/****
* Classes
****/
// Define a class for bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = game.level.bulletSpeed;
self.update = function () {
self.y -= self.speed;
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = game.level.enemySpeed;
self.update = function () {
// Update logic for enemy
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for player
};
});
/****
* Initialize Game
****/
// Define a class for levels
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Define a class for levels
var Level = function Level(difficulty) {
this.difficulty = difficulty;
this.enemySpeed = difficulty === 'hard' ? 5 : difficulty === 'normal' ? 3 : 1;
this.bulletSpeed = difficulty === 'hard' ? 10 : difficulty === 'normal' ? 7 : 5;
};
game.level = new Level('easy');
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
// Function to spawn enemies
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = 0;
enemies.push(enemy);
game.addChild(enemy);
}
// Function to handle player movement
function handlePlayerMovement(x, y, obj) {
player.x = x;
player.y = y;
}
// Function to handle shooting
function shootBullet() {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
}
// Set up game event listeners
game.down = function (x, y, obj) {
handlePlayerMovement(x, y, obj);
};
game.move = function (x, y, obj) {
handlePlayerMovement(x, y, obj);
};
game.up = function (x, y, obj) {
// Logic for when touch is released
};
// Game update loop
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].y > 2732) {
enemies[i].destroy();
enemies.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < 0) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Check for collisions between bullets and enemies
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (bullets[k].intersects(enemies[l])) {
bullets[k].destroy();
enemies[l].destroy();
bullets.splice(k, 1);
enemies.splice(l, 1);
break;
}
}
}
// Spawn new enemies periodically
if (LK.ticks % 60 === 0) {
spawnEnemy();
}
};
// Set an interval to shoot bullets
LK.setInterval(shootBullet, 500); ===================================================================
--- original.js
+++ change.js
@@ -1,55 +1,63 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- self.y -= self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = game.level.bulletSpeed;
+ self.update = function () {
+ self.y -= self.speed;
+ };
});
// Define a class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- // Update logic for enemy
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = game.level.enemySpeed;
+ self.update = function () {
+ // Update logic for enemy
+ };
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Update logic for player
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Update logic for player
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
+// Define a class for levels
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
+// Define a class for levels
+var Level = function Level(difficulty) {
+ this.difficulty = difficulty;
+ this.enemySpeed = difficulty === 'hard' ? 5 : difficulty === 'normal' ? 3 : 1;
+ this.bulletSpeed = difficulty === 'hard' ? 10 : difficulty === 'normal' ? 7 : 5;
+};
+game.level = new Level('easy');
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
@@ -58,72 +66,72 @@
// Initialize bullets array
var bullets = [];
// Function to spawn enemies
function spawnEnemy() {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = 0;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = 0;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Function to handle player movement
function handlePlayerMovement(x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
}
// Function to handle shooting
function shootBullet() {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
}
// Set up game event listeners
game.down = function (x, y, obj) {
- handlePlayerMovement(x, y, obj);
+ handlePlayerMovement(x, y, obj);
};
game.move = function (x, y, obj) {
- handlePlayerMovement(x, y, obj);
+ handlePlayerMovement(x, y, obj);
};
game.up = function (x, y, obj) {
- // Logic for when touch is released
+ // Logic for when touch is released
};
// Game update loop
game.update = function () {
- // Update player
- player.update();
- // Update enemies
- for (var i = enemies.length - 1; i >= 0; i--) {
- enemies[i].update();
- if (enemies[i].y > 2732) {
- enemies[i].destroy();
- enemies.splice(i, 1);
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- if (bullets[j].y < 0) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- }
- }
- // Check for collisions between bullets and enemies
- for (var k = bullets.length - 1; k >= 0; k--) {
- for (var l = enemies.length - 1; l >= 0; l--) {
- if (bullets[k].intersects(enemies[l])) {
- bullets[k].destroy();
- enemies[l].destroy();
- bullets.splice(k, 1);
- enemies.splice(l, 1);
- break;
- }
- }
- }
- // Spawn new enemies periodically
- if (LK.ticks % 60 === 0) {
- spawnEnemy();
- }
+ // Update player
+ player.update();
+ // Update enemies
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ enemies[i].update();
+ if (enemies[i].y > 2732) {
+ enemies[i].destroy();
+ enemies.splice(i, 1);
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ if (bullets[j].y < 0) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ }
+ }
+ // Check for collisions between bullets and enemies
+ for (var k = bullets.length - 1; k >= 0; k--) {
+ for (var l = enemies.length - 1; l >= 0; l--) {
+ if (bullets[k].intersects(enemies[l])) {
+ bullets[k].destroy();
+ enemies[l].destroy();
+ bullets.splice(k, 1);
+ enemies.splice(l, 1);
+ break;
+ }
+ }
+ }
+ // Spawn new enemies periodically
+ if (LK.ticks % 60 === 0) {
+ spawnEnemy();
+ }
};
// Set an interval to shoot bullets
LK.setInterval(shootBullet, 500);
\ No newline at end of file