User prompt
Kuşun hızını 2 kat arttır.
User prompt
İlk duvar bize çok uzak Biraz yakınlaştır
User prompt
arkadaki arka planı bariyerin önüne ama diğer herşeyin arkasına koy
User prompt
arka plandaki eklediğimiz resim ekranın tamamını kaplasın boşver
User prompt
Arka plana eklediğimiz duvarın boyutu aşırı büyük ama hala ekranın tamamını kaplasın ama biraz küçült, daralt.
User prompt
Arkaya eklediğimiz duvarın önünde duvarlar ve kuşumuz gözükecek.
User prompt
Eklediğim fotoğraf gözükmüyor arka plandaki.
User prompt
Arka plana eklediğin siyah veya sarı bir duvar yüzünden bizim kuşumuz gözükmüyor.
User prompt
Arka plandaki mavi şeyin de bir fotoğrafı olsun onu da değiştirebilelim diye.
User prompt
Please fix the bug: 'Timeout.tick error: highScore is not defined' in or related to this line: 'if (!playerExists && highScore > 0) {' Line Number: 520
User prompt
Oyunun hiçbir şeyini bozmadan gereksiz dosyaları sil ve aşırı oyunu takıltan şeyleri de düzelt.
User prompt
Flappy Bird oyunundan bakarak veya böyle oyunlara benzer oyunlardan bakarak duvarları düzgün yap bazıları çok uzun bazıları çok kısa
User prompt
Yukarıdaki duvar ile aşağıdaki duvar farklı fotoğraflar olsunlar yani tek fotoğrafla ikisi etkilenmesin.
User prompt
Oyundaki duvarları birbirinden uzaklaştır.
User prompt
Duvarların yaxlaşdırılmasını istəmədim. Uzaqlaşdır. Duvarların yuqarı çıxarkən tıxlamamız gərəkən sayı çox fazla.
User prompt
Oyundaki duvarlar birbirine aşırı uzak Onun için çok fazla tıklamamız gerekiyor Duvarlar arası yüksekliği düzgün ayarla
User prompt
oyundaki herşeyin görsellerini baştan yap
User prompt
Kuşun boyutunu büyüt ve duvarların boyutundan iki kat küçük olsun ama boyunu büyüt.
User prompt
Hər qullanıcın adı da farqlı olsun ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'globalLeaderboardNames')' in or related to this line: 'if (!storage.globalLeaderboardNames) {' Line Number: 666 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
deneme kısmında çalışıyor fakat başka bir kullanıcı başka bir cihazdan girerken oyun açılmıyor
User prompt
eğer bu oyunu daha önce oynayan kişiler varsa onları kaldır ve gerçekten bundan sonra oynayan kişilerin verilerini topla ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
yapay zk veya botlar değil sadece gerçekten boni oynayanların verilenli topları ve score ekleniyor. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
düğmelere tıklayınca geri ileri olmuyor sadece düğmelerin altına üstüne yanına dokununca algılıyor
User prompt
düğmelerin algılaması için algılama butonunu büyüt
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.jumpStrength = -12; self.flap = function () { self.velocity = self.jumpStrength; LK.getSound('flap').play(); }; self.update = function () { if (!gameStarted) { // Don't apply physics before game starts - keep bird completely still self.velocity = 0; self.y = 1366; // Keep bird at starting position birdGraphics.rotation = 0; // Keep bird level return; } self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.max(-0.5, Math.min(1.5, self.velocity * 0.1)); // Limit bird movement to screen bounds if (self.y < 30) { self.y = 30; } }; return self; }); var Pipe = Container.expand(function (gapCenterY) { var self = Container.call(this); self.gapSize = 600; self.speed = -3; self.passed = false; self.gapCenterY = gapCenterY; // Create top pipe var topPipe = self.attachAsset('topPipe', { anchorX: 0.5, anchorY: 1 }); topPipe.y = gapCenterY - self.gapSize / 2; // Set reasonable height for top pipe (minimum 200px, maximum based on gap position) var topPipeHeight = Math.max(200, gapCenterY - self.gapSize / 2); topPipe.height = topPipeHeight; // Create bottom pipe var bottomPipe = self.attachAsset('bottomPipe', { anchorX: 0.5, anchorY: 0 }); bottomPipe.y = gapCenterY + self.gapSize / 2; // Set reasonable height for bottom pipe (minimum 200px, maximum based on available space) var bottomPipeHeight = Math.max(200, 2732 - 150 - (gapCenterY + self.gapSize / 2)); bottomPipe.height = bottomPipeHeight; self.update = function () { if (!gameStarted) { // Don't move pipes before game starts return; } self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var ground; var topBarrier; var bottomBarrier; var gameStarted = false; var gameOver = false; var showMainMenu = true; var showLeaderboard = false; var pipeSpacing = 500; // Increased spacing between pipes to make them further apart // Create score display var scoreTxt = new Text2('SKOR: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.stroke = 0x000000; scoreTxt.strokeThickness = 4; LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Create username background panel var usernamePanel = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 90, alpha: 0.9 }); usernamePanel.tint = 0x4B0082; LK.gui.center.addChild(usernamePanel); usernamePanel.y = -100; // Create username display var usernameText = new Text2('', { size: 60, fill: 0x00FF00 }); usernameText.anchor.set(0.5, 0.5); usernameText.stroke = 0x000000; usernameText.strokeThickness = 3; LK.gui.center.addChild(usernameText); usernameText.y = -100; // Create main menu elements var mainMenuTitle = new Text2('FLAPPY BIRD', { size: 100, fill: 0xFFD700 }); mainMenuTitle.anchor.set(0.5, 0.5); mainMenuTitle.stroke = 0x000000; mainMenuTitle.strokeThickness = 5; LK.gui.center.addChild(mainMenuTitle); mainMenuTitle.y = -200; // Create play button var playButton = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 80, alpha: 0.9 }); playButton.tint = 0xFF4500; LK.gui.center.addChild(playButton); playButton.y = 50; var playButtonText = new Text2('OYNA', { size: 50, fill: 0xFFFFFF }); playButtonText.anchor.set(0.5, 0.5); playButtonText.stroke = 0x000000; playButtonText.strokeThickness = 3; LK.gui.center.addChild(playButtonText); playButtonText.y = 50; // Create score button var scoreButton = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 80, alpha: 0.9 }); scoreButton.tint = 0x9370DB; LK.gui.center.addChild(scoreButton); scoreButton.y = 150; var scoreButtonText = new Text2('SKOR', { size: 50, fill: 0xFFFFFF }); scoreButtonText.anchor.set(0.5, 0.5); scoreButtonText.stroke = 0x000000; scoreButtonText.strokeThickness = 3; LK.gui.center.addChild(scoreButtonText); scoreButtonText.y = 150; // Create instruction text var instructionTxt = new Text2('TIKLA VE OYNA!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.stroke = 0x000000; instructionTxt.strokeThickness = 3; instructionTxt.visible = false; // Add background shape for instruction text var instructionBg = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 400, height: 100, alpha: 0.8 }); instructionBg.tint = 0x8B0000; instructionBg.visible = false; LK.gui.center.addChild(instructionBg); LK.gui.center.addChild(instructionTxt); // Create leaderboard background var leaderboardBg = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 1800, height: 2200, alpha: 0.95 }); leaderboardBg.tint = 0x2F4F4F; leaderboardBg.visible = false; LK.gui.center.addChild(leaderboardBg); // Create leaderboard elements var leaderboardTitle = new Text2('SKOR TABLOSU', { size: 80, fill: 0xFFD700 }); leaderboardTitle.anchor.set(0.5, 0.5); leaderboardTitle.stroke = 0x000000; leaderboardTitle.strokeThickness = 4; leaderboardTitle.visible = false; LK.gui.center.addChild(leaderboardTitle); leaderboardTitle.y = -350; var highScoreText = new Text2('EN YÜKSEK SKOR: 0', { size: 50, fill: 0xFFFFFF }); highScoreText.anchor.set(0.5, 0.5); highScoreText.stroke = 0x000000; highScoreText.strokeThickness = 3; highScoreText.visible = false; LK.gui.center.addChild(highScoreText); highScoreText.y = -250; var currentScoreText = new Text2('SON SKOR: 0', { size: 50, fill: 0xFFFFFF }); currentScoreText.anchor.set(0.5, 0.5); currentScoreText.stroke = 0x000000; currentScoreText.strokeThickness = 3; currentScoreText.visible = false; LK.gui.center.addChild(currentScoreText); currentScoreText.y = -180; // Create back button for leaderboard var backButton = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 80, alpha: 0.9 }); backButton.tint = 0xDC143C; backButton.visible = false; LK.gui.center.addChild(backButton); backButton.y = 350; var backButtonText = new Text2('GERİ', { size: 50, fill: 0xFFFFFF }); backButtonText.anchor.set(0.5, 0.5); backButtonText.stroke = 0x000000; backButtonText.strokeThickness = 3; backButtonText.visible = false; LK.gui.center.addChild(backButtonText); backButtonText.y = 350; // Create pagination buttons var prevPageButton = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 60, alpha: 0.9 }); prevPageButton.tint = 