/**** * Classes ****/ //<Write entity 'classes' with empty functions for important behavior here> var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; }); var Gun = Container.expand(function () { var self = Container.call(this); var gunGraphics = self.attachAsset('gun', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Gun behavior goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // or via static code analysis based on their usage in the code. // Assets are automatically created and loaded either dynamically during gameplay var balls = []; var gun = game.addChild(new Gun()); gun.x = 2048 / 2; gun.y = 2732 - gun.height / 2; var level = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; for (var i = 0; i < level.length; i++) { for (var j = 0; j < level[i].length; j++) { if (level[i][j] === 1) { var ball = game.addChild(new Ball()); ball.x = j * 204.8; ball.y = i * 273.2; ball.speedX = 0; ball.speedY = 0; balls.push(ball); } } } var randomNumber = Math.floor(Math.random() * 100) + 1; var guessText = new Text2('Guess a number between 1 and 100.', { size: 100, fill: "#ffffff" }); guessText.anchor.set(0.5, 0); LK.gui.top.addChild(guessText); var inputText = new Text2('Your guess: ', { size: 100, fill: "#ffffff" }); inputText.anchor.set(0.5, 0); LK.gui.center.addChild(inputText); var resultText = new Text2('', { size: 100, fill: "#ffffff" }); resultText.anchor.set(0.5, 0); LK.gui.bottom.addChild(resultText); // Function to handle user input function handleInput(guess) { if (guess === randomNumber) { resultText.setText("You win!"); } else { resultText.setText("Try again."); } } // Simulate user input for demonstration purposes var simulatedGuesses = [50, 75, 85, 95, randomNumber]; var currentGuessIndex = 0; var guessInterval = LK.setInterval(function () { if (currentGuessIndex < simulatedGuesses.length) { var guess = simulatedGuesses[currentGuessIndex]; inputText.setText('Your guess: ' + guess); handleInput(guess); currentGuessIndex++; } else { LK.clearInterval(guessInterval); } }, 2000);
===================================================================
--- original.js
+++ change.js
@@ -18,8 +18,18 @@
self.speedY *= -1;
}
};
});
+var Gun = Container.expand(function () {
+ var self = Container.call(this);
+ var gunGraphics = self.attachAsset('gun', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Gun behavior goes here
+ };
+});
/****
* Initialize Game
****/
@@ -29,11 +39,14 @@
/****
* Game Code
****/
-//<Assets used in the game will automatically appear here>
-// Initialize variables
+// or via static code analysis based on their usage in the code.
+// Assets are automatically created and loaded either dynamically during gameplay
var balls = [];
+var gun = game.addChild(new Gun());
+gun.x = 2048 / 2;
+gun.y = 2732 - gun.height / 2;
var level = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]];
for (var i = 0; i < level.length; i++) {
for (var j = 0; j < level[i].length; j++) {
if (level[i][j] === 1) {