/****
* Classes
****/
// Define a class for bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = game.level.bulletSpeed;
self.update = function () {
self.y -= self.speed;
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = game.level.enemySpeed;
self.update = function () {
// Update logic for enemy
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for player
};
});
/****
* Initialize Game
****/
// Define a class for levels
var game = new LK.Game({
backgroundColor: 0x1e90ff //Init game with sky blue background
});
/****
* Game Code
****/
// Define a class for levels
var Level = function Level(difficulty) {
this.difficulty = difficulty;
this.enemySpeed = difficulty === 'hard' ? 5 : difficulty === 'normal' ? 3 : 1;
this.bulletSpeed = difficulty === 'hard' ? 10 : difficulty === 'normal' ? 7 : 5;
};
game.level = new Level('easy');
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
// Initialize enemies array
var enemies = [];
// Initialize bullets array
var bullets = [];
// Function to spawn enemies
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = 0;
enemies.push(enemy);
game.addChild(enemy);
}
// Function to handle player movement
function handlePlayerMovement(x, y, obj) {
player.x = x;
player.y = y;
}
// Function to handle shooting
function shootBullet() {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
}
// Set up game event listeners
game.down = function (x, y, obj) {
handlePlayerMovement(x, y, obj);
};
game.move = function (x, y, obj) {
handlePlayerMovement(x, y, obj);
};
game.up = function (x, y, obj) {
// Logic for when touch is released
};
// Game update loop
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
if (enemies[i].y > 2732) {
enemies[i].destroy();
enemies.splice(i, 1);
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
if (bullets[j].y < 0) {
bullets[j].destroy();
bullets.splice(j, 1);
}
}
// Check for collisions between bullets and enemies
for (var k = bullets.length - 1; k >= 0; k--) {
for (var l = enemies.length - 1; l >= 0; l--) {
if (bullets[k].intersects(enemies[l])) {
bullets[k].destroy();
enemies[l].destroy();
bullets.splice(k, 1);
enemies.splice(l, 1);
break;
}
}
}
// Spawn new enemies periodically
if (LK.ticks % 60 === 0) {
spawnEnemy();
}
};
// Set an interval to shoot bullets
LK.setInterval(shootBullet, 500); ===================================================================
--- original.js
+++ change.js
@@ -43,9 +43,9 @@
* Initialize Game
****/
// Define a class for levels
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x1e90ff //Init game with sky blue background
});
/****
* Game Code