0x20B2AA; prevPageButton.visible = false; LK.gui.center.addChild(prevPageButton); prevPageButton.y = 280; prevPageButton.x = -300; var prevPageText = new Text2('ÖNCEKİ', { size: 35, fill: 0xFFFFFF }); prevPageText.anchor.set(0.5, 0.5); prevPageText.stroke = 0x000000; prevPageText.strokeThickness = 2; prevPageText.visible = false; LK.gui.center.addChild(prevPageText); prevPageText.y = 280; prevPageText.x = -300; var nextPageButton = LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0.5, width: 200, height: 60, alpha: 0.9 }); nextPageButton.tint = 0x20B2AA; nextPageButton.visible = false; LK.gui.center.addChild(nextPageButton); nextPageButton.y = 280; nextPageButton.x = 300; var nextPageText = new Text2('SONRAKİ', { size: 35, fill: 0xFFFFFF }); nextPageText.anchor.set(0.5, 0.5); nextPageText.stroke = 0x000000; nextPageText.strokeThickness = 2; nextPageText.visible = false; LK.gui.center.addChild(nextPageText); nextPageText.y = 280; nextPageText.x = 300; // Create page indicator var pageIndicator = new Text2('SAYFA 1/10', { size: 40, fill: 0xFFFFFF }); pageIndicator.anchor.set(0.5, 0.5); pageIndicator.stroke = 0x000000; pageIndicator.strokeThickness = 2; pageIndicator.visible = false; LK.gui.center.addChild(pageIndicator); pageIndicator.y = 280; // Create bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Create invisible barrier blocks to constrain bird before game starts var topBarrier = game.addChild(LK.getAsset('barrier', { anchorX: 0.5, anchorY: 1 })); topBarrier.x = 400; topBarrier.y = 1316; // 50 pixels above bird topBarrier.alpha = 0; // Make invisible var bottomBarrier = game.addChild(LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0 })); bottomBarrier.x = 400; bottomBarrier.y = 1416; // 50 pixels below bird bottomBarrier.alpha = 0; // Make invisible // Background removed - using transparent background so bird is visible // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 1 })); ground.x = 0; ground.y = 2732; ground.tint = 0x654321; // Create pipe function function createPipe() { // Define safe boundaries for gap center to ensure both pipes have reasonable heights var minGapY = 800; // Minimum gap center position (ensures top pipe has decent height) var maxGapY = 1800; // Maximum gap center position (ensures bottom pipe has decent height) var gapCenterY = minGapY + Math.random() * (maxGapY - minGapY); var pipe = new Pipe(gapCenterY); // Calculate position based on last pipe position + consistent spacing if (pipes.length === 0) { pipe.x = 2048 + 200; // First pipe position } else { pipe.x = pipes[pipes.length - 1].x + pipeSpacing; // Consistent spacing from last pipe } pipes.push(pipe); game.addChild(pipe); } // Reset game function function resetGame() { // Reset bird bird.x = 400; bird.y = 1366; bird.velocity = 0; // Clear pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; // Reset variables gameStarted = false; gameOver = false; showMainMenu = true; showLeaderboard = false; LK.setScore(0); scoreTxt.setText('SKOR: 0'); // Show main menu usernamePanel.visible = true; usernameText.visible = true; mainMenuTitle.visible = true; playButton.visible = true; playButtonText.visible = true; scoreButton.visible = true; scoreButtonText.visible = true; // Hide instruction instructionTxt.visible = false; instructionBg.visible = false; // Hide leaderboard elements leaderboardBg.visible = false; leaderboardTitle.visible = false; highScoreText.visible = false; currentScoreText.visible = false; backButton.visible = false; backButtonText.visible = false; // Clear existing barriers if they exist if (topBarrier) { topBarrier.destroy(); topBarrier = null; } if (bottomBarrier) { bottomBarrier.destroy(); bottomBarrier = null; } // Recreate invisible barriers topBarrier = game.addChild(LK.getAsset('barrier', { anchorX: 0.5, anchorY: 1 })); topBarrier.x = 400; topBarrier.y = 1316; // 50 pixels above bird topBarrier.alpha = 0; // Make invisible bottomBarrier = game.addChild(LK.getAsset('barrier', { anchorX: 0.5, anchorY: 0 })); bottomBarrier.x = 400; bottomBarrier.y = 1416; // 50 pixels below bird bottomBarrier.alpha = 0; // Make invisible // Create initial pipes createPipe(); createPipe(); } // Function to start game from main menu function startGameFromMenu() { showMainMenu = false; // Hide main menu