User prompt
İnekler yürüsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Borulara deyince canımız azalsın ve can bari olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Boruların reginde olmasın arka plan
User prompt
Altalara çiftlik koyun ve daha fazla hayvan ekle
User prompt
Arka plan ekle ve oyunu gerçekçi yap
User prompt
Boruların arasından geçerken 0 puan olsun
User prompt
Para toplayınca bir puan artsın borulardan geçerken 1 puan azalsın
User prompt
Altınları geçiş yerlerine yerleştir
User prompt
Borular yapışık olmasın
User prompt
Boruların aralarını aç
User prompt
Kuş düşerken kuş düşme efekti olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Altın ekle
User prompt
Mariodaki borulardan yap
User prompt
Çok uzunn olsun yani çok fazla
User prompt
Boruları uzat
Code edit (1 edits merged)
Please save this source code
User prompt
Flippy Bird
Initial prompt
Bana flippy bird oyununu yap
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.8;
self.flapStrength = -12;
self.maxFallSpeed = 15;
self.rotation = 0;
self.flap = function () {
self.velocity = self.flapStrength;
LK.getSound('flap').play();
// Animate bird flap
tween(birdGraphics, {
rotation: -0.3
}, {
duration: 150
});
tween(birdGraphics, {
rotation: 0
}, {
duration: 150,
onFinish: function onFinish() {
if (self.velocity > 0) {
tween(birdGraphics, {
rotation: 0.3
}, {
duration: 200
});
}
}
});
};
self.update = function () {
// Apply gravity
self.velocity += self.gravity;
if (self.velocity > self.maxFallSpeed) {
self.velocity = self.maxFallSpeed;
}
// Update position
self.y += self.velocity;
// Update rotation based on velocity
var targetRotation = Math.min(Math.max(self.velocity * 0.05, -0.5), 0.8);
birdGraphics.rotation = targetRotation;
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.speed = -4;
self.passed = false;
self.gapSize = 180;
// Create top pipe
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
// Create top pipe segment (Mario-style cap)
self.topPipeSegment = self.attachAsset('pipeSegment', {
anchorX: 0.5,
anchorY: 1
});
// Create bottom pipe
self.bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
// Create bottom pipe segment (Mario-style cap)
self.bottomPipeSegment = self.attachAsset('pipeSegment', {
anchorX: 0.5,
anchorY: 0
});
self.setGapPosition = function (gapY) {
self.topPipe.y = gapY - self.gapSize / 2;
self.bottomPipe.y = gapY + self.gapSize / 2;
// Position the Mario-style pipe segments
self.topPipeSegment.y = gapY - self.gapSize / 2;
self.bottomPipeSegment.y = gapY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
// Game variables
var bird;
var pipes = [];
var ground;
var gameStarted = false;
var gameSpeed = 4;
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 90; // frames between pipe spawns
var lastPipeScore = 0;
// UI elements
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var instructionTxt = new Text2('Tap to Flap!', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionTxt);
// Create bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen height
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = 2732 - 100; // Bottom of screen
// Game state tracking
var lastBirdY = bird.y;
var lastGroundCollision = false;
var lastCeilingCollision = false;
function spawnPipe() {
var pipe = new Pipe();
pipe.x = 2048 + 60; // Start off-screen right
// Random gap position (avoiding too high or too low)
var minGapY = 300;
var maxGapY = ground.y - 300;
var gapY = minGapY + Math.random() * (maxGapY - minGapY);
pipe.setGapPosition(gapY);
pipe.speed = -gameSpeed;
pipes.push(pipe);
game.addChild(pipe);
}
function checkCollisions() {
// Check ground collision
var currentGroundCollision = bird.y + 22 >= ground.y; // bird half-height
if (!lastGroundCollision && currentGroundCollision) {
LK.getSound('hit').play();
LK.showGameOver();
return;
}
lastGroundCollision = currentGroundCollision;
// Check ceiling collision
var currentCeilingCollision = bird.y - 22 <= 0;
if (!lastCeilingCollision && currentCeilingCollision) {
LK.getSound('hit').play();
LK.showGameOver();
return;
}
lastCeilingCollision = currentCeilingCollision;
// Check pipe collisions and scoring
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
// Check if bird passed through pipe (scoring)
if (!pipe.passed && bird.x > pipe.x + 60) {
pipe.passed = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('score').play();
// Increase difficulty every 5 pipes
if (LK.getScore() % 5 === 0) {
gameSpeed += 0.5;
}
}
// Check collision with pipes
var birdLeft = bird.x - 30;
var birdRight = bird.x + 30;
var birdTop = bird.y - 22;
var birdBottom = bird.y + 22;
var pipeLeft = pipe.x - 60;
var pipeRight = pipe.x + 60;
if (birdRight > pipeLeft && birdLeft < pipeRight) {
// Bird is horizontally aligned with pipe
var topPipeBottom = pipe.topPipe.y;
var bottomPipeTop = pipe.bottomPipe.y;
if (birdTop < topPipeBottom || birdBottom > bottomPipeTop) {
// Collision with pipe
LK.getSound('hit').play();
LK.showGameOver();
return;
}
}
}
}
// Touch controls
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
instructionTxt.alpha = 0;
}
bird.flap();
};
// Main game loop
game.update = function () {
if (!gameStarted) {
return;
}
// Update bird
lastBirdY = bird.y;
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
spawnPipe();
pipeSpawnTimer = 0;
}
// Update pipes and remove off-screen ones
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.speed = -gameSpeed;
if (pipe.x < -120) {
pipe.destroy();
pipes.splice(i, 1);
}
}
// Check all collisions
checkCollisions();
}; ===================================================================
--- original.js
+++ change.js
@@ -64,16 +64,29 @@
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
+ // Create top pipe segment (Mario-style cap)
+ self.topPipeSegment = self.attachAsset('pipeSegment', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
// Create bottom pipe
self.bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
+ // Create bottom pipe segment (Mario-style cap)
+ self.bottomPipeSegment = self.attachAsset('pipeSegment', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
self.setGapPosition = function (gapY) {
self.topPipe.y = gapY - self.gapSize / 2;
self.bottomPipe.y = gapY + self.gapSize / 2;
+ // Position the Mario-style pipe segments
+ self.topPipeSegment.y = gapY - self.gapSize / 2;
+ self.bottomPipeSegment.y = gapY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
};