User prompt
sayfa geçişini sağlayan düğme alt kısımda olsun ve daha çok bayrak ekle ülke yani
User prompt
Sayfa Geçişini Sağlayan Yazılar Logoların Üstüne Geliyor Biraz Düzeni Sağla
User prompt
oyunlar kısmında 12 tane oyun tek bir menüde sonra altında ikinci sekmeyi açmak için yan düğmeler olsun tıklayınca diğer oyunlar gözüksün
User prompt
Verileri sıfırlamamıza rağmen ipucu aldıklarımız silinmiyor. Düzelt
User prompt
Logo tahmin oyununda şöyle bir mekanik ekle. Mesela iki cümleli olanları bir cümleyi diğer cümleyi birbirinden ayır.
User prompt
oyun logoları kısmına ünlü bilgisayar oyunlarını da ekle
User prompt
verileri silmek istediğinden emin misin şıklarının olduğu yerde evet ve hayırı ve o ayarlar kısmındaki menülerin tuşlarını birbirinden ayır yazıları daha düzgün hale getir okunabilsin
User prompt
tüm verileri silmek istediğinden emin misin diye evet-hayır ışıklarının olduğu yerde nelerin silineceğini kırmızı yazıyla yaz
User prompt
Oyun kategorisi ekle ve mobil sektörde ünlü olan bir sürü oyun ekle.
User prompt
biz çözmemize rağmen 2 tane daha çözmen gerekiyor uyarısı veriyor ve bunu düzelt bunun bizim çözdüklerimizle orantılı şekilde artması gerektiğini bunu kodu ekle
User prompt
iki tane daha çözmen gerekiyor değil yani ne kadar çözdüysek onu algılasın şu kadar çözmen gerektiğinin kaldığını söylesin ve kırmızı bir patlama olmasın sadece o tablo şeklinde yazı gözüksün ve uyarı versin
User prompt
Kilitli bir tanesine tıklayınca iki tane şundan çöz gibi bir uyarı versin kırmızı yazı ile Mesela iki tane daha çözmedik o yüzden şu kadar çözmen gereken şu kadar kaldı gibi de yazsın yani
User prompt
Para azalmasına rağmen ipucu vermiyor, harf vermiyor. Bunun sebebi bizim önceden harf girmemiz ve sırayla harf vermesi. Böyle hatalar�� düzelt.
User prompt
FPS'i arttır stabilizasyonu arttır daha dengeli hale getir
User prompt
Erling Haland zaten varmış, bir tənə azalt, 49-a düşür sayıyı, futbolcudan da bir sayı düşür.
User prompt
Vinicius Junior, Erling Haaland, Lamin Yemal bu üçünü de ekle futbolcuya.
User prompt
Mesut Ozil, Arda Güler, Luka Modric bu üç futbolcuyu ekle.
User prompt
harflerin arkasında duran beyaz duvar bu hani ipucu aldığımızda arka planı yeşil olması için yeşil bir arka planlı şey oluşturdu var logo
User prompt
Sadece tüm verileri sildiğimizde aldığımız ipuçları da silinsin. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
aldığımız ipuçları farklı renkte olsun yeşil olabilir mesela kendini belli etsin ve silemeyelim üzerine tıklayarak ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Aldığımız ipuçları biz verileri silene kadar kalıcı kalsın ve aldığımız ipuçları her zaman rengi yeşil olsun kendini belli etsin yani ve kaldıramayalım. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
xiaomi logosu mi yazıyor ya onu xiaomi diye değiştir
User prompt
Seçtiğimiz dile göre o dilin söyleyişine göre bayrakları o dilde cevaplayalım. Mesela Türkçe'de Türkçe kelime olarak bayraklar�� cevaplayalım. Ama sadece bayrakları özel dile göre cevaplama olsun. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
sağ üst kısma ayarlar ekle ve oraya tıklayınca dil seçenekleri olsun Türkçe ve İngilizce seçenekler olsun ve bu dil seçeneklerine göre bayraklar ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Tüm harfleri ipucu alarak yaparsak bunu tamamlandı olarak saymıyor ve sonraki bölge açılmıyor. Bu hatayı düzelt.