elements usernamePanel.visible = false; usernameText.visible = false; mainMenuTitle.visible = false; playButton.visible = false; playButtonText.visible = false; scoreButton.visible = false; scoreButtonText.visible = false; // Show instruction instructionTxt.visible = true; instructionBg.visible = true; } // Create global leaderboard display elements var globalLeaderboardText = new Text2('GLOBAL LIDERLER:', { size: 50, fill: 0xFFD700 }); globalLeaderboardText.anchor.set(0.5, 0.5); globalLeaderboardText.stroke = 0x000000; globalLeaderboardText.strokeThickness = 3; globalLeaderboardText.visible = false; LK.gui.center.addChild(globalLeaderboardText); globalLeaderboardText.y = -80; var globalScoresList = []; for (var i = 0; i < 5; i++) { var scoreText = new Text2('', { size: 40, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0.5); scoreText.stroke = 0x000000; scoreText.strokeThickness = 2; scoreText.visible = false; LK.gui.center.addChild(scoreText); scoreText.y = -10 + i * 50; globalScoresList.push(scoreText); } // Function to show leaderboard function showLeaderboardScreen() { showMainMenu = false; showLeaderboard = true; // Hide main menu elements usernamePanel.visible = false; usernameText.visible = false; mainMenuTitle.visible = false; playButton.visible = false; playButtonText.visible = false; scoreButton.visible = false; scoreButtonText.visible = false; // Show leaderboard elements leaderboardBg.visible = true; leaderboardTitle.visible = true; highScoreText.visible = true; currentScoreText.visible = true; backButton.visible = true; backButtonText.visible = true; globalLeaderboardText.visible = true; prevPageButton.visible = true; prevPageText.visible = true; nextPageButton.visible = true; nextPageText.visible = true; pageIndicator.visible = true; // Update score displays highScoreText.setText('EN YÜKSEK SKOR: ' + (storage.highScore || 0)); currentScoreText.setText('SON SKOR: ' + (storage.lastScore || 0)); // Get global leaderboard from storage var globalNames = storage.globalLeaderboardNames || []; var globalScores = storage.globalLeaderboardScores || []; // Add current player's high score if it doesn't exist and is greater than 0 var playerExists = false; var currentUsername = storage.username || 'Oyuncu'; for (var i = 0; i < globalNames.length; i++) { if (globalNames[i] === currentUsername) { globalScores[i] = Math.max(globalScores[i], highScore); playerExists = true; break; } } var highScore = storage.highScore || 0; if (!playerExists && highScore > 0) { globalNames.push(currentUsername); globalScores.push(highScore); } // Sort scores in descending order by creating index array var indices = []; for (var i = 0; i < globalScores.length; i++) { indices.push(i); } indices.sort(function (a, b) { return globalScores[b] - globalScores[a]; }); // Create sorted arrays var sortedNames = []; var sortedScores = []; for (var i = 0; i < indices.length; i++) { sortedNames.push(globalNames[indices[i]]); sortedScores.push(globalScores[indices[i]]); } // Save updated leaderboard storage.globalLeaderboardNames = sortedNames; storage.globalLeaderboardScores = sortedScores; // Initialize current page if not exists if (!storage.leaderboardPage) { storage.leaderboardPage = 0; } // Display global scores with pagination (10 per page) var currentPage = storage.leaderboardPage || 0; var totalPages = Math.max(1, Math.ceil(sortedNames.length / 10)); var startIndex = currentPage * 10; var endIndex = Math.min(startIndex + 10, sortedNames.length); // Update page indicator if (sortedNames.length === 0) { pageIndicator.setText('HENÜZ OYUNCU YOK'); } else { pageIndicator.setText('SAYFA ' + (currentPage + 1) + '/' + totalPages); } // Update pagination button states prevPageButton.alpha = currentPage > 0 ? 0.9 : 0.3; prevPageText.alpha = currentPage > 0 ? 1.0 : 0.3; nextPageButton.alpha = currentPage < totalPages - 1 ? 0.9 : 0.3; nextPageText.alpha = currentPage < totalPages - 1 ? 