fruits.length - 1; i >= 0; i--) {
var fruit = fruits[i];
fruit.update();
if (fruit.y > 2732) {
LK.showGameOver();
return;
}
if (fruit.intersects(basket)) {
score += 10;
scoreTxt.setText('Score: ' + score);
fruit.destroy();
fruits.splice(i, 1);
}
}
if (LK.ticks - lastSpeedIncrease > speedIncreaseInterval) {
for (var i = 0; i < fruits.length; i++) {
fruits[i].speed += 0.5;
}
lastSpeedIncrease = LK.ticks;
}
};
game.down = function (x, y, obj) {
basket.down(x, y, obj);
};