===================================================================
--- original.js
+++ change.js
@@ -39,10 +39,10 @@
if (level[i][j] === 1) {
var ball = game.addChild(new Ball());
ball.x = j * 204.8;
ball.y = i * 273.2;
- ball.speedX = (Math.random() - 0.5) * 10;
- ball.speedY = (Math.random() - 0.5) * 10;
+ ball.speedX = 0;
+ ball.speedY = 0;
balls.push(ball);
}
}
}