1.0 : 0.3; for (var i = 0; i < globalScoresList.length; i++) { var dataIndex = startIndex + i; if (dataIndex < sortedNames.length && dataIndex < endIndex) { var displayText = dataIndex + 1 + '. ' + sortedNames[dataIndex] + ': ' + sortedScores[dataIndex]; globalScoresList[i].setText(displayText); globalScoresList[i].visible = true; // Reset tint for regular players globalScoresList[i].tint = 0xFFFFFF; } else if (i === 0 && sortedNames.length === 0) { // Show message when no players exist yet after clearing data globalScoresList[i].setText('OYUNCU VERİLERİ TEMİZLENDİ - YENİ OYUNCULAR BEKLENİYOR'); globalScoresList[i].visible = true; globalScoresList[i].tint = 0xFFD700; } else { globalScoresList[i].visible = false; } } // Find current player's rank if not in top 100 var playerRank = -1; var playerScore = highScore; for (var i = 0; i < sortedNames.length; i++) { if (sortedNames[i] === currentUsername) { playerRank = i + 1; playerScore = sortedScores[i]; break; } } // Show player's rank separately if not in current page view if (playerRank > 100 || playerRank > endIndex || playerRank <= startIndex) { if (globalScoresList.length > 0) { var lastVisibleIndex = -1; for (var i = globalScoresList.length - 1; i >= 0; i--) { if (globalScoresList[i].visible) { lastVisibleIndex = i; break; } } if (lastVisibleIndex >= 0 && lastVisibleIndex < globalScoresList.length - 1) { var playerText = '--- SİZ: ' + playerRank + '. ' + currentUsername + ': ' + playerScore + ' ---'; globalScoresList[lastVisibleIndex + 1].setText(playerText); globalScoresList[lastVisibleIndex + 1].visible = true; globalScoresList[lastVisibleIndex + 1].tint = 0xFFD700; } } } } // Function to hide leaderboard and return to main menu function hideLeaderboard() { showLeaderboard = false; showMainMenu = true; // Hide leaderboard elements leaderboardBg.visible = false; leaderboardTitle.visible = false; highScoreText.visible = false; currentScoreText.visible = false; backButton.visible = false; backButtonText.visible = false; globalLeaderboardText.visible = false; prevPageButton.visible = false; prevPageText.visible = false; nextPageButton.visible = false; nextPageText.visible = false; pageIndicator.visible = false; // Hide global scores list for (var i = 0; i < globalScoresList.length; i++) { globalScoresList[i].visible = false; } // Show main menu elements usernamePanel.visible = true; usernameText.visible = true; mainMenuTitle.visible = true; playButton.visible = true; playButtonText.visible = true; scoreButton.visible = true; scoreButtonText.visible = true; } // Initialize storage arrays if they don't exist if (!storage.globalLeaderboardNames) storage.globalLeaderboardNames = []; if (!storage.globalLeaderboardScores) storage.globalLeaderboardScores = []; if (!storage.highScore) storage.highScore = 0; if (!storage.lastScore) storage.lastScore = 0; if (!storage.leaderboardPage) storage.leaderboardPage = 0; // Initialize username if not exists if (!storage.username) { var playerNumber = 1; while (storage.globalLeaderboardNames.indexOf('Oyuncu ' + playerNumber) !== -1) { playerNumber++; } storage.username = 'Oyuncu ' + playerNumber; } // Display username in main menu usernameText.setText(storage.username); // Global leaderboard is now initialized in showLeaderboardScreen function // Initialize game createPipe(); createPipe(); // Touch/click handler game.down = function (x, y, obj) { if (gameOver) { resetGame(); return; } if (showMainMenu) { // Check play button (OYNA) - centered at 1024x1366, button is 300x80 if (x >= 874 && x <= 1174 && y >= 1326 && y <= 1406) { // Add visual feedback with tween tween(playButton, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(playButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); } }); // Add small delay to prevent double clicks LK.setTimeout(function () { startGameFromMenu(); }, 150); return; } // Check score button (SKOR) - centered at 1024x1366, button is 300x80 if (x >= 874 && x <= 1174 && y >= 1476 && y <= 1556) { // Add visual feedback with tween tween(scoreButton, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(scoreButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); } }); // Add small delay to prevent double clicks LK.setTimeout(function () { showLeaderboardScreen(); }, 150); return; } return; } if (showLeaderboard) { // Check back button (GERİ) - centered at 1024x1716, button is 300x80 if (x >= 874 && x <= 1174 && y >= 1676 && y <= 1756) { // Add visual feedback with tween tween(backButton, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(backButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); } }); // Add small delay