/**** * Classes ****/ // Define a class for bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = game.level.bulletSpeed; self.update = function () { self.y -= self.speed; }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = game.level.enemySpeed; self.update = function () { // Update logic for enemy }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Update logic for player }; }); /**** * Initialize Game ****/ // Define a class for levels var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Define a class for levels var Level = function Level(difficulty) { this.difficulty = difficulty; this.enemySpeed = difficulty === 'hard' ? 5 : difficulty === 'normal' ? 3 : 1; this.bulletSpeed = difficulty === 'hard' ? 10 : difficulty === 'normal' ? 7 : 5; }; game.level = new Level('easy'); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 150; // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 0; enemies.push(enemy); game.addChild(enemy); } // Function to handle player movement function handlePlayerMovement(x, y, obj) { player.x = x; player.y = y; } // Function to handle shooting function shootBullet() { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); } // Set up game event listeners game.down = function (x, y, obj) { handlePlayerMovement(x, y, obj); }; game.move = function (x, y, obj) { handlePlayerMovement(x, y, obj); }; game.up = function (x, y, obj) { // Logic for when touch is released }; // Game update loop game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].y > 2732) { enemies[i].destroy(); enemies.splice(i, 1); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); if (bullets[j].y < 0) { bullets[j].destroy(); bullets.splice(j, 1); } } // Check for collisions between bullets and enemies for (var k = bullets.length - 1; k >= 0; k--) { for (var l = enemies.length - 1; l >= 0; l--) { if (bullets[k].intersects(enemies[l])) { bullets[k].destroy(); enemies[l].destroy(); bullets.splice(k, 1); enemies.splice(l, 1); break; } } } // Spawn new enemies periodically if (LK.ticks % 60 === 0) { spawnEnemy(); } }; // Set an interval to shoot bullets LK.setInterval(shootBullet, 500);
===================================================================
--- original.js
+++ change.js
@@ -1,55 +1,63 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- self.y -= self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = game.level.bulletSpeed;
+ self.update = function () {
+ self.y -= self.speed;
+ };
});
// Define a class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- // Update logic for enemy
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = game.level.enemySpeed;
+ self.update = function () {
+ // Update logic for enemy
+ };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for player
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update logic for player
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
+// Define a class for levels
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Define a class for levels
+var Level = function Level(difficulty) {
+ this.difficulty = difficulty;
+ this.enemySpeed = difficulty === 'hard' ? 5 : difficulty === 'normal' ? 3 : 1;
+ this.bulletSpeed = difficulty === 'hard' ? 10 : difficulty === 'normal' ? 7 : 5;
+};
+game.level = new Level('easy');
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
@@ -58,72 +66,72 @@
// Initialize bullets array
var bullets = [];
// Function to spawn enemies
function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = 0;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = 0;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Function to handle player movement
function handlePlayerMovement(x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
}
// Function to handle shooting
function shootBullet() {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
}
// Set up game event listeners
game.down = function (x, y, obj) {
- handlePlayerMovement(x, y, obj);
+ handlePlayerMovement(x, y, obj);
};
game.move = function (x, y, obj) {
- handlePlayerMovement(x, y, obj);
+ handlePlayerMovement(x, y, obj);
};
game.up = function (x, y, obj) {
- // Logic for when touch is released
+ // Logic for when touch is released
};
// Game update loop
game.update = function () {
- // Update player
- player.update();
- // Update enemies
- for (var i = enemies.length - 1; i >= 0; i--) {
- enemies[i].update();
- if (enemies[i].y > 2732) {
- enemies[i].destroy();
- enemies.splice(i, 1);
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < 0) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- }
- }
- // Check for collisions between bullets and enemies
- for (var k = bullets.length - 1; k >= 0; k--) {
- for (var l = enemies.length - 1; l >= 0; l--) {
- if (bullets[k].intersects(enemies[l])) {
- bullets[k].destroy();
- enemies[l].destroy();
- bullets.splice(k, 1);
- enemies.splice(l, 1);
- break;
- }
- }
- }
- // Spawn new enemies periodically
- if (LK.ticks % 60 === 0) {
- spawnEnemy();
- }
+ // Update player
+ player.update();
+ // Update enemies
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ enemies[i].update();
+ if (enemies[i].y > 2732) {
+ enemies[i].destroy();
+ enemies.splice(i, 1);
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ if (bullets[j].y < 0) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ }
+ }
+ // Check for collisions between bullets and enemies
+ for (var k = bullets.length - 1; k >= 0; k--) {
+ for (var l = enemies.length - 1; l >= 0; l--) {
+ if (bullets[k].intersects(enemies[l])) {
+ bullets[k].destroy();
+ enemies[l].destroy();
+ bullets.splice(k, 1);
+ enemies.splice(l, 1);
+ break;
+ }
+ }
+ }
+ // Spawn new enemies periodically
+ if (LK.ticks % 60 === 0) {
+ spawnEnemy();
+ }
};
// Set an interval to shoot bullets
LK.setInterval(shootBullet, 500);
\ No newline at end of file