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var AnswerSlot = Container.expand(function (index) { var self = Container.call(this); var bg = self.attachAsset('answerBox', { anchorX: 0.5, anchorY: 0.5 }); self.index = index; self.occupiedLetter = null; return self; }); var CategoryButton = Container.expand(function (category) { var self = Container.call(this); var bg = self.attachAsset('categoryButton', { anchorX: 0.5, anchorY: 0.5 }); // Set background color based on category if (category === 'Cars') { bg.tint = 0x000000; // Black background for Cars (Arabalar) } else if (category === 'Food') { bg.tint = 0xFF0000; // Red background for Food (Yemekler) } else if (category === 'Football') { bg.tint = 0x00FF00; // Green background for Football (Futbol) } else if (category === 'Footballers') { bg.tint = 0x0000FF; // Blue background for Footballers (Futbolcu) } else if (category === 'Flags') { bg.tint = 0xFF00FF; // Magenta background for Flags (Bayraqlar) } var text = new Text2(category, { size: 80, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); self.category = category; self.down = function (x, y, obj) { self.scaleX = 0.95; self.scaleY = 0.95; showCategoryLogos(self.category); }; self.up = function (x, y, obj) { self.scaleX = 1; self.scaleY = 1; }; return self; }); var ExitButton = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('exitButton', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2('Exit', { size: 50, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); self.down = function (x, y, obj) { self.scaleX = 0.95; self.scaleY = 0.95; showCategoryLogos(currentCategory); }; self.up = function (x, y, obj) { self.scaleX = 1; self.scaleY = 1; }; return self; }); var HintButton = Container.expand(function () { var self = Container.call(this); var bg = self.attachAsset('hintButton', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2('Hint (5 coins)', { size: 50, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); self.down = function (x, y, obj) { if (goldCoins >= 5) { useHint(); } }; return self; }); var LetterTile = Container.expand(function (letter) { var self = Container.call(this); var bg = self.attachAsset('letterTile', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2(letter, { size: 60, fill: 0x333333 }); text.anchor.set(0.5, 0.5); // Ensure text is visible and properly positioned text.x = 0; text.y = 0; text.alpha = 1; text.visible = true; self.addChild(text); self.letter = letter; self.originalX = 0; self.originalY = 0; self.isPlaced = false; self.targetSlot = null; // Store reference to text for easier access self.letterText = text; self.down = function (x, y, obj) { if (!self.isPlaced) { // Find next available answer slot var nextSlot = null; for (var i = 0; i < answerSlots.length; i++) { if (!answerSlots[i].occupiedLetter) { nextSlot = answerSlots[i]; break; } } if (nextSlot) { placeLetter(self, nextSlot); checkAnswer(); } } else { // Letter is placed, remove it from answer slot removeLetter(self); } }; return self; }); var LogoButton = Container.expand(function (logoName, logoData) { var self = Container.call(this); var bg = self.attachAsset('logoContainer', { anchorX: 0.5, anchorY: 0.5 }); // Get logo asset name from company name var logoAssetName = logoData.name.toLowerCase() + 'Logo'; if (logoData.name === 'Real Madrid') { logoAssetName = 'realmadridLogo'; } if (logoData.name === 'Manchester United') { logoAssetName = 'manchesterLogo'; } if (logoData.name === 'McDonalds') { logoAssetName = 'mcdonaldsLogo'; } if (logoData.name === 'Pizza Hut') { logoAssetName = 'pizzahutLogo'; } if (logoData.name === 'Instagram') { logoAssetName = 'instagramLogo'; } if (logoData.name === 'TikTok') { logoAssetName = 'tiktokLogo'; } if (logoData.name === 'Burger King') { logoAssetName = 'burgerkingLogo'; } if (logoData.name === 'Bayern München') { logoAssetName = 'bayernmunchenLogo'; } if (logoData.name === 'Galatasaray') { logoAssetName = 'galatasarayLogo'; } if (logoData.name === 'Tesla') { logoAssetName = 'teslaLogo'; } if (logoData.name === 'Lamborghini') { logoAssetName = 'lamborghiniLogo'; } if (logoData.name === 'Tog') { logoAssetName = 'togLogo'; } if (logoData.name === 'ChatGPT') { logoAssetName = 'chatgptLogo'; } if (logoData.name === 'Xiaomi') { logoAssetName = 'xiaomiLogo'; } // Footballers category assets if (logoData.name === 'Messi') { logoAssetName = 'messiLogo'; } if (logoData.name === 'Ronaldo') { logoAssetName = 'ronaldoLogo'; } if (logoData.name === 'Neymar') { logoAssetName = 'neymarLogo'; } if (logoData.name === 'Mbappe') { logoAssetName = 'mbappeLogo'; } if (logoData.name === 'Haaland') { logoAssetName = 'haalandLogo'; } if (logoData.name === 'Benzema') { logoAssetName = 'benzemaLogo'; } if (logoData.name === 'Lewandowski') { logoAssetName = 'lewandowskiLogo'; } // Flags category assets if (logoData.name === 'Turkey') { logoAssetName = 'turkeyLogo'; } if (logoData.name === 'Germany') { logoAssetName = 'germanyLogo'; } if (logoData.name === 'France') { logoAssetName = 'franceLogo'; } if (logoData.name === 'Spain') { logoAssetName = 'spainLogo'; } if (logoData.name === 'Italy') { logoAssetName = 'italyLogo'; } if (logoData.name === 'Brazil') { logoAssetName = 'brazilLogo'; } if (logoData.name === 'Argentina') { logoAssetName = 'argentinaLogo'; } var logoVisual = self.attachAsset(logoAssetName, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); self.logoData = logoData; self.down = function (x, y, obj) { // Check if logo is completed