/****
* Classes
****/
// Define a class for the map
var Map = Container.expand(function () {
  var self = Container.call(this);
  var mapGraphics = self.attachAsset('map', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update map properties if needed
  };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Update player position or other properties
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player and map
var player = new Player();
var map = new Map();
// Add player and map to the game
game.addChild(map);
game.addChild(player);
// Position player at the center of the map
player.x = 2048 / 2;
player.y = 2732 / 2;
// Handle player movement
game.move = function (x, y, obj) {
  var game_position = game.toLocal(obj.global);
  player.x = game_position.x;
  player.y = game_position.y;
};
// Update game elements
game.update = function () {
  player.update();
  map.update();
}; /****
* Classes
****/
// Define a class for the map
var Map = Container.expand(function () {
  var self = Container.call(this);
  var mapGraphics = self.attachAsset('map', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update map properties if needed
  };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    // Update player position or other properties
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player and map
var player = new Player();
var map = new Map();
// Add player and map to the game
game.addChild(map);
game.addChild(player);
// Position player at the center of the map
player.x = 2048 / 2;
player.y = 2732 / 2;
// Handle player movement
game.move = function (x, y, obj) {
  var game_position = game.toLocal(obj.global);
  player.x = game_position.x;
  player.y = game_position.y;
};
// Update game elements
game.update = function () {
  player.update();
  map.update();
};