===================================================================
--- original.js
+++ change.js
@@ -32,15 +32,20 @@
****/
//<Assets used in the game will automatically appear here>
// Initialize variables
var balls = [];
-for (var i = 0; i < 200; i++) {
- var ball = game.addChild(new Ball());
- ball.x = Math.random() * 2048;
- ball.y = Math.random() * 2732;
- ball.speedX = (Math.random() - 0.5) * 10;
- ball.speedY = (Math.random() - 0.5) * 10;
- balls.push(ball);
+var level = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]];
+for (var i = 0; i < level.length; i++) {
+ for (var j = 0; j < level[i].length; j++) {
+ if (level[i][j] === 1) {
+ var ball = game.addChild(new Ball());
+ ball.x = j * 204.8;
+ ball.y = i * 273.2;
+ ball.speedX = (Math.random() - 0.5) * 10;
+ ball.speedY = (Math.random() - 0.5) * 10;
+ balls.push(ball);
+ }
+ }
}
var randomNumber = Math.floor(Math.random() * 100) + 1;
var guessText = new Text2('Guess a number between 1 and 100.', {
size: 100,