var logoKey = currentCategory + '_' + self.logoData.name; if (completedLogos[logoKey]) { // Show completed logo name instead of starting the game showCompletedLogo(self.logoData); return; } self.scaleX = 0.95; self.scaleY = 0.95; startLogoGuess(self.logoData); }; self.up = function (x, y, obj) { self.scaleX = 1; self.scaleY = 1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 }); /**** * Game Code ****/ // Game state variables // Logo assets - Technology // Logo assets - Football // Logo assets - Cars // Logo assets - Food var gameState = 'menu'; // 'menu', 'category', 'guessing' var goldCoins = storage.goldCoins || 10; var currentLanguage = storage.currentLanguage || 'tr'; // 'tr' for Turkish, 'en' for English var completedLogos = storage.completedLogos || {}; var completedWithoutHints = storage.completedWithoutHints || {}; var categoryCompletions = storage.categoryCompletions || { 'Technology': 0, 'Football': 0, 'Cars': 0, 'Food': 0, 'Footballers': 0, 'Flags': 0 }; var currentLogoUsedHint = false; // Recalculate category completions based on completed logos to ensure accuracy function updateCategoryCompletions() { // Reset counts for (var category in categoryCompletions) { categoryCompletions[category] = 0; } // Count ALL completed logos for category unlocking for (var logoKey in completedLogos) { if (completedLogos[logoKey]) { var category = logoKey.split('_')[0]; if (categoryCompletions[category] !== undefined) { categoryCompletions[category]++; } } } storage.categoryCompletions = categoryCompletions; } // Update completions on game start updateCategoryCompletions(); var currentCategory = ''; var currentLogo = null; var draggedLetter = null; var letterTiles = []; var answerSlots = []; var currentAnswer = ''; // Language configuration var languageTexts = { tr: { title: 'Logo Quiz Challenge', completed: 'Tamamlanan: ', settings: 'Ayarlar', language: 'Dil', turkish: 'Türkçe', english: 'İngilizce', resetData: 'Tüm Verileri Sıfırla', backToMenu: 'Ana Menüye Dön', resetConfirm: 'Silmek İstediğinden Emin Misin?', yes: 'Evet', no: 'Hayır', completedText: 'TAMAMLANDI' }, en: { title: 'Logo Quiz Challenge', completed: 'Completed: ', settings: 'Settings', language: 'Language', turkish: 'Turkish', english: 'English', resetData: 'Reset All Data', backToMenu: 'Back to Menu', resetConfirm: 'Are you sure you want to delete?', yes: 'Yes', no: 'No', completedText: 'COMPLETED' } }; // Logo data var logoDatabase = { 'Technology': [{ name: 'Apple', answer: 'APPLE' }, { name: 'Google', answer: 'GOOGLE' }, { name: 'Microsoft', answer: 'MICROSOFT' }, { name: 'Samsung', answer: 'SAMSUNG' }, { name: 'Instagram', answer: 'INSTAGRAM' }, { name: 'TikTok', answer: 'TIKTOK' }, { name: 'ChatGPT', answer: 'CHATGPT' }, { name: 'Xiaomi', answer: 'XIAOMI' }], 'Football': [{ name: 'Barcelona', answer: 'BARCELONA' }, { name: 'Real Madrid', answer: 'REALMADRID' }, { name: 'Liverpool', answer: 'LIVERPOOL' }, { name: 'Manchester United', answer: 'MANCHESTER' }, { name: 'Arsenal', answer: 'ARSENAL' }, { name: 'Bayern München', answer: 'BAYERNMUNCHEN' }, { name: 'Galatasaray', answer: 'GALATASARAY' }], 'Cars': [{ name: 'BMW', answer: 'BMW' }, { name: 'Mercedes', answer: 'MERCEDES' }, { name: 'Toyota', answer: 'TOYOTA' }, { name: 'Ferrari', answer: 'FERRARI' }, { name: 'Audi', answer: 'AUDI' }, { name: 'Tesla', answer: 'TESLA' }, { name: 'Lamborghini', answer: 'LAMBORGHINI' }, { name: 'Tog', answer: 'TOGG' }], 'Food': [{ name: 'McDonalds', answer: 'MCDONALDS' }, { name: 'KFC', answer: 'KFC' }, { name: 'Subway', answer: 'SUBWAY' }, { name: 'Pizza Hut', answer: 'PIZZAHUT' }, { name: 'Starbucks', answer: 'STARBUCKS' }, { name: 'Dominos', answer: 'DOMINOS' }, { name: 'Burger King', answer: 'BURGERKING' }], 'Footballers': [{ name: 'Messi', answer: 'MESSI' }, { name: 'Ronaldo', answer: 'RONALDO' }, { name: 'Neymar', answer: 'NEYMAR' }, { name: 'Mbappe', answer: 'MBAPPE' }, { name: 'Haaland', answer: 'HAALAND' }, { name: 'Benzema', answer: 'BENZEMA' }, { name: 'Lewandowski', answer: 'LEWANDOWSKI' }], 'Flags': [{ name: 'Turkey', answer: 'TURKEY', answerTR: 'TURKIYE' }, { name: 'Germany', answer: 'GERMANY', answerTR: 'ALMANYA' }, { name: 'France', answer: 'FRANCE', answerTR: 'FRANSA' }, { name: 'Spain', answer: 'SPAIN', answerTR: 'ISPANYA' }, { name: 'Italy', answer: 'ITALY', answerTR: 'ITALYA' }, { name: 'Brazil', answer: 'BRAZIL', answerTR: 'BREZILYA' }, { name: 'Argentina', answer: 'ARGENTINA', answerTR: 'ARJANTIN' }] }; // UI Elements var coinDisplay; var backButton; function isCategoryUnlocked(category) { // Technology is always unlocked if (category === 'Technology') return true; // Football unlocks after 2 Technology completions if (category === 'Football') return categoryCompletions['Technology'] >= 2; // Cars unlocks after 2 Football completions if (category === 'Cars') return categoryCompletions['Football'] >= 2; // Food unlocks after 2 Cars completions if (category === 'Food') return categoryCompletions['Cars'] >= 2; // Footballers unlocks after 2 Food completions if (category === 'Footballers') return categoryCompletions['Food'] >= 2; // Flags unlocks after 2 Footballers completions if (category === 'Flags') return categoryCompletions['Footballers'] >= 2; return false; } function initializeMenu() { game.removeChildren(); gameState = 'menu'; // Title var title = new Text2(languageTexts[currentLanguage].title, { size: 120, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 1024; title.y = 