/****
* Classes
****/
//<Write entity 'classes' with empty functions for important behavior here>
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
};
});
var Gun = Container.expand(function () {
var self = Container.call(this);
var gunGraphics = self.attachAsset('gun', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Gun behavior goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// or via static code analysis based on their usage in the code.
// Assets are automatically created and loaded either dynamically during gameplay
var balls = [];
var gun = game.addChild(new Gun());
gun.x = 2048 / 2;
gun.y = 2732 - gun.height / 2;
var level = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]];
for (var i = 0; i < level.length; i++) {
for (var j = 0; j < level[i].length; j++) {
if (level[i][j] === 1) {
var ball = game.addChild(new Ball());
ball.x = j * 204.8;
ball.y = i * 273.2;
ball.speedX = 0;
ball.speedY = 0;
balls.push(ball);
}
}
}
var randomNumber = Math.floor(Math.random() * 100) + 1;
var guessText = new Text2('Guess a number between 1 and 100.', {
size: 100,
fill: "#ffffff"
});
guessText.anchor.set(0.5, 0);
LK.gui.top.addChild(guessText);
var inputText = new Text2('Your guess: ', {
size: 100,
fill: "#ffffff"
});
inputText.anchor.set(0.5, 0);
LK.gui.center.addChild(inputText);
var resultText = new Text2('', {
size: 100,
fill: "#ffffff"
});
resultText.anchor.set(0.5, 0);
LK.gui.bottom.addChild(resultText);
// Function to handle user input
function handleInput(guess) {
if (guess === randomNumber) {
resultText.setText("You win!");
} else {
resultText.setText("Try again.");
}
}
// Simulate user input for demonstration purposes
var simulatedGuesses = [50, 75, 85, 95, randomNumber];
var currentGuessIndex = 0;
var guessInterval = LK.setInterval(function () {
if (currentGuessIndex < simulatedGuesses.length) {
var guess = simulatedGuesses[currentGuessIndex];
inputText.setText('Your guess: ' + guess);
handleInput(guess);
currentGuessIndex++;
} else {
LK.clearInterval(guessInterval);
}
}, 2000);