to prevent double clicks LK.setTimeout(function () { hideLeaderboard(); }, 150); return; } // Check previous page button - centered at 724x1646, button is 200x60 if (x >= 624 && x <= 824 && y >= 1616 && y <= 1676) { var currentPage = storage.leaderboardPage || 0; if (currentPage > 0) { storage.leaderboardPage = currentPage - 1; showLeaderboardScreen(); } return; } // Check next page button - centered at 1324x1646, button is 200x60 if (x >= 1224 && x <= 1424 && y >= 1616 && y <= 1676) { var currentPage = storage.leaderboardPage || 0; var totalPages = Math.ceil((storage.globalLeaderboardNames || []).length / 10); if (currentPage < totalPages - 1) { storage.leaderboardPage = currentPage + 1; showLeaderboardScreen(); } return; } return; } if (!gameStarted) { gameStarted = true; instructionTxt.visible = false; instructionBg.visible = false; // Remove invisible barriers when game starts if (topBarrier) { topBarrier.destroy(); topBarrier = null; } if (bottomBarrier) { bottomBarrier.destroy(); bottomBarrier = null; } } bird.flap(); }; // Main game loop game.update = function () { if (gameOver || showMainMenu || showLeaderboard) return; // Only run game logic if game has started if (gameStarted) { // Check ground and ceiling collision if (bird.y + 20 >= 2732 - 150 || bird.y - 20 <= 0) { gameOver = true; var currentScore = LK.getScore(); storage.lastScore = currentScore; if (currentScore > (storage.highScore || 0)) { storage.highScore = currentScore; } // Add to leaderboard if score > 0 if (currentScore > 0) { var currentUsername = storage.username; var playerExists = false; for (var i = 0; i < storage.globalLeaderboardNames.length; i++) { if (storage.globalLeaderboardNames[i] === currentUsername) { if (currentScore > storage.globalLeaderboardScores[i]) { storage.globalLeaderboardScores[i] = currentScore; } playerExists = true; break; } } if (!playerExists) { storage.globalLeaderboardNames.push(currentUsername); storage.globalLeaderboardScores.push(currentScore); } } resetGame(); return; } // Check pipe collisions and scoring for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Only check pipes near the bird if (Math.abs(pipe.x - bird.x) < 200) { // Check if bird is within pipe horizontally if (bird.x + 30 > pipe.x - 50 && bird.x - 30 < pipe.x + 50) { // Check collision with top or bottom pipe if (bird.y - 20 < pipe.gapCenterY - pipe.gapSize / 2 || bird.y + 20 > pipe.gapCenterY + pipe.gapSize / 2) { gameOver = true; var currentScore = LK.getScore(); storage.lastScore = currentScore; if (currentScore > (storage.highScore || 0)) { storage.highScore = currentScore; } // Add to leaderboard if score > 0 if (currentScore > 0) { var currentUsername = storage.username; var playerExists = false; for (var j = 0; j < storage.globalLeaderboardNames.length; j++) { if (storage.globalLeaderboardNames[j] === currentUsername) { if (currentScore > storage.globalLeaderboardScores[j]) { storage.globalLeaderboardScores[j] = currentScore; } playerExists = true; break; } } if (!playerExists) { storage.globalLeaderboardNames.push(currentUsername); storage.globalLeaderboardScores.push(currentScore); } } resetGame(); return; } } } // Check scoring - only for pipes that haven't been passed yet if (!pipe.passed && pipe.x + 50 < bird.x) { pipe.passed = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText('SKOR: ' + LK.getScore()); LK.getSound('score').play(); } } // Create new pipes - maintain consistent spacing if (pipes.length === 0 || pipes.length > 0 && pipes[pipes.length - 1].x <= 2048 + 200 - pipeSpacing) { createPipe(); } // Remove off-screen pipes every 30 frames if (LK.ticks % 30 === 0) { for (var j = pipes.length - 1; j >= 0; j--) { if (pipes[j].x < -150) { pipes[j].destroy(); pipes.splice(j, 1); } } } } };
===================================================================
--- original.js
+++ change.js
@@ -334,15 +334,9 @@
}));
bottomBarrier.x = 400;
bottomBarrier.y = 1416; // 50 pixels below bird
bottomBarrier.alpha = 0; // Make invisible
-// Create background
-var background = game.addChild(LK.getAsset('background', {
- anchorX: 0,
- anchorY: 0
-}));
-background.x = 0;
-background.y = 0;
+// Background removed - using transparent background so bird is visible
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 1