500; game.addChild(title); // Calculate and display total completions var totalCompleted = Object.keys(completedLogos).length; var totalLogos = 0; for (var category in logoDatabase) { totalLogos += logoDatabase[category].length; } var progressText = new Text2(languageTexts[currentLanguage].completed + totalCompleted + '/' + totalLogos, { size: 80, fill: 0xFFD700 }); progressText.anchor.set(0.5, 0.5); progressText.x = 1024; progressText.y = 600; game.addChild(progressText); // Category buttons var categories = ['Technology', 'Football', 'Cars', 'Food', 'Footballers', 'Flags']; for (var i = 0; i < categories.length; i++) { var isUnlocked = isCategoryUnlocked(categories[i]); var button = new CategoryButton(categories[i]); button.x = 1024; button.y = 800 + i * 220; // Visual feedback for locked categories if (!isUnlocked) { button.alpha = 0.5; // Override the down handler to do nothing for locked categories button.down = function (x, y, obj) { // Do nothing - category is locked }; // Add lock symbol var lockText = new Text2('🔒', { size: 60, fill: 0xFFFFFF }); lockText.anchor.set(0.5, 0.5); lockText.x = 300; // Position to the right of category name lockText.y = 0; button.addChild(lockText); // Show completion requirement var reqText = ''; if (categories[i] === 'Football') reqText = '(' + categoryCompletions['Technology'] + '/2 Technology)';else if (categories[i] === 'Cars') reqText = '(' + categoryCompletions['Football'] + '/2 Football)';else if (categories[i] === 'Food') reqText = '(' + categoryCompletions['Cars'] + '/2 Cars)';else if (categories[i] === 'Footballers') reqText = '(' + categoryCompletions['Food'] + '/2 Food)';else if (categories[i] === 'Flags') reqText = '(' + categoryCompletions['Footballers'] + '/2 Footballers)'; if (reqText) { var requirementText = new Text2(reqText, { size: 40, fill: 0xFFFFFF }); requirementText.anchor.set(0.5, 0.5); requirementText.x = 0; requirementText.y = 60; button.addChild(requirementText); } } game.addChild(button); } // Settings icon - larger circular button below coin display var settingsIcon = LK.getAsset('settingsIcon', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0 }); settingsIcon.x = 1848; // Same X position as coin display settingsIcon.y = 320; // Further below coin display settingsIcon.down = function (x, y, obj) { settingsIcon.scaleX = 0.95; settingsIcon.scaleY = 0.95; showSettings(); }; settingsIcon.up = function (x, y, obj) { settingsIcon.scaleX = 1.0; settingsIcon.scaleY = 1.0; }; game.addChild(settingsIcon); // Add gear symbol text on top of settings icon var gearSymbol = new Text2('⚙', { size: 60, fill: 0xFFFFFF }); gearSymbol.anchor.set(0.5, 0.5); gearSymbol.x = 1848; gearSymbol.y = 320; game.addChild(gearSymbol); updateCoinDisplay(); } function showCategoryLogos(category) { game.removeChildren(); gameState = 'category'; currentCategory = category; // Category title var title = new Text2(category + ' Logos', { size: 100, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 1024; title.y = 400; game.addChild(title); // Show category completion stats var categoryCompleted = categoryCompletions[category] || 0; var categoryTotal = logoDatabase[category].length; var statsText = new Text2('Tamamlanan: ' + categoryCompleted + '/' + categoryTotal, { size: 60, fill: 0xFFD700 }); statsText.anchor.set(0.5, 0.5); statsText.x = 1024; statsText.y = 480; game.addChild(statsText); // Logo buttons - filter out completed logos var logos = logoDatabase[category]; var availableLogos = []; for (var i = 0; i < logos.length; i++) { var logoKey = category + '_' + logos[i].name; if (!completedLogos[logoKey]) { availableLogos.push(logos[i]); } } var cols = 3; var startX = 1024 - (cols - 1) * 250; var startY = 700; // Show all logos with completion status var allLogos = logoDatabase[category]; for (var i = 0; i < allLogos.length; i++) { var logoButton = new LogoButton(allLogos[i].name + 'Logo', allLogos[i]); logoButton.x = startX + i % cols * 500; logoButton.y = startY + Math.floor(i / cols) * 450; game.addChild(logoButton); // Check if this logo is completed and add checkmark var logoKey = category + '_' + allLogos[i].name; if (completedLogos[logoKey]) { var checkmark = logoButton.attachAsset('checkmark', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); checkmark.x = 150; // Position in top-right corner of logo button checkmark.y = -150; } } // Exit button var exitBtn = new ExitButton(); exitBtn.x = 1848; // Position in top right area, below coins exitBtn.y = 350; // Further below the coin display exitBtn.down = function (x, y, obj) { exitBtn.scaleX = 0.95; exitBtn.scaleY = 0.95; initializeMenu(); // Return to main menu instead of category }; exitBtn.up = function (x, y, obj) { exitBtn.scaleX = 1; exitBtn.scaleY = 1; }; game.addChild(exitBtn); updateCoinDisplay(); } function startLogoGuess(logoData) { game.removeChildren(); gameState = 'guessing'; currentLogo = logoData; currentLogoUsedHint = false; letterTiles = []; answerSlots = []; // Logo display area - larger and more prominent visual logo var logoAssetName = logoData.name.toLowerCase() + 'Logo'; if (logoData.name === 'Real Madrid') { logoAssetName = 'realmadridLogo'; } if (logoData.name === 'Manchester United') { logoAssetName = 'manchesterLogo'; } if (logoData.name === 'McDonalds') { logoAssetName = 'mcdonaldsLogo'; } if (logoData.name === 'Pizza Hut') { logoAssetName = 'pizzahutLogo'; } if (logoData.name === 'Instagram') { logoAssetName = 'instagramLogo'; } if (logoData.name === 'TikTok') { logoAssetName = 'tiktokLogo'; } if (logoData.name === 'Burger King') { logoAssetName = 'burgerkingLogo'; } if (logoData.name === 'Bayern München') { logoAssetName = 'bayernmunchenLogo'; } if (logoData.name === 'Galatasaray') { logoAssetName = 'galatasarayLogo'; } if (logoData.name === 'Tesla') { logoAssetName = 'teslaLogo'; } if (logoData.name === 'Lamborghini') { logoAssetName = 'lamborghiniLogo'; } if (logoData.name === 'Tog') { logoAssetName = 'togLogo'; } if (logoData.name === 'ChatGPT') { logoAssetName = 'chatgptLogo'; } if (logoData.name === 'Xiaomi') { logoAssetName = 'xiaomiLogo'; } // Footballers category assets if (logoData.name === 'Messi') { logoAssetName = 'messiLogo'; } if (logoData.name === 'Ronaldo') { logoAssetName = 'ronaldoLogo'; } if (logoData.name === 'Neymar') { logoAssetName = 'neymarLogo'; } if (logoData.name === 'Mbappe') { logoAssetName = 'mbappeLogo'; } if (logoData.name === 'Haaland') { logoAssetName = 'haalandLogo'; } if (logoData.name === 'Benzema') { logoAssetName = 'benzemaLogo'; } if (logoData.name === 'Lewandowski') { logoAssetName = 'lewandowskiLogo'; } // Flags category assets if (logoData.name === 'Turkey') { logoAssetName = 'turkeyLogo'; } if (logoData.name === 'Germany') { logoAssetName = 'germanyLogo'; } if (logoData.name === 'France') { logoAssetName = 'franceLogo'; } if (logoData.name === 'Spain') { logoAssetName = 'spainLogo'; } if (logoData.name === 'Italy') { logoAssetName = 'italyLogo'; } if (logoData.name === 'Brazil') { logoAssetName = 'brazilLogo'; } if (logoData.name === 'Argentina') { logoAssetName = 'argentinaLogo'; } var logoVisual = LK.getAsset(logoAssetName, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); logoVisual.x = 1024; logoVisual.y = 500; game.addChild(logoVisual); // Get the appropriate answer based on language and category var currentAnswer = logoData.answer; if (currentCategory === 'Flags' && currentLanguage === 'tr' && logoData.answerTR) { currentAnswer = logoData.answerTR; } // Create answer slots var answerLength = currentAnswer.length; var slotSpacing = 140; var startX = 1024 - (answerLength - 1) * slotSpacing / 2; for (var i = 0; i < answerLength; i++) { var slot = new AnswerSlot(i); slot.x = startX + i * slotSpacing; slot.y = 900; answerSlots.push(slot); game.addChild(slot); } // Create letter tiles createLetterTiles(currentAnswer); // Restore any existing hint letters from storage var logoKey = currentCategory + '_' + currentLogo.name; for (var i = 0; i < answerSlots.length; i++) { var hintKey = logoKey + '_hint_' + i; var hintLetter = storage[hintKey]; if (hintLetter) { // Find the corresponding letter tile for (var j = 0; j < letterTiles.length; j++) { var tile = letterTiles[j]; if (tile.letter === hintLetter && !tile.isPlaced) { placeLetter(tile, answerSlots[i]); // Mark as hint letter with green color answerSlots[i].letterCopy.isHintLetter = true; answerSlots[i].letterCopy.letterText.fill = 0x00FF00; answerSlots[i].letterCopy.letterText.tint = 0x00FF00; // Create green background for hint letter var hintBackground = LK.getAsset('letterTile', { anchorX: 0.5, anchorY: 0.5 }); hintBackground.tint = 0x00FF00; // Green background hintBackground.x = answerSlots[i].x; hintBackground.y = answerSlots[i].y; answerSlots[i].hintBackground = hintBackground; game.addChild(hintBackground); // Move letter copy to front game.removeChild(answerSlots[i].letterCopy); game.addChild(answerSlots[i].letterCopy); break; } } } } // Hint button var hintBtn = new HintButton(); hintBtn.x = 1024; hintBtn.y = 1200; game.addChild(hintBtn); // Exit button var exitBtn = new ExitButton(); exitBtn.x = 1848; // Position in top right area, below coins exitBtn.y = 350; // Further below the coin display game.addChild(exitBtn); updateCoinDisplay(); } function createLetterTiles(answer) { var letters = answer.split(''); var decoyLetters = ['X', 'Z', 'Q', 'J', 'K', 'W', 'V', 'Y', 'H', 'P', 'C', 'U', 'N', 'D', 'F']; var allLetters = letters.slice(); // Copy answer letters // Add decoy letters to reach exactly 15 total letters var decoyCount = 15 - letters.length; if (decoyCount > 0) { // Add decoy letters, cycling through the decoy array if needed for (var d = 0; d < decoyCount; d++) { allLetters.push(decoyLetters[d % decoyLetters.length]); } } // If answer is longer than 15, just use the first 15 letters if (allLetters.length > 15) { allLetters = allLetters.slice(0, 15); } // Shuffle letters for (var i = allLetters.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = allLetters[i]; allLetters[i] = allLetters[j]; allLetters[j] = temp; } // Create tiles var cols = 5; var startX = 1024 - (cols - 1) * 80; var startY = 1450; for (var i = 0; i < allLetters.length; i++) { var tile = new LetterTile(allLetters[i]); tile.x = startX + i % cols * 160; tile.y = startY + Math.floor(i / cols) * 160; // Store original position for reset functionality tile.originalX = tile.x; tile.originalY = tile.y; // Ensure tile is visible tile.alpha = 1; tile.visible = true; letterTiles.push(tile); game.addChild(tile); } } function createBackButton() { // Back button functionality removed } function updateCoinDisplay() { if (coinDisplay) { coinDisplay.parent.removeChild(coinDisplay); } coinDisplay = new Container(); var coinIcon = coinDisplay.addChild(LK.getAsset('coinIcon', { anchorX: 0.5, anchorY: 0.5 })); var coinText = new Text2(goldCoins.toString(), { size: 60, fill: 0xFFD700 }); coinText.anchor.set(1, 0.5); coinText.x = -50; coinDisplay.addChild(coinText); coinDisplay.x = -80; coinDisplay.y = 150; LK.gui.topRight.addChild(coinDisplay); } function useHint() { if (goldCoins < 5 || !currentLogo) { return; } goldCoins -= 5; storage.goldCoins = goldCoins; currentLogoUsedHint = true; updateCoinDisplay(); // Get the appropriate answer based on language and category var hintAnswer = currentLogo.answer; if (currentCategory === 'Flags' && currentLanguage === 'tr' && currentLogo.answerTR) { hintAnswer = currentLogo.answerTR; } // Find an empty slot and place a correct letter for (var i = 0; i < answerSlots.length; i++) { var slot = answerSlots[i]; if (!slot.occupiedLetter) { var correctLetter = hintAnswer[i]; // Find the letter tile for (var j = 0; j < letterTiles.length; j++) { var tile = letterTiles[j]; if (tile.letter === correctLetter && !tile.isPlaced) { placeLetter(tile, slot); // Mark this as a hint letter - permanent and different color slot.letterCopy.isHintLetter = true; slot.letterCopy.letterText.fill = 0x00FF00; // Green color for hint letters slot.letterCopy.letterText.tint = 0x00FF00; // Apply green tint as well // Create green background for hint letter var hintBackground = LK.getAsset('letterTile', { anchorX: 0.5, anchorY: 0.5 }); hintBackground.tint = 0x00FF00; // Green background hintBackground.x = slot.x; hintBackground.y = slot.y; slot.hintBackground = hintBackground; game.addChild(hintBackground); // Move letter copy to front game.removeChild(slot.letterCopy); game.addChild(slot.letterCopy); // Store hint letter data persistently var logoKey = currentCategory + '_' + currentLogo.name; var hintKey = logoKey + '_hint_' + i; storage[hintKey] = correctLetter; break; } } break; } } checkAnswer(); } function removeLetter(letter) { if (!letter.isPlaced || !letter.targetSlot) { return; } var slot = letter.targetSlot; // Check if this is a hint letter - if so, don't remove it if (slot.letterCopy && slot.letterCopy.isHintLetter) { return; // Cannot remove hint letters } // Clear slot slot.occupiedLetter = null; // Remove letter copy from answer slot if (slot.letterCopy) { if (slot.hintBackground) { slot.hintBackground.destroy(); slot.hintBackground = null; } slot.letterCopy.destroy(); slot.letterCopy = null; } // Reset letter to original state letter.isPlaced = false; letter.targetSlot = null; letter.alpha = 1; letter.x = letter.originalX; letter.y = letter.originalY; } function placeLetter(letter, slot) { if (slot.occupiedLetter) { // Check if the current letter in slot is a hint letter - if so, don't replace it if (slot.letterCopy && slot.letterCopy.isHintLetter) { return; // Cannot replace hint letters } // Return previous letter to pool var prevLetter = slot.occupiedLetter; prevLetter.isPlaced = false; prevLetter.targetSlot = null; prevLetter.alpha = 1; // Remove the letter copy from answer slot if (slot.letterCopy) { if (slot.hintBackground) { slot.hintBackground.destroy(); slot.hintBackground = null; } slot.letterCopy.destroy(); slot.letterCopy = null; } prevLetter.x = prevLetter.originalX; prevLetter.y = prevLetter.originalY; } letter.isPlaced = true; letter.targetSlot = slot; slot.occupiedLetter = letter; // Make the original tile appear faded/hidden letter.alpha = 0.3; // Create a copy of the letter in the answer slot var letterCopy = new LetterTile(letter.letter); letterCopy.x = slot.x; letterCopy.y = slot.y; letterCopy.isPlaced = true; letterCopy.isHintLetter = false; // Initialize as not a hint letter letterCopy.down = function (x, y, obj) { // Only allow removal if not a hint letter if (!letterCopy.isHintLetter) { removeLetter(letter); } }; slot.letterCopy = letterCopy; game.addChild(letterCopy); } function showSettings() { game.removeChildren(); gameState = 'settings'; // Settings title var title = new Text2(languageTexts[currentLanguage].settings, { size: 120, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 1024; title.y = 400; game.addChild(title); // Language section title var langTitle = new Text2(languageTexts[currentLanguage].language, { size: 80, fill: 0xFFD700 }); langTitle.anchor.set(0.5, 0.5); langTitle.x = 1024; langTitle.y = 600; game.addChild(langTitle); // Turkish language button var turkishButton = new CategoryButton(languageTexts[currentLanguage].turkish); turkishButton.x = 700; turkishButton.y = 750; if (currentLanguage === 'tr') { turkishButton.alpha = 1.0; // Fully visible when selected } else { turkishButton.alpha = 0.6; // Dimmed when not selected } turkishButton.down = function (x, y, obj) { turkishButton.scaleX = 0.95; turkishButton.scaleY = 0.95; currentLanguage = 'tr'; storage.currentLanguage = currentLanguage; showSettings(); // Refresh settings screen }; turkishButton.up = function (x, y, obj) { turkishButton.scaleX = 1; turkishButton.scaleY = 1; }; game.addChild(turkishButton); // English language button var englishButton = new CategoryButton(languageTexts[currentLanguage].english); englishButton.x = 1348; englishButton.y = 750; if (currentLanguage === 'en') { englishButton.alpha = 1.0; // Fully visible when selected } else { englishButton.alpha = 0.6; // Dimmed when not selected } englishButton.down = function (x, y, obj) { englishButton.scaleX = 0.95; englishButton.scaleY = 0.95; currentLanguage = 'en'; storage.currentLanguage = currentLanguage; showSettings(); // Refresh settings screen }; englishButton.up = function (x, y, obj) { englishButton.scaleX = 1; englishButton.scaleY = 1; }; game.addChild(englishButton); // Reset data button var resetButton = new CategoryButton(languageTexts[currentLanguage].resetData); resetButton.x = 1024; resetButton.y = 950; resetButton.down = function (x, y, obj) { resetButton.scaleX = 0.95; resetButton.scaleY = 0.95; showResetConfirmation(); }; resetButton.up = function (x, y, obj) { resetButton.scaleX = 1; resetButton.scaleY = 1; }; game.addChild(resetButton); // Back to menu button var backButton = new CategoryButton(languageTexts[currentLanguage].backToMenu); backButton.x = 1024; backButton.y = 1200; backButton.down = function (x, y, obj) { backButton.scaleX = 0.95; backButton.scaleY = 0.95; initializeMenu(); }; backButton.up = function (x, y, obj) { backButton.scaleX = 1; backButton.scaleY = 1; }; game.addChild(backButton); updateCoinDisplay(); } function showResetConfirmation() { game.removeChildren(); gameState = 'resetConfirm'; // Confirmation title var title = new Text2(languageTexts[currentLanguage].resetConfirm, { size: 100, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 1024; title.y = 600; game.addChild(title); // Yes button var yesButton = new CategoryButton(languageTexts[currentLanguage].yes); yesButton.x = 700; yesButton.y = 1000; yesButton.down = function (x, y, obj) { yesButton.scaleX = 0.95; yesButton.scaleY = 0.95; // Reset all game progress except coins storage.completedLogos = {}; completedLogos = {}; storage.completedWithoutHints = {}; completedWithoutHints = {}; storage.categoryCompletions = { 'Technology': 0, 'Football': 0, 'Cars': 0, 'Food': 0, 'Footballers': 0, 'Flags': 0 }; categoryCompletions = { 'Technology': 0, 'Football': 0, 'Cars': 0, 'Food': 0, 'Footballers': 0, 'Flags': 0 }; // Clear all hint letters from storage for (var category in logoDatabase) { var logos = logoDatabase[category]; for (var i = 0; i < logos.length; i++) { var logoKey = category + '_' + logos[i].name; // Clear all possible hint positions for this logo for (var j = 0; j < 20; j++) { // Using 20 as max possible answer length var hintKey = logoKey + '_hint_' + j; delete storage[hintKey]; } } } // Flash screen to show reset happened LK.effects.flashScreen(0xFF0000, 500); // Go back to main menu after reset LK.setTimeout(function () { initializeMenu(); }, 1000); }; yesButton.up = function (x, y, obj) { yesButton.scaleX = 1; yesButton.scaleY = 1; }; game.addChild(yesButton); // No button var noButton = new CategoryButton(languageTexts[currentLanguage].no); noButton.x = 1348; noButton.y = 1000; noButton.down = function (x, y, obj) { noButton.scaleX = 0.95; noButton.scaleY = 0.95; showSettings(); }; noButton.up = function (x, y, obj) { noButton.scaleX = 1; noButton.scaleY = 1; }; game.addChild(noButton); updateCoinDisplay(); } function showCompletedLogo(logoData) { game.removeChildren(); gameState = 'completed'; currentLogo = logoData; // Logo display area - larger and more prominent visual logo var logoAssetName = logoData.name.toLowerCase() + 'Logo'; if (logoData.name === 'Real Madrid') { logoAssetName = 'realmadridLogo'; } if (logoData.name === 'Manchester United') { logoAssetName = 'manchesterLogo'; } if (logoData.name === 'McDonalds') { logoAssetName = 'mcdonaldsLogo'; } if (logoData.name === 'Pizza Hut') { logoAssetName = 'pizzahutLogo'; } if (logoData.name === 'Instagram') { logoAssetName = 'instagramLogo'; } if (logoData.name === 'TikTok') { logoAssetName = 'tiktokLogo'; } if (logoData.name === 'Burger King') { logoAssetName = 'burgerkingLogo'; } if (logoData.name === 'Bayern München') { logoAssetName = 'bayernmunchenLogo'; } if (logoData.name === 'Galatasaray') { logoAssetName = 'galatasarayLogo'; } if (logoData.name === 'Tesla') { logoAssetName = 'teslaLogo'; } if (logoData.name === 'Lamborghini') { logoAssetName = 'lamborghiniLogo'; } if (logoData.name === 'Tog') { logoAssetName = 'togLogo'; } if (logoData.name === 'ChatGPT') { logoAssetName = 'chatgptLogo'; } if (logoData.name === 'Xiaomi') { logoAssetName = 'xiaomiLogo'; } // Footballers category assets if (logoData.name === 'Messi') { logoAssetName = 'messiLogo'; } if (logoData.name === 'Ronaldo') { logoAssetName = 'ronaldoLogo'; } if (logoData.name === 'Neymar') { logoAssetName = 'neymarLogo'; } if (logoData.name === 'Mbappe') { logoAssetName = 'mbappeLogo'; } if (logoData.name === 'Haaland') { logoAssetName = 'haalandLogo'; } if (logoData.name === 'Benzema') { logoAssetName = 'benzemaLogo'; } if (logoData.name === 'Lewandowski') { logoAssetName = 'lewandowskiLogo'; } // Flags category assets if (logoData.name === 'Turkey') { logoAssetName = 'turkeyLogo'; } if (logoData.name === 'Germany') { logoAssetName = 'germanyLogo'; } if (logoData.name === 'France') { logoAssetName = 'franceLogo'; } if (logoData.name === 'Spain') { logoAssetName = 'spainLogo'; } if (logoData.name === 'Italy') { logoAssetName = 'italyLogo'; } if (logoData.name === 'Brazil') { logoAssetName = 'brazilLogo'; } if (logoData.name === 'Argentina') { logoAssetName = 'argentinaLogo'; } var logoVisual = LK.getAsset(logoAssetName, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); logoVisual.x = 1024; logoVisual.y = 500; game.addChild(logoVisual); // Show "COMPLETED" text var completedText = new Text2(languageTexts[currentLanguage].completedText, { size: 100, fill: 0x00FF00 }); completedText.anchor.set(0.5, 0.5); completedText.x = 1024; completedText.y = 800; game.addChild(completedText); // Show the answer var displayName = logoData.name; if (logoData.name === 'Burger King') { displayName = 'Burger King'; // Ensure space between Burger and King } if (logoData.name === 'Real Madrid') { displayName = 'Real