/**** * Classes ****/ // Define a class for the map var Map = Container.expand(function () { var self = Container.call(this); var mapGraphics = self.attachAsset('map', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update map properties if needed }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update player position or other properties }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player and map var player = new Player(); var map = new Map(); // Add player and map to the game game.addChild(map); game.addChild(player); // Position player at the center of the map player.x = 2048 / 2; player.y = 2732 / 2; // Handle player movement game.move = function (x, y, obj) { var game_position = game.toLocal(obj.global); player.x = game_position.x; player.y = game_position.y; }; // Update game elements game.update = function () { player.update(); map.update(); };
/****
* Classes
****/
// Define a class for the map
var Map = Container.expand(function () {
var self = Container.call(this);
var mapGraphics = self.attachAsset('map', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update map properties if needed
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update player position or other properties
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and map
var player = new Player();
var map = new Map();
// Add player and map to the game
game.addChild(map);
game.addChild(player);
// Position player at the center of the map
player.x = 2048 / 2;
player.y = 2732 / 2;
// Handle player movement
game.move = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
player.x = game_position.x;
player.y = game_position.y;
};
// Update game elements
game.update = function () {
player.update();
map.update();
};