Madrid'; } if (logoData.name === 'Manchester United') { displayName = 'Manchester United'; } if (logoData.name === 'Pizza Hut') { displayName = 'Pizza Hut'; } if (logoData.name === 'Bayern München') { displayName = 'Bayern München'; } var answerText = new Text2(displayName, { size: 80, fill: 0xFFFFFF }); answerText.anchor.set(0.5, 0.5); answerText.x = 1024; answerText.y = 900; game.addChild(answerText); // Show coin reward text var coinRewardText = new Text2('+10', { size: 60, fill: 0xFFD700 }); coinRewardText.anchor.set(0.5, 0.5); coinRewardText.x = 1024; coinRewardText.y = 950; game.addChild(coinRewardText); // Add checkmark var checkmark = LK.getAsset('checkmark', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); checkmark.x = 1024; checkmark.y = 1050; game.addChild(checkmark); // Exit button var exitBtn = new ExitButton(); exitBtn.x = 1024; exitBtn.y = 1300; exitBtn.down = function (x, y, obj) { exitBtn.scaleX = 0.95; exitBtn.scaleY = 0.95; showCategoryLogos(currentCategory); // Return to category view }; exitBtn.up = function (x, y, obj) { exitBtn.scaleX = 1; exitBtn.scaleY = 1; }; game.addChild(exitBtn); updateCoinDisplay(); } function checkAnswer() { var playerAnswer = ''; for (var i = 0; i < answerSlots.length; i++) { var slot = answerSlots[i]; if (slot.occupiedLetter) { playerAnswer += slot.occupiedLetter.letter; } else { return; // Not all slots filled } } // Get the appropriate answer based on language and category var correctAnswer = currentLogo.answer; if (currentCategory === 'Flags' && currentLanguage === 'tr' && currentLogo.answerTR) { correctAnswer = currentLogo.answerTR; } if (playerAnswer === correctAnswer) { // Correct answer goldCoins += 10; storage.goldCoins = goldCoins; // Mark logo as completed var logoKey = currentCategory + '_' + currentLogo.name; if (!completedLogos[logoKey]) { completedLogos[logoKey] = true; storage.completedLogos = completedLogos; // Only count towards hint-free completion tracking if no hint was used if (!currentLogoUsedHint) { completedWithoutHints[logoKey] = true; storage.completedWithoutHints = completedWithoutHints; } // Update category completions - count all completed logos for category unlocking updateCategoryCompletions(); } LK.getSound('correctAnswer').play(); LK.getSound('coinEarned').play(); LK.effects.flashScreen(0x00FF00, 500); LK.setTimeout(function () { showCategoryLogos(currentCategory); }, 1000); } else { // Wrong answer - flash all answer slots red for (var j = 0; j < answerSlots.length; j++) { if (answerSlots[j] && answerSlots[j].letterCopy) { // Store reference to avoid closure issues var letterCopyRef = answerSlots[j].letterCopy; // Tint the letter copy red and fade back to normal tween(letterCopyRef, { tint: 0xFF0000 }, { duration: 200, onFinish: function onFinish() { tween(letterCopyRef, { tint: 0xFFFFFF }, { duration: 300 }); } }); } } // Also flash the screen red briefly LK.effects.flashScreen(0xFF0000, 300); } } function handleMove(x, y, obj) { // Move handler no longer needed for letter dragging } game.move = handleMove; game.up = function (x, y, obj) { // Up handler no longer needed for letter dragging }; // Initialize the game initializeMenu();
===================================================================
--- original.js
+++ change.js
@@ -814,8 +814,21 @@
// Mark as hint letter with green color
answerSlots[i].letterCopy.isHintLetter = true;
answerSlots[i].letterCopy.letterText.fill = 0x00FF00;
answerSlots[i].letterCopy.letterText.tint = 0x00FF00;
+ // Create green background for hint letter
+ var hintBackground = LK.getAsset('letterTile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ hintBackground.tint = 0x00FF00; // Green background
+ hintBackground.x = answerSlots[i].x;
+ hintBackground.y = answerSlots[i].y;
+ answerSlots[i].hintBackground = hintBackground;
+ game.addChild(hintBackground);
+ // Move letter copy to front
+ game.removeChild(answerSlots[i].letterCopy);
+ game.addChild(answerSlots[i].letterCopy);
break;
}
}
}
@@ -922,8 +935,21 @@
// Mark this as a hint letter - permanent and different color
slot.letterCopy.isHintLetter = true;
slot.letterCopy.letterText.fill = 0x00FF00; // Green color for hint letters
slot.letterCopy.letterText.tint = 0x00FF00; // Apply green tint as well
+ // Create green background for hint letter
+ var hintBackground = LK.getAsset('letterTile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ hintBackground.tint = 0x00FF00; // Green background
+ hintBackground.x = slot.x;
+ hintBackground.y = slot.y;
+ slot.hintBackground = hintBackground;
+ game.addChild(hintBackground);
+ // Move letter copy to front
+ game.removeChild(slot.letterCopy);
+ game.addChild(slot.letterCopy);
// Store hint letter data persistently
var logoKey = currentCategory + '_' + currentLogo.name;
var hintKey = logoKey + '_hint_' + i;
storage[hintKey] = correctLetter;
@@ -947,8 +973,12 @@
// Clear slot
slot.occupiedLetter = null;
// Remove letter copy from answer slot
if (slot.letterCopy) {
+ if (slot.hintBackground) {
+ slot.hintBackground.destroy();
+ slot.hintBackground = null;
+ }
slot.letterCopy.destroy();
slot.letterCopy = null;
}
// Reset letter to original state
@@ -970,8 +1000,12 @@
prevLetter.targetSlot = null;
prevLetter.alpha = 1;
// Remove the letter copy from answer slot
if (slot.letterCopy) {
+ if (slot.hintBackground) {
+ slot.hintBackground.destroy();
+ slot.hintBackground = null;
+ }
slot.letterCopy.destroy();
slot.letterCopy = null;
}
prevLetter.x = prevLetter.originalX;